I can see where reapy is coming from, but I disagree on the grounds that Wizard Wars felt streamlined and optimized (especially given for what it is meant to be), but Magicka 2 just feels dumbed down.
Well said.ne of my main gripes with Magicka 2, from what I've seen, is that the game feels balanced from the opposite perspective of Magicka 1. Magicka 1 felt like it gave players all the tools they could want, and then induced difficulty and enforced balance through the environment and through the various mobs you encountered, whereas Magicka 2 felt like it was balanced by taking as many tools away from the player as possible and then making them clunky to use.
No I wouldn't.Well if they had made the same game as Magicka 1 with better graphics and performance people would just whine that Magicka 2 is the same game but more shiny...
But it surely wouldn't give you any style points compared to the other fifty awesome ways you could win the battle. Magicka didn't make players do anything. That was the beauty in it. You could be just as awesome or boring as you wanted to be.Some people dislike this, since in Magicka 1 they just used wards to gain full immunity and killed everything staying at one place.
I agree that customizeable controls is a necessity. However, I'd rather !ED prevent rock charge interruption. Actually, everything wrong with the spell system, I'd take over customizeable controls.
I say do it all, delay release, and let us keep testing it to make sure they don't screw it up again.