• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

Naga Niome

Captain
21 Badges
Oct 4, 2005
304
51
  • Stellaris: Galaxy Edition
  • Crusader Kings III: Royal Edition
  • Crusader Kings III
  • Age of Wonders: Planetfall
  • Surviving Mars: First Colony Edition
  • Imperator: Rome
  • Surviving Mars: First Colony Edition
  • Cities: Skylines - Parklife
  • Surviving Mars: Digital Deluxe Edition
  • Surviving Mars
  • Hearts of Iron IV Sign-up
  • Crusader Kings II
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Stellaris
  • Mount & Blade: Warband
  • Cities: Skylines
  • Warlock: Master of the Arcane
  • Victoria 2
  • Hearts of Iron III
  • Europa Universalis IV
Since HoI3 is going to have nine times the amount the provinces available, is it possible if we could add an additional terrain type being Urban Outskrits

It's my way of explaining the possibility of making NewYork into three separate areas like Long Island, Manhattan & the five burrows and the Catskills. So we can give the game a feeling of we're actually invading a city and when we're done spending half a day or so fighting in it, it's completely captured when in fact it took days, weeks or even an month.

We can do the same for Berlin but especially Stalingrad. In HoI2, Kalach could be considered terrain-wise Urban Outskirts. It yields a far lower penalty in urban fighting but also gives the Defender's less defense advantages as well. But behind the Volga river to the east, we can have two provinces adjacent to Stalingrad that are Urban Outskirts as well. As we know of when the Red Army began sending dozens after dozens of boats over with poorly-armed Soviet soldiers.

The one mechanic between Urban provinces altogether is that if a Attacker is an Urban province and so is the Defender, neither side gets any defensive bonuses for defending in city landscape. Still Motorized, Mechanized, Tanks, Cavalry and anything else that usually gets a severe penalty fighting in Urbanity will still do and it is very interesting and important because the Red Army will excel in Infantry. Thus initially when the German's for example the 6th Army routs the Russian's into Stalingrad, they will have a very hard time to fight inwards into Stalingrad's larger area as the Russian's will have many defensive advantages and far less penalties fighting between them with so many Reserves, Militia and Infantry.

So what do you think? The fact we're going to now have 10,000 land provinces, it would really add to the feeling of strategy that we're going to have to fight prolonged operations around major cities in World War 2. Gives the existence of the Volkstrum a meaning now to. Plus this would coincide with the Regions system nicely if we were to say make Stalingrad into one Region consisting of 4-5 Urban and Urban Outskirts terrain. Instead of taking Moscow, Leningrad, Berlin, London, Tokyo, Stalingrad in one fell-swoop. We have to manage to take all of it's surrounding Urban provinces in the Stalingrad Region.
 
Last edited:

Bullfrog

General der Tso's Chicken
22 Badges
Mar 11, 2005
5.978
421
  • 200k Club
  • Hearts of Iron IV: La Resistance
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: Death or Dishonor
  • Hearts of Iron IV: Field Marshal
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV Sign-up
  • Europa Universalis IV: Pre-order
  • 500k Club
  • Arsenal of Democracy
  • Victoria 2: A House Divided
  • Victoria 2
  • Semper Fi
  • Victoria: Revolutions
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III
  • For the Motherland
  • Europa Universalis IV
  • Darkest Hour
  • Hearts of Iron II: Armageddon
yes I would like to see a blend of urban/suburban terrain adjacent to major city provinces
 

humancalculator

Lt. General
73 Badges
Aug 28, 2007
1.534
4
  • Europa Universalis III: Chronicles
  • Hearts of Iron II: Armageddon
  • Victoria: Revolutions
  • Hearts of Iron III Collection
  • Hearts of Iron III
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Europa Universalis III Complete
  • Europa Universalis III
  • Deus Vult
  • Darkest Hour
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Charlemagne
  • Crusader Kings II
  • Stellaris: Leviathans Story Pack
  • Cities: Skylines - Parklife
  • Europa Universalis IV: Rule Britannia
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Mandate of Heaven
  • Cities: Skylines - Mass Transit
  • Crusader Kings II: Horse Lords
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Hearts of Iron IV: Cadet
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Imperator: Rome
  • Cities: Skylines - Natural Disasters
  • Hearts of Iron IV: Together for Victory
  • Crusader Kings II: Monks and Mystics
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: El Dorado
  • Surviving Mars
  • 500k Club
  • Victoria 2
  • Stellaris: Synthetic Dawn
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Victoria 3 Sign Up
  • Cities: Skylines - Green Cities
  • Stellaris: Distant Stars
  • Crusader Kings II: Holy Fury
  • Hearts of Iron IV: Death or Dishonor
  • Europa Universalis IV
tretii_sleva said:
"dozens of boats over with poorly-armed Soviet soldiers". ;)

Many were well trained troops from Siberia.

