[Suggestion]: Increase BT (aka "population", if you prefer) with a PROJECT
Hi there
There were some discoussions about the inability to actually develop a province in terms of "population" density and economical infrastructures.
Currently we are stuck with the basetax a province gives us, may it be a 4BT oversee colony just reached its overwhealming 1000 people or the 4BT province of Zurich next door with its millenia spanning development in various aspect.
Using pops again is, as mentioned by the devs, out of question, so we have to implement another way to reflect such developments.
Here is my suggestion:
Similar to other projects like converting, coring, buildings etc. we could have a project available called e.g. "increase population", which means, your nation tries to settle some more population to a province with low "population density" (=low BT, prod and trade).
This project could be handled as those we currently have. It would cost, say, a certain amount of money, ADM-points and time and results in e.g. 1+ BT and +1 production.
Of course, these costs have to be very carefully balanced. Perhaps a chance-based model is necessary, like we have in many decisions. That should reflect the potential failure of the project.
What do you think?
Hi there
There were some discoussions about the inability to actually develop a province in terms of "population" density and economical infrastructures.
Currently we are stuck with the basetax a province gives us, may it be a 4BT oversee colony just reached its overwhealming 1000 people or the 4BT province of Zurich next door with its millenia spanning development in various aspect.
Using pops again is, as mentioned by the devs, out of question, so we have to implement another way to reflect such developments.
Here is my suggestion:
Similar to other projects like converting, coring, buildings etc. we could have a project available called e.g. "increase population", which means, your nation tries to settle some more population to a province with low "population density" (=low BT, prod and trade).
This project could be handled as those we currently have. It would cost, say, a certain amount of money, ADM-points and time and results in e.g. 1+ BT and +1 production.
Of course, these costs have to be very carefully balanced. Perhaps a chance-based model is necessary, like we have in many decisions. That should reflect the potential failure of the project.
What do you think?
Last edited: