bbasgen said:
Interesting idea, but you are talking about tactical warfare. If HoI went to the level of different parts of a city, it would have to have to become RTS. You would no longer have a mountain province, but individual mountains, etc.
Thank you, but what I mean is, imagine any province like Berlin or Stalingrad. Now imagine instead of just fighting one Urban province to take the entire city, we can make the strategy involving the capturing of major cities in-depth by adding a new terrain type, Urban Outskirts. With 3x-4x the amount of provinces available in HoI3 I want to see if we can have provinces adjacent to major cities be Urban to expand the image of a nations industrial and civilian center.
I would like what you said implemented if Urban provinces remained alone thus Stalingrad was split into several "districts" like Industrial, Apartments and Capitol, but HoI3 isn't like that. Now what I'm trying to suggest is can we have more Urban provinces overall; surrounding major cities in HoI3 to give us the feeling of an epic conquest, to lengthen the approach of strategy to taking Berlin, to give make Infantry, Reserves and Milita like the German Volkstrum a sense of their mere existence. This suggestion would impact many areas of gameplay positively.
That's where
Urban Outskirts comes in. It is basically a watered-down version of the Urban terrain type. Less attacking penalties and less defending bonuses but it still gives Cavalry, Motorized, Mechanized, Tanks and anything else on wheels sorta to have an extremely hard time pushing in - several Urban provinces. Why? Urban can be the explanation for major and capitol cities. Urban Outskirts can be our gameplay reason for expanding the city strategy scope. But it also can be an explanation for the highways coming in, suburbs, apartments, lower-tier industrial complexes, which don't pose a large burden on vehicles till you hit the main Urban province.