Other than that, one of the devs i think said that terrains can be partially one thing and partially another.
 

Naga Niome

Captain
21 Badges
Oct 4, 2005
304
51
  • Stellaris: Galaxy Edition
  • Crusader Kings III: Royal Edition
  • Crusader Kings III
  • Age of Wonders: Planetfall
  • Surviving Mars: First Colony Edition
  • Imperator: Rome
  • Surviving Mars: First Colony Edition
  • Cities: Skylines - Parklife
  • Surviving Mars: Digital Deluxe Edition
  • Surviving Mars
  • Hearts of Iron IV Sign-up
  • Crusader Kings II
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Stellaris
  • Mount & Blade: Warband
  • Cities: Skylines
  • Warlock: Master of the Arcane
  • Victoria 2
  • Hearts of Iron III
  • Europa Universalis IV
Well alas I am wrong upon that boats area. I just remember reading about Soviet soldiers crossing the river in boats and actually Call Of Duty's mission lol...

But HumanCalculator, didn't the Soviet Union already deplete the forces in Siberia? I thought they sent all of them to the west in the counterattack of Moscow?

HumanCalculator said:
Other than that, one of the devs i think said that terrains can be partially one thing and partially another.

If that's true man than I'm so glad. Imagine making a province of the Catskills mountains, half of it Urban and the other half Mountain...

But don't forget I want to expand this and add an additional terrain type being Urban Outskirts as I have defined in the first post including possibly turning the capitals of the major powers into entire regions with having to take them all to gain the VictoryPoints.
 

Porkman

Field Marshal
20 Badges
Nov 4, 2006
3.219
1.410
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Holy Fury
  • Crusader Kings II: Jade Dragon
  • Crusader Kings II: Monks and Mystics
  • Crusader Kings II: Reapers Due
  • Hearts of Iron IV Sign-up
  • Crusader Kings II: Conclave
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Way of Life
  • 500k Club
  • Arsenal of Democracy
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Charlemagne
  • Crusader Kings II
  • Hearts of Iron II: Armageddon
I like the idea of an urban outskirts terrain type, especially if it also doubled as a sort of "major pre industrial city" terrain type as well. Places like China and India might not have many "urban" places, in the sense of large industrial concrete buildings that could double as fortresses, but they had a ton of densely populated cities that would have been difficult for tanks.

It's just sort of disappointing, in the current game, that Mumbai, the largest city in India, is plains. The proposed type of terrain could be used to distinguish densely populated flat areas like China and India, from the practically empty steppes of Russia and Mongolia.
 
Last edited:

blue emu

GroFAZ
Moderator
8 Badges
Mar 13, 2004
17.503
19.550
  • Crusader Kings II
  • Europa Universalis III
  • Hearts of Iron III
  • Hearts of Iron III Collection
  • Heir to the Throne
  • Europa Universalis: Rome
  • 500k Club
  • Hearts of Iron II: Beta
smily132 said:
Is it really 9 times more? I thought it was only 3 or 4
Three or four times is correct. 10,000 provinces vs 2,608 provinces.
 

Porkman

Field Marshal
20 Badges
Nov 4, 2006
3.219
1.410
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Holy Fury
  • Crusader Kings II: Jade Dragon
  • Crusader Kings II: Monks and Mystics
  • Crusader Kings II: Reapers Due
  • Hearts of Iron IV Sign-up
  • Crusader Kings II: Conclave
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Way of Life
  • 500k Club
  • Arsenal of Democracy
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Charlemagne
  • Crusader Kings II
  • Hearts of Iron II: Armageddon
blue emu said:
Three or four times is correct. 10,000 provinces vs 2,608 provinces.

Wasn't it 10,000 land provinces? In which case, it's more like 5 times more.
 

