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unmerged(548)

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Also, in relation to the CG being easier than the BG, of course it is!! In the BG you're playing against other humans,...

You obviously havn't played the BG. Often fighting humans is easyer then fighting minors since you can always negotiate with a human:
- Spain to France ... Let's make peace and kick Englans ass instead, he's ahead in the VP race. The Dutch told me he'll help too. He's 2nd but we'll wax his ass later on when the Dutch army & fleets has been decimated against the English forces.

As Arngrim put it ...you must remember that the minors are _much_ tougher in the BG...

I remember one of the first time I played the BG and decided to attack the Papal states, both to learn the system and expand my French territory.

I nearly got my ass kicked, with FRANCE against ONLY 1 single minor.
The war dragged along 20 years, ruining my stability and thus economy.
In the BG every turn you at war your stability drops 1, + 1 for each turn you've been at war previously, to max of -4 stability per turn. This means you have to pump in insane ammounts of money into stabimprovement just to keep floating. If your unfortunate or have a bad King (low administration) you'r doomed as not only will you provinces revolt but you loose up to 50% of your yearly income from low stability (which for some reason isn't in the CG).

In the end I walked away with two provinces but if I would have been unfortunate and not got that peace the last attempt, the next turn I would probably had been forced to offer a white peace or even cede a province to end the war. Anyway it took me 30 years or so to rebuild my stability and economy to what it was before I went to war.

To sum it up, the CG even with the 1.07 patch to me seems like a walk in the park, compaired to the BG, and not just becurse the lack of human involvement.


I am missing the point royally, am I? I was one of those who clamored for firmer AI action against aggressive nations. Aggressive is the key word here.

Yes, you are still missing the point. Be defensive or even agreesive all you want, just don't annex or steal provinces right and left, even in defensive wars or you will suffer the consequences of eveyone seeing you as the plague of Europe.
War was very common in those days but where more about honour and making/redistributing money (ransoms, peace traetys) then a deliberate 'let's conquer the world' strategy (except somewhat for the Turks and Russians which really where expansive).

Sweden is one of the countries that historically treid to go down the conquer path in Europe. In the end they where attaked by the Danes, Poles and Russians all at once and lost nearly all land they had gained the last 100+ years in just a few years.

There is no clear rule to say when relations were upset due to expansion, especially not when that expansion resulted from a successful defense.

No, there wasn't, but you don't get attacked by everyone from taking 1-2 provinces from the first war your in, now do you. It's when you start repeating this procedure frequently it turns into a recognisable patter that the other countries of that time would have (and did) react and the AI tries to simulate this.
Can't you see the difference ?

It is not always possible to take money in EU since the AI nations are usually unable to pay up. If not for that, I would do it much more often.

I belive you totally correct about this. But why don't you put a little more effort into making the importance of this go through to the people at Paradox? Judging to the lengt of posts about other stuff this might seem to Paradox to just be a minor issue for you and everybody else while it in fact is crucial.

------------------
/ Stefan Huszics members.nbci.com/huszics/


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KRonn

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Quote:
/ Stefan Huszics members.nbci.com/huszics/


Stefan,
Very nice site. Lots of good info, arranged in an easily found manner.
Thanks. ;)
 

unmerged(490)

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Huszics: You always make some very good points and add to the discussions here (and clearly you have played EU much mre than I have). But please try and be civil.

I understand it can be difficult if English is not your mother tongue (especially for Germans), but you should try not to be rude.

Especially towards Doomie, who some of us regard very highly...
 

daboese

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Rogan: Don't say anything against Germans :). I am living now for a looooong time in English- speaking countries, and the Germans are by far not the worst.... ;)
On a note- I agree with your comments on that, though. Some of his remarks were slightly inappropriate, and since this board never started with any flames, it shouldn't start now.
But Stefan made a certain point quite valuable point (I think): The BG made it quite difficult to declare war. The CG has gone the wrong way: It will let all the computer players gang up on you rather than giving you a huge disadvantage when being agressive- the 3% revolt risk was right (increase it?), perhaps a larger stability loss should happen as well; that will be easier to handle than a hidden 'badboy' value.
 

unmerged(158)

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Finally I dared to implement 1.07 and play England now with difficulty highest and agressiveness normal. I got Hannover (2 provinces) by a lucky event and Brandenburg (4 Provinces) by diplomatic annexation. So far nobody attacked me. Maybe 1.07 is not so bad as I expected. It seems that there are countries that are easy to play and some are difficult to play. There is the possibility to set the difficulty and the agressiveness. That means that there are easy games and challenging ones. I think that this is a perfect mixture. My son (12) can play the Irocese on easiest and some experts can play Austria on most difficult. I have the impression that there are some gamers who always want to be sure that they can win as it was in the old versions. But that is not the idea of a game. Some modifications with respect to the badboy value might be good. But the game as it is right now is just great. It is the game I always dreamed of.
 

unmerged(490)

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Oh - don't get me wrong. I live in Germany, have a German wife etc, so I am not against Germans. I also don't think Germans are any less polite than the British but it is the structure of the German language which sometimes makes them appear so.

