Dynamic population would be the ideal but lets be honest, its not really feasible to integrate into EU4 at this point. But hopefully in #U5If only we could have the dynamic population...
Maybe in EU5?
If only we could have the dynamic population...
Maybe in EU5?
Dynamic population would be the ideal but lets be honest, its not really feasible to integrate into EU4 at this point. But hopefully in #U5
I don't think making a list of provinces that are valid for minority expulsion would be a big rework. A simpleimposible to solve it with a simple fix, it needs big rework
can_expel_minority = yes
I don't think making a list of provinces that are valid for minority expulsion would be a big rework. A simplein province history file would suffice, right?Code:can_expel_minority = yes
What is it that you guys actually want? To have an option to ahistorically expell minorities from any and all province in the world, but somehow keep the historical cultural layout? I'm not sure that's a realistic expectation.This is not a solution, is a removing a feature, and it was a paid feature.If they want remove that feature and adding other (interesting) feature for GC owners, for me will be good solution also
What is it that you guys actually want? To have an option to ahistorically expell minorities from any and all province in the world, but somehow keep the historical cultural layout? I'm not sure that's a realistic expectation.
That's what I was saying. If you use this feature past its historical usage, you're gonna get ahistorical result.The problem is that this feature has deep bad design from the beginning
1 - First mistake, adding a feature for expelling minorities when is impossible represent minorities in this game because the system only allows you to have one culture and religon in each province. Before introducing expelling minorities feature you must have a game design that allows you to represent the minorities
2 -The expelling minorities mechanich is ahistorical in the way it works in the game, in eu4 timeline Spain expelled minorities two times, with Fernando and Isabel (jews) and with Felipe III (moors) and the minorities were kicked out off Spain, they didnt put them in a ship and send them to colonize the new world, like is happening in the game since they introduced this feature
When Fernando and Isabel expelled jews it was very bad for economy and income tax,because the better economist advisors were jews, when Felipe III expelled moors it was a dramatical hit on the production because they were the workforce who did the hard work in the fields and in the livestock.
You cant represent this things in the game because the feature was introduced when the game design is not ready to represent this, so at the end we have a crazy ahistorical nonsense expelling minorities feature.
Is for that i say that repair this feature needs lot off work, for start you need pie charts for religion and culture in every province, is the only way for represent minorities without introducing Pops
It's worth noting that there are people who variously:And I don't think it's the design that is the problem, rather the fact that people want to squeeze every cent they invested in a DLC, thus creating implausible situations. I should know, I pause the game every time my diplomat returns home, not to waste a single day
Everything you do in this game is ahistorical after day 1. I find it humorous that the same people who argue for world conquest as a legitimate playstyle also seem to have issues with mechanics that can be used ahistorically. Especially when said historical nature is totally reliant on national policies (which can be good, bad, or indifferent for the nation involved), not things that are more applicable to every nation like economics or technology.The design is a problem because it is a totally ahistorical mechanic that you are strongly incentivized to use.
Those same people, would it make them happy if the AI wouldn't use the mechanic, or they need an additional incentive not use it themselves?It's worth noting that there are people who variously:
- bought GC, then turned it off because of what this mechanic does
- didn't buy GC because of what this mechanic does
- bought GC and hold their noses and keep it turned on despite this mechanic, but would cheerfully see this mechanic be ripped out without replacement because they effectively perceive it as being worth less than zero dollars.
Everything you do in this game is ahistorical after day 1. I find it humorous that the same people who argue for world conquest as a legitimate playstyle also seem to have issues with mechanics that can be used ahistorically. Especially when said historical nature is totally reliant on national policies (which can be good, bad, or indifferent for the nation involved), not things that are more applicable to every nation like economics or technology.
I would pay for a DLC which removes minority expulsion from Golden Century
Personally, I think that the suggestion of just replacing the 'expel minorities' feature with a new cool feature would probably be the best idea. I don't see any real benefit to using it as proposed here - I don't really care about a CN's development and I certainly don't want to lose my own to pump up theirs. It also doesn't fix the fact that colonies will be full of a mishmash of different cultures and religions.
Maybe just take another look at Golden Century and see if there was something else you could draw from for inspiration? Heck, it doesn't even need to be colonial based, in my opinion. It could be centered on Personal Unions or something, who knows!
You have that feature free in steam workshop