Expanded roles for characters (Colonists, Missionaries, Merchants, etc.)

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TheLepperKing

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Mar 6, 2012
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How about expanding the roles of the different "characters" rulers have at their disposition? To take a cue from the council in CK2, you would need a missionary to religion convert a province, a colonizer to culture convert it or a diplomat to reduce unrest.

Moreover, you could revamp the system for colonization, religious and cultural conversion basing it mostly on the current colonization system: Not just paying up MP and waiting for the bar to fill up, but sending up a character, with a small and costant cost of money and MP and a bit of chance and associated events during the process

It can be expanded further if you add bureaucrats and commanders to the character pool: You would use bureaucrats, merchants and commanders for development missions (tied to tax, production and manpower) instead of the current MP-for-develpment system. If not in development missions, bureaucrats can be used for coring and reducing autonomy, commanders can be asigned as generals and merchants work in trade nodes as always

The cherry in the cake would be if this character pool is the same one for the advisors

I believe this ideas can enhance the internal-management aspect of the game and open up a whole new dimension of strategic and administrative considerations for players
 
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