Keioel

Lt. General
105 Badges
Jun 20, 2006
1.243
113
  • Victoria 2
  • Impire
  • Europa Universalis III Complete
  • King Arthur II
  • Magicka
  • Majesty 2
  • Europa Universalis III Complete
  • Europa Universalis IV: Res Publica
  • Rome Gold
  • Semper Fi
  • Sengoku
  • Sword of the Stars
  • Sword of the Stars II
  • Heir to the Throne
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Warlock: Master of the Arcane
  • Warlock 2: The Exiled
  • Warlock 2: Wrath of the Nagas
  • 500k Club
  • Crusader Kings II: Holy Knight (pre-order)
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Pre-order
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Stellaris: Nemesis
  • Europa Universalis III
  • Arsenal of Democracy
  • Hearts of Iron II: Armageddon
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Deus Vult
  • Ancient Space
  • Europa Universalis III: Chronicles
  • Europa Universalis III Complete
  • Divine Wind
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • For the Motherland
  • Hearts of Iron III
I think it's a great idea and adds to the sense of character for major cities as well. Plus I think we should have the ability to "make" a province into an urban area if the industry hits a certain point.
 

Porkman

Field Marshal
20 Badges
Nov 4, 2006
3.219
1.410
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Holy Fury
  • Crusader Kings II: Jade Dragon
  • Crusader Kings II: Monks and Mystics
  • Crusader Kings II: Reapers Due
  • Hearts of Iron IV Sign-up
  • Crusader Kings II: Conclave
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Way of Life
  • 500k Club
  • Arsenal of Democracy
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Charlemagne
  • Crusader Kings II
  • Hearts of Iron II: Armageddon
JRHINDO said:
A great idea, but i wonder if the mods will see this as killing civilians and close the thread. Last thread about the same idea was closed...

That one talked about flattening cities and it's effect on politics.

We are talking about creating cities via industrial production and it's effect on terrain.

Just as an alternative proposal off the top of my head.

Maybe it's possible to make "urbanized" a layered effect separate from the terrain types themselves like fortifications are in the current game. This would allow a good halo zone around big cities where only the center would have to actually be true urban terrain while the outskirts would be plains/forest/hills/whatever with an "urban" modifier.
 

Keioel

Lt. General
105 Badges
Jun 20, 2006
1.243
113
  • Victoria 2
  • Impire
  • Europa Universalis III Complete
  • King Arthur II
  • Magicka
  • Majesty 2
  • Europa Universalis III Complete
  • Europa Universalis IV: Res Publica
  • Rome Gold
  • Semper Fi
  • Sengoku
  • Sword of the Stars
  • Sword of the Stars II
  • Heir to the Throne
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Warlock: Master of the Arcane
  • Warlock 2: The Exiled
  • Warlock 2: Wrath of the Nagas
  • 500k Club
  • Crusader Kings II: Holy Knight (pre-order)
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Pre-order
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Stellaris: Nemesis
  • Europa Universalis III
  • Arsenal of Democracy
  • Hearts of Iron II: Armageddon
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Deus Vult
  • Ancient Space
  • Europa Universalis III: Chronicles
  • Europa Universalis III Complete
  • Divine Wind
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • For the Motherland
  • Hearts of Iron III
Oh that's a good idea...perhaps make it so the "core" starts out as pure urban either be starting out as one or when it hits a certain Industrial size. For example Take Congqing if you bring it up to say what 8 Industrial size it becomes urban and as you expand it and neighboring areas Zigong could get the "urban" modifier until it hits a certain number and then become play urban as well...although with mountain terrain it probably wouldn't make sense to let it become full urban no matter how much industrial it gets.

Porkman said:
Just as an alternative proposal off the top of my head.

Maybe it's possible to make "urbanized" a layered effect separate from the terrain types themselves like fortifications are in the current game. This would allow a good halo zone around big cities where only the center would have to actually be true urban terrain while the outskirts would be plains/forest/hills/whatever with an "urban" modifier.
 

