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JRHINDO

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Markusw7 said:
The 9 times more people have been going on about is the actual size of the map. So for example if it took you 10 seconds to move your mouse across the world in HOI2 it would take 90 seconds in HOI3. This is at least in part to prevent the problem of having trouble clicking on small sized provinces.

Then Paradox should add 2 more level of zoom :eek: and youre problem is fixed... :p
 

cool-toxic

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Markusw7 said:
The 9 times more people have been going on about is the actual size of the map. So for example if it took you 10 seconds to move your mouse across the world in HOI2 it would take 90 seconds in HOI3. This is at least in part to prevent the problem of having trouble clicking on small sized provinces.

The 9 times is the actual size compared to EU3.
However, in EU3 the game engine enlarged the map. Thus even though the size was only around 2000px width ingame it was like around 20000x. But in the EU2 engine like now I presume the engine does not enlarge thus we have a much higher detail.
 

blue emu

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Volf said:
isnt the time period to short for such changes like new urban provs?
Yes... and also there's the problem that Factories aren't going to be built in specific provinces anymore.
 

daemonofdecay

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cool-toxic said:
The 9 times is the actual size compared to EU3.
However, in EU3 the game engine enlarged the map. Thus even though the size was only around 2000px width ingame it was like around 20000x. But in the EU2 engine like now I presume the engine does not enlarge thus we have a much higher detail.

And you can zoooooom in and zoooooom out. Any claims that you won't be able to discern individual provinces is rediculous.

:D
 

cool-toxic

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daemonofdecay said:
And you can zoooooom in and zoooooom out. Any claims that you won't be able to discern individual provinces is rediculous.

:D

Well you know the EU2 map for instance was almost 19000px in width ? However I figure they might still keep the enlarging code, thus we can't make the borders that detailed.
 

bbasgen

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Interesting idea, but you are talking about tactical warfare. If HoI went to the level of different parts of a city, it would have to have to become RTS. You would no longer have a mountain province, but individual mountains, etc.
 

Naga Niome

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bbasgen said:
Interesting idea, but you are talking about tactical warfare. If HoI went to the level of different parts of a city, it would have to have to become RTS. You would no longer have a mountain province, but individual mountains, etc.

Thank you, but what I mean is, imagine any province like Berlin or Stalingrad. Now imagine instead of just fighting one Urban province to take the entire city, we can make the strategy involving the capturing of major cities in-depth by adding a new terrain type, Urban Outskirts. With 3x-4x the amount of provinces available in HoI3 I want to see if we can have provinces adjacent to major cities be Urban to expand the image of a nations industrial and civilian center.

I would like what you said implemented if Urban provinces remained alone thus Stalingrad was split into several "districts" like Industrial, Apartments and Capitol, but HoI3 isn't like that. Now what I'm trying to suggest is can we have more Urban provinces overall; surrounding major cities in HoI3 to give us the feeling of an epic conquest, to lengthen the approach of strategy to taking Berlin, to give make Infantry, Reserves and Milita like the German Volkstrum a sense of their mere existence. This suggestion would impact many areas of gameplay positively.

That's where Urban Outskirts comes in. It is basically a watered-down version of the Urban terrain type. Less attacking penalties and less defending bonuses but it still gives Cavalry, Motorized, Mechanized, Tanks and anything else on wheels sorta to have an extremely hard time pushing in - several Urban provinces. Why? Urban can be the explanation for major and capitol cities. Urban Outskirts can be our gameplay reason for expanding the city strategy scope. But it also can be an explanation for the highways coming in, suburbs, apartments, lower-tier industrial complexes, which don't pose a large burden on vehicles till you hit the main Urban province.
 

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Naga Niome said:
I want to see if we can have provinces adjacent to major cities be Urban to expand the image of a nations industrial and civilian center...Now what I'm trying to suggest is can we have more Urban provinces overall; surrounding major cities in HoI3...That's where Urban Outskirts comes in. It is basically a watered-down version of the Urban terrain type...
I heard Johan say that provinces in HOI3 will have multiple terrain types. I suppose this means that it will breakdown to percentages, 30% urban, 25% hills, 30% forest, etc. This means you won't need "urban outskirts" to obtain the effect, though the idea is cool.
 

Naga Niome

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Bullfrog said:
I heard Johan say that provinces in HOI3 will have multiple terrain types. I suppose this means that it will breakdown to percentages, 30% urban, 25% hills, 30% forest, etc. This means you won't need "urban outskirts" to obtain the effect, though the idea is cool.

Coolio! I just hope it's balanced and does it matter what direction you come into the province from? Or it's all calculated against you?

Figure it be tactical to try to approach from the hills for it's defensive bonuses while your enemy is on the other side being more vulnerable in the plains and swamp.
 

Bullfrog

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Naga Niome said:
Coolio! I just hope it's balanced and does it matter what direction you come into the province from? Or it's all calculated against you?

Figure it be tactical to try to approach from the hills for it's defensive bonuses while your enemy is on the other side being more vulnerable in the plains and swamp.
I imagine the tactics will be worked out for you by your Generals in the battle itself, just as it is in HOI2, with combat events, modifiers and such.