To Peter, I don't think anyone is suggesting that the AI shouldn't try and stop an aggresive player who starts annexing. The problem, however, tends to be that the AI launches suicide attacks agains a human player with a high 'badboy' number. This actually makes it easier to conquor Europe since you never have to loose stability by declaring non-CB wars - the AI does it for you.

It also seems a bit off that AI countries and human countries are treated differently. I would like to see a computer controlled Spain (for example) with a high badboy value get picked on too (once the suicide thing is fixed anyway)
 

unmerged(548)

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Stefan,
Very nice site. Lots of good info, arranged in an easily found manner.


Thanks *blush*. =)
I try my best. Anyone have anything the would like to see on my pages, mail me.


But please try and be civil.
Some of his remarks were slightly inappropriate

=(

Sorry, I ofcourse never intended to be inpolite. Actually I still are not really able to see it myself, but since at least 2 people picked up on it I probably was.

The only thing I can possibly think might have sounded a bit bad is:

-------
There is no clear rule to say when relations were upset due to expansion, especially not when that expansion resulted from a successful defense.

...
Can't you see the difference ?
----

I was feeling a bit frustrated since I felt like I was saying the same thing over and over, not war itself but the actuall repeted taking of provinces was what other countries disliked becurse of the possible powerbalance shifts it could lead to. It however was never intended be in any way a demening statement towards Doomie.

I'm sorry Doomie =(, plzzz forgive me.


For the record, I'm from Sweden with Hungarian blood running through my veins, so nope English isn't my native language. However I do consider myself fairly adept at English, obviously though, I seem to have stepped in some dodo here without noticing myself. Could anyone please help me out and point out exactly what parts are 'inappropriate' other then the above (?), I promise not to Annex you (for now at least ,-).

------------------
/ Stefan Huszics members.nbci.com/huszics/


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FrEDa

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For the record, I'm from Sweden with Hungarian blood running through my veins, so nope English isn't my native language. However I do consider myself fairly adept at English, obviously though, I seem to have stepped in some dodo here without noticing myself. Could anyone please help me out and point out exactly what parts are 'inappropriate' other then the above (?), I promise not to Annex you (for now at least ,-).
[/B}

----------------------------

I belive you totally correct about this. But why don't you put a little more effort into making the importance of this go through to the people at Paradox? Judging to the lengt of posts about other stuff this might seem to Paradox to just be a minor issue for you and everybody else while it in fact is crucial.

----------------------


My best guess is this remark, not very serious if you ask me, but it always good
to be extra polite and careful on a forum.
Maybe a 'Perhaps we should..' would have been more neutral.

On the other hand I'm not a naitive English
speaker so what do I know :)

/FrEDa
 

Gerkleck

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After playtesting the bad boy flag in two campaigns, the problem of bad AI peace making behaviour is more striking then ever. As Poland everyone declares war on me whenever possible (6 (!) wars against Russia in 5 y) and whole Europe joins always in. But after they bleed themselves dry in Winter plains of Ukraine they offer peace with paying something despite the effect that they have two provinces of me and their allies a few more. Yes, their army in only 25% of the attacking strength but mine is 10% of post war strength.
This leads to a perverse situation: I like that the 5th country is joining the war because these guys pay more tribute for leaving the war after the winter then they reduced my income (I always attack only armies of potential threadening countries and leave the smaller nations alone if they have not reduced their armies by winter sieging by a significant level).
So to make the bad boy effect really work the peace ai has to be approved.
 

Hartmann

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Originally posted by Gerkleck:
After playtesting the bad boy flag in two campaigns, the problem of bad AI peace making behaviour is more striking then ever. As Poland everyone declares war on me whenever possible (6 (!) wars against Russia in 5 y) and whole Europe joins always in. But after they bleed themselves dry in Winter plains of Ukraine they offer peace with paying something despite the effect that they have two provinces of me and their allies a few more. Yes, their army in only 25% of the attacking strength but mine is 10% of post war strength.
This leads to a perverse situation: I like that the 5th country is joining the war because these guys pay more tribute for leaving the war after the winter then they reduced my income (I always attack only armies of potential threadening countries and leave the smaller nations alone if they have not reduced their armies by winter sieging by a significant level).
So to make the bad boy effect really work the peace ai has to be approved.

I´ve already informed Johan about the weird peace treaty results. (And I also put it on the bugslist in the FAQ section). I hope, he will track this down, because it is a real annoyance :(

Hartmann