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    The realm rejoices as Paradox Interactive announces the launch of Crusader Kings III, the latest entry in the publisher’s grand strategy role-playing game franchise. Advisors may now jockey for positions of influence and adversaries should save their schemes for another day, because on this day Crusader Kings III can be purchased on Steam, the Paradox Store, and other major online retailers.


    Real Strategy Requires Cunning

Omniscient

Major
32 Badges
Oct 31, 2006
726
15
  • Stellaris
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Adds more events and anomalies into the game.
I would recommend that you use this alongside More Events Mod.

Workshop Link:
https://steamcommunity.com/sharedfiles/filedetails/?id=1641807098

Feature List:

Additions:
More primitive events
- Religious (designed to compliment those in More Events Mod)
- Political (some can influence the civics and government they get when they enter the space age)
- Primitives can discover you watching them, various events

New colony events
- More Subterranean Civilization events
- Dimensional Portal follow-up events
- rare chance to discover presapient on a new colony
- blocker and deposit related events

New country events
- Help the Dathnak protect their worlds from future aggression from solids
- Damaged Ecosystem on Homeworld
- United Nations of Earth search for their missing colonists
- Spiritualist Fallen Empire can task you with attacking a rival mechanical or synthetic empire, giving you a total war cb against them
- Xenophile Fallen Empire can task you with rescuing pops from a rival genocidal empire. Capturing even one planet with pops being purged will be enough to satisfy the FE once the war is over
- Xenophile Fallen Empire might taken an interest in the Nivlac

New Anomalies
- (spoilers)

Follow-up events for some existing anomalies
- Events surrounding the dead alien 'death god' and the primitives who worship it
- More possible atomic clock follow-ups
- Spaceborn locusts might enter your space
- Wetwork computer follow-up

- Sensor Array can give forewarning about an upcoming crisis
- Some new easter egg systems for you to find
- Unique precursor deposits

Tweaks:
- Some colony events can repeat, when appropriate
- Terraforming Candidates spawn on game start
- Archaeologist trait expanded to some non-precursor anomaly categories
- Nomads will spawn if Megacorp is enabled
- Criminal branch offices with the Front Corporation building are less likely to be shut down
- Anomaly-spawned ships will have all utility and auxilary slots in use
 

Altruist

Captain
9 Badges
Sep 13, 2011
304
224
  • Darkest Hour
  • Stellaris
I really would like to play with this mod

But what if I am not on steam...