Naga Niome

Captain
21 Badges
Oct 4, 2005
304
51
  • Stellaris: Galaxy Edition
  • Crusader Kings III: Royal Edition
  • Crusader Kings III
  • Age of Wonders: Planetfall
  • Surviving Mars: First Colony Edition
  • Imperator: Rome
  • Surviving Mars: First Colony Edition
  • Cities: Skylines - Parklife
  • Surviving Mars: Digital Deluxe Edition
  • Surviving Mars
  • Hearts of Iron IV Sign-up
  • Crusader Kings II
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Stellaris
  • Mount & Blade: Warband
  • Cities: Skylines
  • Warlock: Master of the Arcane
  • Victoria 2
  • Hearts of Iron III
  • Europa Universalis IV
...Well I haven't discussed anything genocide so I'm in the clear.

I simply want Hearts Of Iron 3 to expand the scope of capturing major cities of major powers significantly. Being adding semi-urbanized terrains around the regular city urbanity.

But on another note I think having the ability for a province to become urbanized would be awesome but the mechanic has to be balanced and set a standard for which to be reachable because really nobody builds so much IC. Except U.S, U.S.S.R and uncommonly Germany, U.K and Japan... I like this idea but we can see if Paradox would add dozens of more provinces as urbanity that were in HoI3.

But I want to make sure that we have two different city provinces. Urban for the nations capital and major cities and Urban Outskirts for provinces adjacent to the Urban province. It would add so much more depth to the strategy because you have to make sure you enough Infantry, Militia or whatever that isn't really affected by Urban penalties to push into Urbanized areas. Lastly this new Regions system with Regional IC would work really well with major cities as we could as I suggested before turn Stalingrad into it's own small region.
 

MaximusII

The hope of an IQ-free country
81 Badges
Mar 11, 2003
1.700
1
  • Europa Universalis IV: El Dorado
  • Europa Universalis: Rome
  • Semper Fi
  • Sword of the Stars II
  • Supreme Ruler: Cold War
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Warlock: Master of the Arcane
  • War of the Roses
  • 500k Club
  • Cities: Skylines
  • Cities: Skylines Deluxe Edition
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Pre-order
  • Europa Universalis: Rome Collectors Edition
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Cities: Skylines - After Dark
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Cities: Skylines - Snowfall
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Europa Universalis 4: Emperor
  • Divine Wind
  • Cities in Motion
  • Cities in Motion 2
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sword of Islam
  • Darkest Hour
  • Europa Universalis III Complete
  • Hearts of Iron II: Armageddon
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Heir to the Throne
  • Europa Universalis III Complete
  • March of the Eagles
Does anyone know if porovinces will have seperate names, or will only regions have names?

It would be cool to be fighting in my own home province [Solna] :p
 

Zarco

Major
19 Badges
Oct 17, 2004
654
12
  • March of the Eagles
  • Hearts of Iron IV Sign-up
  • Mount & Blade: Warband
  • Europa Universalis IV: Pre-order
  • Crusader Kings II: Holy Knight (pre-order)
  • 500k Club
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Victoria 2
  • Supreme Ruler 2020
  • Crusader Kings II
  • Magicka
  • Iron Cross
  • Impire
  • Europa Universalis IV
  • Europa Universalis III: Chronicles
  • Europa Universalis III
  • Deus Vult
  • Darkest Hour
I like the idea, it would add a lot to gameplay.
 

Markusw7

Slave to the Magyar
105 Badges
May 29, 2004
2.896
1.835
  • Warlock: Master of the Arcane
  • Majesty 2
  • March of the Eagles
  • Europa Universalis III Complete
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Europa Universalis: Rome
  • Sengoku
  • The Showdown Effect
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Rome: Vae Victis
  • Magicka
  • War of the Roses
  • 200k Club
  • 500k Club
  • Cities: Skylines
  • Cities: Skylines Deluxe Edition
  • Europa Universalis III: Collection
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Pre-order
  • Europa Universalis: Rome Collectors Edition
  • Mount & Blade: Warband
  • Crusader Kings II: Way of Life
  • Hearts of Iron IV: No Step Back
  • Europa Universalis III
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Deus Vult
  • Diplomacy
  • Dungeonland
  • Hearts of Iron II: Armageddon
  • Europa Universalis III: Chronicles
  • Divine Wind
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • Hearts of Iron III
  • Heir to the Throne
  • Europa Universalis III Complete
The 9 times more people have been going on about is the actual size of the map. So for example if it took you 10 seconds to move your mouse across the world in HOI2 it would take 90 seconds in HOI3. This is at least in part to prevent the problem of having trouble clicking on small sized provinces.