• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

Kristian295

Private
12 Badges
Jun 24, 2015
23
10
  • Cities in Motion 2
  • Cities: Skylines
  • Cities: Skylines - After Dark
  • Cities: Skylines - Snowfall
  • Cities: Skylines - Natural Disasters
  • Cities: Skylines - Mass Transit
  • Cities: Skylines - Green Cities
  • Cities: Skylines - Parklife
  • Cities: Skylines Industries
  • Prison Architect
  • Cities: Skylines - Campus
  • Europa Universalis IV
I'm now playing this game for a long time and it might be one of my favourite. The traffic management is probably the my most preferred part of the game and therefore, I would like to suggest some features in this direction:

  1. Road micro management
    There are many good mods that allow you to customise lane usage, speed limits, traffic lights, turning limits, right of way etc.
    It would be great to have these features implemented, as they allow you to solve traffic problems in a more realistic way and without the need to rebuild your streets.
  2. Motorway Traffic control system
    Especially in the area of tunnels you have these "traffic lights"-like signs displaying green arrows for opened lanes, red crosses for closed lanes and orange diagonal arrows to warn about a closed lane ahead.
    I would love to see this in-game (especially in combination with rush hours or point (3)).
  3. Construction works
    I would call me a player who likes the city being a bit more realistic. Due to this, I tend to rebuild roads while the game is running and also dealing with the consequences (such as heavy traffic in other parts of the town). Road assets such as road cones or similar things would be great here. Maybe the possibility of defining temporary detours for your traffic.
  4. Signposting
    As of today, traffic in Cities: Skylines is using the shortest / quickest route, but sometimes you want traffic taking another route to a district of your town or a bypass without the need of closing a road for access traffic (similar to detours in point (3)).
  5. Toll
    Toll on motorways is a widely used source of revenue, so why don't we have this in-game?
  6. Road accidents
    If there is a vehicle speeding or at a junction with heavy traffic, there should be a probability for it having an accident. Of course, if this leads to a traffic jam, cars have to form an emergency corridor.
There is definitely a lot more to ask for, but this is what came to my mind just recently. If there was a DLC adding some of this stuff, I would be most likely to buy it and I guess there are other ones as well...

What do others think?


Thanks for this amazing game! Please do keep up your effort in creating and maintaining these games!

//Kristian
 
Last edited:
  • 8
Reactions:

wzol

Private
19 Badges
Jan 18, 2017
10
0
  • Cities: Skylines - After Dark
  • Prison Architect
  • Imperator: Rome
  • Shadowrun: Hong Kong
  • Shadowrun Returns
  • Cities: Skylines - Parklife
  • Cities: Skylines - Parklife Pre-Order
  • Age of Wonders III
  • Cities: Skylines - Mass Transit
  • Cities: Skylines - Snowfall
  • Dungeonland
  • Pillars of Eternity
  • Cities: Skylines
  • War of the Roses
  • Warlock: Master of the Arcane
  • The Showdown Effect
  • Leviathan: Warships
  • Knights of Pen and Paper +1 Edition
  • Europa Universalis III
Great ideas, I'd like to add one more:

- Emergency vehicles update: it would be very nice if normal vehicles could respect emergency vehicles route (like moving aside) also emergency vehicles could use the other lane even if it goes the other way, to skip traffic jams and red lights.
 

ristosal

Colonel
10 Badges
Nov 29, 2016
1.059
235
  • Cities: Skylines
  • Cities: Skylines - After Dark
  • Cities: Skylines - Snowfall
  • Cities: Skylines - Natural Disasters
  • Cities: Skylines - Mass Transit
  • Cities: Skylines - Green Cities
  • Cities: Skylines - Parklife Pre-Order
  • Cities: Skylines - Parklife
  • Cities: Skylines Industries
  • Cities: Skylines - Campus
For point 4 there's already the heavy traffic ban policy for vanilla game, plus the old town policy in the After Dark expansion that further limits traffic down to local residents and businesses only.
 

MotownCountry

Captain
10 Badges
Jan 5, 2016
302
119
  • Cities: Skylines
  • Cities: Skylines - After Dark
  • Cities: Skylines - Snowfall
  • Cities: Skylines - Natural Disasters
  • Cities: Skylines - Mass Transit
  • Cities: Skylines - Green Cities
  • Cities: Skylines - Parklife Pre-Order
  • Cities: Skylines - Parklife
  • Cities: Skylines Industries
  • Cities: Skylines - Campus
Great ideas, I'd like to add one more:

- Emergency vehicles update: it would be very nice if normal vehicles could respect emergency vehicles route (like moving aside) also emergency vehicles could use the other lane even if it goes the other way, to skip traffic jams and red lights.


that's been asked so many times. i think the Devs had said that there is NO plan for that whatsoever. which i think is very very dumb of them. maybe one day a modder will step in and answer our plea!?
 

metacritical

Unquestionably brilliant. FACT.
27 Badges
Mar 19, 2016
2.358
238
  • Cities: Skylines Deluxe Edition
  • Age of Wonders III
  • Cities: Skylines - Green Cities
  • Age of Wonders: Planetfall Deluxe edition
  • Age of Wonders: Planetfall
  • Cities: Skylines - Campus
  • Surviving Mars: First Colony Edition
  • Prison Architect
  • Imperator: Rome
  • Imperator: Rome Deluxe Edition
  • BATTLETECH: Flashpoint
  • Cities: Skylines Industries
  • Surviving Mars: First Colony Edition
  • Cities: Skylines - Parklife
  • Cities: Skylines - Parklife Pre-Order
  • Surviving Mars: Digital Deluxe Edition
  • Surviving Mars
  • BATTLETECH
  • Cities: Skylines - Mass Transit
  • Cities: Skylines - Natural Disasters
  • Cities: Skylines - Snowfall
  • Cities: Skylines - After Dark
  • Magicka 2
  • Cities: Skylines
  • Cities in Motion 2
  • Majesty 2 Collection
  • Crusader Kings II
they said it's on their wish list rather than saying no outright
 
  • 4
Reactions:

Mca101

Sergeant
Apr 7, 2015
95
193
Another good addition might be being able to set a Congestion Charge(different to a toll) withe the ability to to set the pricing) not only citywide and in districts but even along certain roads as well (it would be a useful tool to have if you're like me and end up with a few permanently gridlocked roads no matter what efforts to counter it you make)
 

jcitron

Major
28 Badges
Mar 10, 2015
543
208
  • Cities: Skylines Deluxe Edition
  • Stellaris
  • Cities in Motion 2
  • Cities: Skylines - Green Cities
  • Stellaris: Necroids
  • Stellaris: Federations
  • Stellaris: Lithoids
  • Stellaris: Ancient Relics
  • Cities: Skylines - Campus
  • Prison Architect
  • Stellaris: Megacorp
  • Cities: Skylines Industries
  • Stellaris: Distant Stars
  • Cities: Skylines - Parklife
  • Cities: Skylines - Parklife Pre-Order
  • Stellaris: Apocalypse
  • Stellaris: Humanoids Species Pack
  • Cities: Skylines - Mass Transit
  • Stellaris - Path to Destruction bundle
  • Cities: Skylines - Natural Disasters
  • Stellaris: Leviathans Story Pack
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Galaxy Edition
  • Cities: Skylines - Snowfall
  • Cities: Skylines - After Dark
  • Cities: Skylines
  • Stellaris: Synthetic Dawn
  • Stellaris: Galaxy Edition
Speaking of road works...

What about those road maintenance trucks which roam around the city inspecting the roads? They don't seem to do much other than sit in traffic like all the other cars.

How about have them stop for long periods of time to repair the road?

This requires the truck stopping mid-lane on the thruway, the driver and coworker getting out and placing cones then repairing the bad spot. If the road requires additional repairs then the big road repair trucks accompany the maintenance trucks. These bigger graders and bulldozers will tie up traffic for real, and then there can be an impact on business, and tourism.

