Now this is interesting..
I wanted to try to see how the German AI would do with a stronger Army.. so I first gave them more fighters. Then I went to give them more, and better tactical bombers.
This is with editing the ger.inc file... but then the game began to crash.
So I rolled back my ger.inc changes and it still crashed.. which puts me back to rolling back my ardennes.eug file changes.. and that made it work. So I put backin my ger.inc changes and they all worked.
SO.. that means that somehting was hinckey (odd) with my ardennes.eug changes.. but the changes had worked for a bit... very odd.
As I examine the ger.inc and the usa.inc files I wonder what the purpose of specifying somehting like strength=45 and max_strength=45 would be? Game balance? A way of having a single unit type reflect different strengths according to some specifics? Like a german HQ at same tech at full strength might be really only 75% of what an Allied HQ would be?
Not sure I get this. I do see how it could be a beginning state for accuracy of a scenario.. but, then, why would you permit a max_strength of less than 100%? Example: The german tactical bombers (model 4) are locked at max 40%. I don't get that.
I have noticed that in..
..db\units\divisions\tactical_bombers.txt you have 5 models including this one..
# 4 - Advanced Tactical Bomber
model = {
cost = 22
buildtime = 180
defaultorganisation = 30
morale = 30
manpower = 3
maxspeed = 400
surfacedetectioncapability = 2
airdetectioncapability = 1
surfacedefence = 14
airdefence = 4
airattack = 3
strategicattack = 12
softattack = 12
hardattack = 6
navalattack = 5
range = 800
supplyconsumption = 2.3
fuelconsumption = 3.5
upgrade_time_factor = 0.5
upgrade_cost_factor = 1.0
}
So.. I suppose either side with the tech for a model 4 tactical bomber would produce exactly the same units.. perhaps the 40% strength limit is to reflect teh inability (in 1945) for the Germans to produce enough of them with enough spare parts for full strength squadrons?
Looking around.. I think, if it is okay with Paradocof course, that we will be seeing some scenario mods popping up to use with the demo engine. It will be cool.