Hello Everyone,
Although you can spend gold on buildings, colonisation, mercenaries and gifts in the end gold becomes a trivial commodity.
A possible solution I would like to propose are Edicts. They are a bit like policies that cost gold but there are some major differences. This is just a suggestion so all numbers require tweaking.
1) to activate an edict you need to have the proper tech lvl, idea, religion or government. (so some edicts are only available if you have Aristocracy, for others you need to be a republic, etc)
2) To activate an edict you have to pay 20% of your yearly income (an installation cost)
3) An edict is active for 5 years. After 5 years you can choose to keep the edict for another 5 years or abolish it without penalties. If you keep the edict you don't have to pay the activation cost again.
4) An active edict reduces tax and production income by 5%
5) An active edict can be cancelled at any time but it reduces your stability by 1
6) Every edict has benefits and disadvantages
Especially the last point is important. An edict allows your nation to focus on something but it should cost you.
Possible Edicts:
Early Game:
- Charters: Decrease development cost by 10%, Increase war exhaustion by 50%; Decrease manpower replenishment by 20%
- The True Faith: Gain 1 missionary, Gain 2 missionary Strength, extra papal influence. -3 Tolerance for Heathens and Heretics, +2 Revolt Risk
- Royal Artillery: Gain 1 Military MP monthly, Gain 10% extra Aggressive Expansion
- Standing Army: Gain 10% manpower replenishment, Decrease reducing war exhaustion by 10%. Increase Development and building cost by 10%
- Corsairs: -20% Light ship cost and upkeep, +30% Privateering, -2 Diplomatic Reputation, -1 Diplomatic relation
Midgame:
- The New World: +1 Colonist, -10% trade income, -1 diplomatic Relation
- The Press: + 1 Administrative MP Monthly, +2 revolt risk, +3 years of Nationalism
- Diplomatic Corps: + 1 Diplomacy MP Monthly, +10% increase in Military Tech cost and ideas.
- My House: +2 Yearly Legitmacy, +3 Yearly Prestige, + 50% change of heir, -1 Diplomatic Relation.
Etc: I could go one but I don't want a wall of text
Although you can spend gold on buildings, colonisation, mercenaries and gifts in the end gold becomes a trivial commodity.
A possible solution I would like to propose are Edicts. They are a bit like policies that cost gold but there are some major differences. This is just a suggestion so all numbers require tweaking.
1) to activate an edict you need to have the proper tech lvl, idea, religion or government. (so some edicts are only available if you have Aristocracy, for others you need to be a republic, etc)
2) To activate an edict you have to pay 20% of your yearly income (an installation cost)
3) An edict is active for 5 years. After 5 years you can choose to keep the edict for another 5 years or abolish it without penalties. If you keep the edict you don't have to pay the activation cost again.
4) An active edict reduces tax and production income by 5%
5) An active edict can be cancelled at any time but it reduces your stability by 1
6) Every edict has benefits and disadvantages
Especially the last point is important. An edict allows your nation to focus on something but it should cost you.
Possible Edicts:
Early Game:
- Charters: Decrease development cost by 10%, Increase war exhaustion by 50%; Decrease manpower replenishment by 20%
- The True Faith: Gain 1 missionary, Gain 2 missionary Strength, extra papal influence. -3 Tolerance for Heathens and Heretics, +2 Revolt Risk
- Royal Artillery: Gain 1 Military MP monthly, Gain 10% extra Aggressive Expansion
- Standing Army: Gain 10% manpower replenishment, Decrease reducing war exhaustion by 10%. Increase Development and building cost by 10%
- Corsairs: -20% Light ship cost and upkeep, +30% Privateering, -2 Diplomatic Reputation, -1 Diplomatic relation
Midgame:
- The New World: +1 Colonist, -10% trade income, -1 diplomatic Relation
- The Press: + 1 Administrative MP Monthly, +2 revolt risk, +3 years of Nationalism
- Diplomatic Corps: + 1 Diplomacy MP Monthly, +10% increase in Military Tech cost and ideas.
- My House: +2 Yearly Legitmacy, +3 Yearly Prestige, + 50% change of heir, -1 Diplomatic Relation.
Etc: I could go one but I don't want a wall of text
- 1
Upvote
0