Where I live, every summer means the interstates are tied up in a Gordian Knots as the roads are repaved and bridges are updated. This summer season in New England is also famous for the hoards of tourists with many driving campers and pulling caravans, all doing about 40 mph on the highway - not 65 mph, and all coming in to sample our mountains and beaches for their vacations. Combine the traffic plus the construction, and no one gets anywhere especially on a Friday. And it's definitely worse on long weekend holidays such as July 4th, Memorial Day, and Labor Day when the traffic is even heavier. Now retired, I used to dread the long summer weekends because of the traffic as it would take me hours instead of 30 minutes to get home in the evening.

Now in game, adding in a special event at the stadium along with road works, detours, delays, and the hoards of tourists coming in to see the game, and we now have the inevitable mess. These delays can then affect commerce, and annoy tourists enough so they take longer to come to the city long after the road works are long over and done.

There should be other things too which impact the speed of traffic. Generally when it rains people will drive slower, otherwise they end up in the ditch. Add in snowfall and the traffic crawls. Sadly in game the weather, neither rain nor snow, seems to affect the traffic speed. Now add in road works, tourists, rush hour and a rainy commute, and you may as well as stay at work until midnight - been there and done that more than once in the past.
 
  • 1
  • 1
Reactions:

Fox_NS_CAN

Field Marshal
1 Badges
Oct 26, 2016
2.849
680
  • Major Wiki Contributor
So let me get this straight. You actually want the traffic to get even worse?
;)
 
  • 2
  • 2
Reactions:

jcitron

Major
28 Badges
Mar 10, 2015
543
208
  • Cities: Skylines Deluxe Edition
  • Stellaris
  • Cities in Motion 2
  • Cities: Skylines - Green Cities
  • Stellaris: Necroids
  • Stellaris: Federations
  • Stellaris: Lithoids
  • Stellaris: Ancient Relics
  • Cities: Skylines - Campus
  • Prison Architect
  • Stellaris: Megacorp
  • Cities: Skylines Industries
  • Stellaris: Distant Stars
  • Cities: Skylines - Parklife
  • Cities: Skylines - Parklife Pre-Order
  • Stellaris: Apocalypse
  • Stellaris: Humanoids Species Pack
  • Cities: Skylines - Mass Transit
  • Stellaris - Path to Destruction bundle
  • Cities: Skylines - Natural Disasters
  • Stellaris: Leviathans Story Pack
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Galaxy Edition
  • Cities: Skylines - Snowfall
  • Cities: Skylines - After Dark
  • Cities: Skylines
  • Stellaris: Synthetic Dawn
  • Stellaris: Galaxy Edition
So let me get this straight. You actually want the traffic to get even worse?
;)

For realistic reasons. :) Heck if we've got awful traffic, well then there should be a reason for it and not because we've got a swarm of beetles, I mean garbage trucks turning around in intersections and piling up on top of themselves, which gets more than annoying at times.
 
  • 1
Reactions:

ristosal

Colonel
10 Badges
Nov 29, 2016
1.059
235
  • Cities: Skylines
  • Cities: Skylines - After Dark
  • Cities: Skylines - Snowfall
  • Cities: Skylines - Natural Disasters
  • Cities: Skylines - Mass Transit
  • Cities: Skylines - Green Cities
  • Cities: Skylines - Parklife Pre-Order
  • Cities: Skylines - Parklife
  • Cities: Skylines Industries
  • Cities: Skylines - Campus
For realistic reasons. :) Heck if we've got awful traffic, well then there should be a reason for it and not because we've got a swarm of beetles, I mean garbage trucks turning around in intersections and piling up on top of themselves, which gets more than annoying at times.
For me that just tells something is not right in your city planning :D Anyway, if road construction sites were implemented, it would essentially mean Cities: Skylines 2 in my mind. The change would be huge.
 
  • 3
Reactions: