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Originally posted by Johan:
Badboy value decrease slowly over time.

1.07b will soon be out, which adresses these problems.

/Johan

Thanks johan.
it will be nice to see it.

Dark Knight,
I don't think that to take one year to increase your stability is that long when you take into account what stability represent in this game.

Daboese,
I agree with Oranje, I don't think that England was able to annex Scotland that early in the XVI century, moreover the presence of Scotland force England to be cautious regarding its policy and the attitude of Scotland, therefore slowing down a bit its expansion, otherwise one might wonder why they didn't do so earlier.
 

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I am also playing a GC with England and it now takes a ridiculously long time to increase stability. This makes it very difficult to ever declare war.

Wellcome to EU the Boardgame stability. In the BG you could easily get stuck 20+ years trying to rebuild your stability if you where unlucky. In the BG stability also had much larger effect on your income as 0 or negative stab = -10 to -50% to your income !!

------------------
/ Stefan Huszics
 

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Originally posted by Huszics:
I am also playing a GC with England and it now takes a ridiculously long time to increase stability. This makes it very difficult to ever declare war.

Wellcome to EU the Boardgame stability. In the BG you could easily get stuck 20+ years trying to rebuild your stability if you where unlucky. In the BG stability also had much larger effect on your income as 0 or negative stab = -10 to -50% to your income !!


hehe, it's nice to see it come back
 

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Originally posted by Johan:
Badboy value decrease slowly over time.

1.07b will soon be out, which adresses these problems.

/Johan

Johan, not that it really matters but will the US release version be 1.07 or 1.07b? Also, will the US manual have the addendum that is currently available for download on Paradox's site and all the changes to the game that have been made with the patches?
 

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I doubt if the US release will be 1.07b, as the game has already gone gold in the US and Johann said that 1.07b will be available 'soon'. However, maybe it will be 1.07.

hope that helps,

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John Fessenden
'Outside of a dog, a book is man's best friend. Inside of a dog, it is too dark to read' -G. Marx
 
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Glad to hear the badboy value decreases over time. I wonder - is the value tied to the number of provinces/something like that, or is it relevant to your starting size? So in other words, if you are a small nation, if you take one more province, is it similar to France increasing by two or three provinces? Or does it not even kick in until you get to be a certain size (others don't consider Kleve to be a threat until it begins to seriously impact events)?
 

daboese

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Hey, I wouldn't be too happy if I got 1.07 as the game 'in the box' (supposed to be working 'fine'). Let's hope it will be 1.07b... (impatiently waiting for 1.07b- I would like to play other nations than Portugal from time to time)

[This message has been edited by daboese (edited 25-01-2001).]
 

daboese

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Just a note (I started another game). It got... ...insane! The patch now made all major nations without any CB against others brake up (I am Portugal and peaceful). The Bretagne (from France), the Royalists (from England) and the Ukraine (from Poland) declared idependence! Europe looks like a swiss cheese, and noone knows anymore who is controlling what. And there are several provinces which have revolted a long time ago and which didn't declare independence (yet).... I hope the new patch fixes this problem.
 

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In this 1.07, doesn't the 'badboy' agressive setting get softer on lower agressive levels?

In the Swedish version we have 5 difficulty levels and 5 agressive levels. This gives a lot of combinations, and logically the 'badboy' setting would be following this....

Or...

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bmolsson
*Just passing by*
 

daboese

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Normal settings... Looks like the stability loss which the AI now has by declaring war on the powermongers makes itself getting into trouble :). Although, weirdly, I wasn't the one which had the high badboy value and the one who was attacked...
 

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daboese, it will not be 1.07b in the box, unless Paradox recalls the gold disc they sent out a couple days ago, which they will not do, unless they decide to be the first to do it (as far as i can remember). Once the golds out, its done, no more tinkering with the cd. by the time its actually distrubuted though, judging by paradox's speed in releasing patches, there should be more than a version 1.07b out, maybe a 1.08 or higher, hopefully. :)

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Just My 2 Cents
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Brendiaz
 

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I did not touch the game foe some days, as I found it way to easy to dominate the world as major nation (small nations still made lots of fun). Yesterday the first game with 1.07: whow! I play Poland and in the first 20 years I was fighting twice for survival. The AI is much cleverer in the tactical army use (only once a stupid behavior: instead of attacking my sieging army in one province, they attacked a revolting province with a huge rebel force in my neighboring province), other countries attack you if you are in trouble to loot the near-dead body and alliances reform constantly.
Great work!!!
 

daboese

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Concerning the gold issue- I am concerned about the tests of the game. And yes- it is in the beginning better to play with the AI ganging up on you, but on the other hand it is not realistic that if you declare war on the Incas the whole world wants to be at war with you (and it is upright annoying to set the speed to slow and fight down one attacker after another). And there are a lot of gamers who will never touch a patch, so they won't be too happy about the game I guess. :(
I will change the settings to AI easy now (and not aggressive), perhaps that will change things.
 

Doomdark

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1.06/1.07 is indeed a great improvement. Some things need to be adjusted/fixed though:

1) The bad-boy value should not rise for nations of the same faith in wars against infidels.

2) The bad-boy value should not rise from taking a province or two as a result of a defensive war.

3) The bad-boy value should improve quicker than it does now.

4) The bad-boy value should be visible to the player so that he knows when he needs to ease up.

5) There is bug in the pop-up breakdown window for revolt-risk in occupied provinces. UNKNOWN STRING REQUESTED or some such.

6) In my latest game, all of the Netherlands' provinces were in successful revolt for dozens of years, yet Holland never declared independence. Could be a bug.

7) In my latest game, my relations with England worsened even when I honoured our alliance. (I played Sweden.)

/Doomie
 

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Doomdark is right on with those suggestions and i hope that they can be implemented in 1.08. Just another comment, ive heard that the bad boy value can lead to countries with very good relations declaring war on you, countries declaring war on you alone and not forming large, powerful alliances (historically accurate and more fun to play) that threaten you but not necessarily declare war on you, and ive heard it leads to countries declaring war, accepting white peace, declaring war, accepting white peace, so on, so forth. If this is true, it really needs to be fixed, as it makes the computer easier to beat.

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Just My 2 Cents
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Brendiaz
 

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Indeed, the bad boy patch need to be tweaked. It happens to often that every one and his borther decalres war on you, even though they just agreed to peace ( thereby destroying themselves due to revolts )

Also, fighting against infidels should go unpunished, as mentioned above. But man, this game rocks!

Marc, the dutch man who stays close to the ground, unlike Oranje, who is the flying Dutchman :)
 

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ok, fighting against infidels should go unpunished until you start annexing provinces. In wars against the ottoman turks, when Russia was gaining a lot of ground, Europe put an end to it by forming a large alliance against russia. As for conquest outside of Europe, it should have a relatively small impact on your badboy rating, none at all, but against muslims, it should affect you a good deal.

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Just My 2 Cents
Regards,
Brendiaz
 

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Dec 22, 2000
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Originally posted by daboese:
Concerning the gold issue- I am concerned about the tests of the game. And yes- it is in the beginning better to play with the AI ganging up on you, but on the other hand it is not realistic that if you declare war on the Incas the whole world wants to be at war with you (and it is upright annoying to set the speed to slow and fight down one attacker after another). And there are a lot of gamers who will never touch a patch, so they won't be too happy about the game I guess. :(
I will change the settings to AI easy now (and not aggressive), perhaps that will change things.

I think we all understand that you do not like 1.07 after your many posts about it. Most people that would buy this type of game (a historical stategy game) have the intelligence to download a patch, are on the internet, and would take the time to do so.