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TheHyphenated1

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I think Paradox has done a very good of dividing their titles by world each game must represent throughout history. Trying to demand too much of a single game is asking for trouble.

EDIT: *cough* Spore *cough*
 

lordashran

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I would actually prefer the expansion(s) not adding to the timeline.
Both starting earlier and ending later would need some serious (re)design decisions to make the game work somewhat realistic in that timeframes, while at the same time keeping the (hopefully) great wwII gameplay.

This sounds like a lot of work to me, work I'd rather see them invest in expanding the game itself, adding more depth, choices and in general making Hoi3 a better WWII game.

As it is in fact that what most of us buy a wwII game ^^

just mho :)
 

Alexander Seil

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I would actually prefer the expansion(s) not adding to the timeline.
Both starting earlier and ending later would need some serious (re)design decisions to make the game work somewhat realistic in that timeframes, while at the same time keeping the (hopefully) great wwII gameplay.

This sounds like a lot of work to me, work I'd rather see them invest in expanding the game itself, adding more depth, choices and in general making Hoi3 a better WWII game.

As it is in fact that what most of us buy a wwII game ^^

just mho :)

I agree with the general suggestion about avoiding huge timeline extensions, but I disagree with this being a game only a WWII game. It's also a game about the Chinese Civil War, the Sino-Japanese War, the Spanish Civil War. Like any Paradox game, it's a game about a time period, not a particular event. Note that my position isn't compatible with the "Let's make this an economic/political sandbox" line of thinking that exists on these forums. I want a game that's focused on military solutions to ideological conflicts in a geopolitical context - i.e., a game that accurately reflects the 1936-1948 period.
 

lordashran

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Hehe, you are right of course, I expressd myself badly and maybe a bit narrowminded :)

seeing the scope of the game there should be plenty to add within the timeframe and I am actually really curious to see what they have in store for the expansion, naturally I am way more curious about the game itself :D
 

Wulf145

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I think a Doomsday-like expansion up to 1953 would be great since it would not require a great amount of modification to the tech system and if even only half the stuff PI has said about the AI is WAD then it would be extreemly interesting to play the years after WW2.
 

Teurlinx

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I think a Doomsday-like expansion up to 1953 would be great since it would not require a great amount of modification to the tech system and if even only half the stuff PI has said about the AI is WAD then it would be extreemly interesting to play the years after WW2.

But why? It really doesn't sound fun to just sit around and threathen the USSR with your nukes for 8 years.
 

Wulf145

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But why? It really doesn't sound fun to just sit around and threathen the USSR with your nukes for 8 years.

I remember reading on how the AI reacts to percieved threats, I think it would be interesting to see how far you can push without the war getting hot. It would also be interesting to play out a 'Fatherland' type scenario where more than one country has nukes (which by the 1950 all majors will probably have).
 

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I would like another Armaggedeon/Abyss type scenario. The provinces divided up into a certain number of balanced, fictitious countries. Everyone with basically the same amount of resources and IC. The goal is nothing less than total domination of the earth, crush everyone else, and be the last country left alive.

I know that Arma. for HOI 2 was designed primarily for multiplayer but I think it worked well for single player too.
 

unmerged(42723)

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Teurlinx

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So? The time to travel one bigger province and the time to travel four smaller provinces should be same. (Of course, battles are likely to last about same time or even longer than in HoI2, and there is a lot more of them.)

Not exactly true, the smallest unit in time in HoI2 was 1 hour. Units which travel at high speed, most notably (fast) planes, would be able to travel at a maximum speed of 1 province / hour. This meant that travelling over a certain speed would be irrelevant depending on the province size. You don't really need a plane to get this effect, in a modern car you can travel from the South of The Netherlands to the north in about 2 hours (Venray to Groningen). Now if I look in the screenshot that's about 7 provinces so at least 7 hours in the HoI2 system. The distance is about 250 km (Venray to Groningen) which would leave a top speed of ~36km / hour.

Now this would be very fast for land units, but it's all over very high infrastructure terrain, motorised units should be able to reach those kind of speeds - when they're unopposed. So if the units would travel faster than the province size allows they would indeed travel slower. Just like aircraft did in HoI2

'Speaking' of aircraft, I haven't seen a video where aircraft travel was present, but it'll be very interesting to see if they solved this problem, or that every aircraft is stuck at snail speed.
 

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Not exactly true, the smallest unit in time in HoI2 was 1 hour. Units which travel at high speed, most notably (fast) planes, would be able to travel at a maximum speed of 1 province / hour. This meant that travelling over a certain speed would be irrelevant depending on the province size. You don't really need a plane to get this effect, in a modern car you can travel from the South of The Netherlands to the north in about 2 hours (Venray to Groningen). Now if I look in the screenshot that's about 7 provinces so at least 7 hours in the HoI2 system. The distance is about 250 km (Venray to Groningen) which would leave a top speed of ~36km / hour.

Now this would be very fast for land units, but it's all over very high infrastructure terrain, motorised units should be able to reach those kind of speeds - when they're unopposed. So if the units would travel faster than the province size allows they would indeed travel slower. Just like aircraft did in HoI2

'Speaking' of aircraft, I haven't seen a video where aircraft travel was present, but it'll be very interesting to see if they solved this problem, or that every aircraft is stuck at snail speed.
Not sure if units should be able to strat move faster than that, but definitely that would be unacceptable for aircraft.
 

Alexander Seil

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The map is not bigger in HOI3 than in HOI2.
Earth has not changed.

World conquest will take longer ONLY if game mechanic is changed (battle duration, unit speed).

WC has nothing to do with battle duration or unit speed, and everything to do with the fact that HoI2 logistics are laughable.