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PIT_AMERO

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I agree with the timeline extension, but there would have to be techs in the tree to research...

And while the game might not handle a cold war well, there are plenty of interesting what-if scenarios where things would go hot, such as an all out war with China during the Korean War, for instance.

What I would also really like to see is more WWII era scenarios. For instance, what if Hitler was killed on 20 March 1943, and Germany would start with the political scene in complete disarray. Who would take power? Would the Axis fall apart? Would the Western Allies break their recent alliance with the Soviet Union (which technically still was at war with the Polish Government-in-Exile following the invasion on September 17)? A lot of fun options to explore...


Why so many guys think that only because there is a new guy in Berlin the Allies will just say- "OK fine, we are out of the war. As to the Soviets- screw them up..."
It's more unrealistical than Luxembourg stopping the Ardennes Offensive in 1940.
 

PIT_AMERO

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They generally cost more, since they include most of the original games features.

A text book model would be Relic Entertainment and their expansions for DoWI and CoH. Each expansion cost $30, which is steep for expansions, and generally did not add much (maybe a new faction or a couple of new units). But you could play it without any of the previous games, the only catch was you needed to activate the old games to play their respective campaigns.

Basically, its a way to screw the end user out of more money, since most people buying the expansion already have the original game, but you have a justification to increase your price by 50%.



Yes, you are right.
But the other way is true too.
I'm often annoyed when to play one game I have to pay for the base and then to buy and the expansion. So I'm often very happy when I see stand alone expansions, which in 99% cost 50% less than the game+expansion.



BTW Sorry for the double post.
 

unmerged(95429)

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HoI 3: Ragnarok.

HoI 3: The In-Laws Visit.

HoI 3: Apocalypse

Just throwing out a couple of ideas for something suitably bone-chilling.
 

Alex_brunius

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How about:
HoI3: The road to war.

1930-1936 added complete with a full overhaul of the economic, resource and industrial buildup system more similair to Vicky but without the dreaded micromanagement :D
 

ABosnian

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I don't see why everyone is bashing the Cold War expansion idea. It seems to be the most logical way to go as far as historical time line additions are concerned. All it would need is an option for unaligned nations to join the non-aligned movement, ability to support colonial independence movements and maybe more espionage options (not familiar with what is available so far).

Name ideas...
Hearts of Iron III: Cooled Conflict
Hearts of Iron III: Refrigerated Combat
Hearts of Iron III: Chilled Warfare
Hearts of Iron III: Iced Offensive
Hearts of Iron III: Frozen Standoff
Hearts of Iron III: Hello Kitty Island Adventure
 

unmerged(42723)

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How about:
HoI3: The road to war.

1930-1936 added complete with a full overhaul of the economic, resource and industrial buildup system more similair to Vicky but without the dreaded micromanagement :D

Personally I'd rather have more time after 45, but with a better postwar setup and a potential WWIII a la Doomsday, but decisively improved....
 

6354201

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I don't understand the point of strict time lines that tell you your game has to end now. My problem with it isn't me wanting to play until 2036 or anything ridiculous like that (which would be my own problem, wouldn't it? Why should it bother Paradox or their customers?) but from a modding stand point.

I'd love to do a 1452+ mod for CK, but I can't because of how hard coded the dates are. I could only make a mod and pretend it was the time I wanted, and I just find it odd why this route is taken.

In HoI, the end date is supposed to the be the date where you look around and say , "Who won?", which was accomplished through the crude VP system in HoI1 and 2 that everyone basically ignores.

Besides that, it's nice to have a game that ENDS sometimes, giving you closure on the game. This is especially true given the enormous time investment already involved in Paradox games:)
 

Rich Oliver

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Please, please, please don't waste energies on the post 48 period.

If they must try and use HOI3 for another time period, do a WW1 game. I think Vicky 2 should start earlier and finish earlier, certainly no later than 1914.
 

unmerged(42723)

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WWI is maybe not the best choice for such a game, given that much of the war was trench warfare with little territorial gain. Sure they could change it, but then lots of people would probably come in and complain that WWI was different.
 
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WWI is maybe not the best choice for such a game, given that much of the war was trench warfare with little territorial gain. Sure they could change it, but then lots of people would probably come in and complain that WWI was different.

And dont they complain about WWII? ;)
It can simulate both WWI and WWII it requirea changes in bonuses, speed, doctrines etc.
Only thing is how to simulate Great Crisis - Maybe events?
Another thing is growth of industry and resources output during interwar period and how to make it interesting...
War in Russia, crisis, politics, local conflicts... It requires a lot more weight on eco-political simulation to make that worth the effort. But I would like to see such game (even if not historical but only plausible on such long period)
If someone wouldnt like it then could always play mini-games like 1914-192x + 1933-195x + 1945-19xx
 

unmerged(42723)

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Well, *if* they are able to make a WWI thing that is both enjoyable and at least not too unrealistic I'd like it too. I guess I am just kinda dissappointed how WWI was some kind of "Blitzkrieg" in one of my Vicky games :D
 

Alex_brunius

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WWI is maybe not the best choice for such a game, given that much of the war was trench warfare with little territorial gain. Sure they could change it, but then lots of people would probably come in and complain that WWI was different.
The focus of a WW1 game then must be elsewhere. Exampels:

# Marginal Wars like Russo-Japan war of 1905, Mexican Revolution 1910-20, Russian Revolution 1917-22 & Philippine–American War 1899–1913.
# Technology to get the upper hand, Like Air, Tanks and Artillery
# Diplomacy and Economy.

But I will agree that WW1 might not be a good expansion to HoI3 due to the many other differences.
 

6354201

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And dont they complain about WWII? ;)
It can simulate both WWI and WWII it requirea changes in bonuses, speed, doctrines etc.
Only thing is how to simulate Great Crisis - Maybe events?
Another thing is growth of industry and resources output during interwar period and how to make it interesting...
War in Russia, crisis, politics, local conflicts... It requires a lot more weight on eco-political simulation to make that worth the effort. But I would like to see such game (even if not historical but only plausible on such long period)
If someone wouldnt like it then could always play mini-games like 1914-192x + 1933-195x + 1945-19xx

World War 1 is not a good choice because the combat of the war does not translate into a good game. Trench warfare is boring, and while the Russians and Germans fought over larger swathes of territory with more movement, the Russians weren't even in the war the entire time.

There is also less room for flexibility in the realm of technology. Tanks were introduced in limited numbers towards the end of the war. Airplanes were present, but had nowhere near the effectiveness or power of WW2 aircraft.

Naval warfare would probably be exciting though.