I don't disagree with your overall point that regions don't play that differently in CK3 (at least compared to the extremely different play styles of each government type in CK2). But I find it odd that within region difference always seemed to be glossed over in these discussions. Because in CK2 there little to no mechanical difference between playing 2 characters that shared the same government type and religion (i.e. all Muslims, all Norse pagans, all non-Norse pagans, all Catholics, and all non-Catholic Christians, etc played pretty much the same as other members of their faith/religion/religious group). Where as in CK3 there is much more within group variation. Playing a heresy in CK3 actually play differently (Waldensian and Lollardy's lay clergy springs to mind), where as in CK2 it was pretty much either just identical copy of the main religion or a stripped down version of it. Not to mention culture actually matters in CK3.CK3 is shallow in regional flavour, with every region except for the Norse and the Iberians feeling the exact same. A tribal count in Igboland plays the exact same as a tribal count in Burma. The Chinese, Tibetans, Buryats, and pre-conquest Maygars have the exact same hairstyle and clothings.
To be clear, I would still like to see some mechanics added to help make regions as a whole more unique. For example, Catholicism and Orthodoxy as well as the major branches of Islam (Sunni, Shia, and Muhakkima) could each benefit from some unique mechanics. Additionally I'd like to see each religion have some unique mechanics tied to them, outside of just default virtues and opinion. That way even a reformed Hindu and Buddhist faith play differently. As well as more region or culture group specific decisions and mechanics.
Because the regions are meaningful to some players.What's the point of having China or Japan if they play almost equal to any other country half a world away? Because that is the present state of the game: starting in Bagdad or in Connacht feels 90% the same.
I've seen many people on this forum say they only play or prefer to play in a specific region of the map. And I don't think I've ever seen someone respond to this by saying they shouldn't because everywhere plays the same.
People bring their own understanding of the various regions of the map to this game that can give certain regions importance beyond just their game mechanics.
Also I'd be very surprised if a map expansion didn't come along with special unique mechanics for at least the major players in East Asia. Thus adding value for players less familiar with the region.
Not to mention many realms on the current eastern edge of the map (and the Cholas) interacted a lot with China and/or Southeast Asia. Thus expanding the map would solve the weird cutoff that currently exists.
So while expanding the map isn't my highest priority for the game currently. I'd still be happy if it happened, as I'd find value in it just being a part of the CK3 map (and obviously the better the mechanics flesh out the region, the happier I'd be).
I think the performance worry is over stated. Adding East Asia will be a lot less demanding on performance than adding India was for CK2. This is for a couple reasons.certainly with a not so small performance hit to implement it.
One, East Asia will represent smaller percentage increase in counties. This is because the CK3 map is already so huge and there isn't much of much of Eurasia to add. IIRC it a 20%-25% increase in the map size to add East Asia to fill in the rest of the map that is already in the game files, and much that will be water zones instead of counties. This will result in a smaller percentage increase than the straight up 30.1% increase in number of counties (only counting playable provinces, not sea zones or impassible) that Rajas of India added when it added India, eastern Persia, and the western steppe (not to mention it increased density in some areas already on the map). Interestingly Holy Fury increased counties in CK2 by 29% and that patch increased CK2's performance (I think this shows how Paradox learned their lesson on improving performance when expanding the map).
Two, while a lot of people live in East Asia, especially China. County and barony density is only loosely correlated with population in CK3 as development carries a lot of the load there in CK3. You can see this with Germany being the region with the most counties and baronies, despite not even being the most populous regions in Europe. It needs all these counties, not due to population, but because of its highly politically fractured history. Barony density especially is no longer really correlated with population in CK3, unlike CK2 (just compare the number of baronies in Constantinople in the two games, 6/7 in CK2 and 1 in CK3).
Three, CK3 is a lot more optimized game than CK3, especially when it comes to the load that added counties add to the game. Thus less optimization will be needed to make an expanded map not slow down play (and as mentioned early, Paradox seems to be acutely aware this is a concern of players when expanding the map).
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