1. Arrows interrupt rock charging, EVEN with a MAXED earth ward,. (seriously WTF!?)
2. Earth wards do not absorb nearly enough damage.
3. Earth wards don't prevent knockback. At all.
4. !EX does not prevent it's respective status effect. For instance, a single fire ward will not prevent burn.
5. Weapon animation doesn't have a backhand swing.
6. Storm collision does not match the model
7. Keybindings aren't customizable
8. No halt key. (this is fine with a controller, but sucks with a mouse/keyboard setup)
9. The S in EDSXX is invisible for nearly its full duration, as well as the W in EDWXX.
10. DQXXX does not push. AT ALL.
11. In online play, it would be nice if each player had his own, personal camera, instead of sharing one camera that fits everyone in. This works fine for several people on one console, but it would be a nice addition for online.
12. "Teleport on Kill" triggers when you destroy your own wall or storm by overwriting it.
13. Forward-cast lightning has way too little arc radius. Self-cast lightning is awesome; bring forward-cast in line.
14. Wards need twice as power as they currently have. A single ward should grant protection from a status effect and 50% damage reduction MINIMUM. With five element slots, full immunity from a single ward is preferable.
15. There is no indication of how charged a rock is, and the indication when it is fully charged is too subtle, imo.
16. Mines don't damage you from the range at which you cast them.
17. Goblins are way too durable.
18. Summoning magicks vs casting via number keys isn't consistent. If I cast push by QE+space, there is a before I can QE+space again. However, I can follow QE+space with simply using the hotkey to bypass said cooldown. However, however, I can't do the reverse - I cannot hit 1, and then cast via QE+space before the cooldown. Basically, ACTUALLY remove the cooldown when casting magicks via elements.
19. All storms are exactly the same. EF = EFFFF, EAS = EAASS = EASSS = EAAAS.
2. Earth wards do not absorb nearly enough damage.
3. Earth wards don't prevent knockback. At all.
4. !EX does not prevent it's respective status effect. For instance, a single fire ward will not prevent burn.
5. Weapon animation doesn't have a backhand swing.
6. Storm collision does not match the model
7. Keybindings aren't customizable
8. No halt key. (this is fine with a controller, but sucks with a mouse/keyboard setup)
9. The S in EDSXX is invisible for nearly its full duration, as well as the W in EDWXX.
10. DQXXX does not push. AT ALL.
11. In online play, it would be nice if each player had his own, personal camera, instead of sharing one camera that fits everyone in. This works fine for several people on one console, but it would be a nice addition for online.
12. "Teleport on Kill" triggers when you destroy your own wall or storm by overwriting it.
13. Forward-cast lightning has way too little arc radius. Self-cast lightning is awesome; bring forward-cast in line.
14. Wards need twice as power as they currently have. A single ward should grant protection from a status effect and 50% damage reduction MINIMUM. With five element slots, full immunity from a single ward is preferable.
15. There is no indication of how charged a rock is, and the indication when it is fully charged is too subtle, imo.
16. Mines don't damage you from the range at which you cast them.
17. Goblins are way too durable.
18. Summoning magicks vs casting via number keys isn't consistent. If I cast push by QE+space, there is a before I can QE+space again. However, I can follow QE+space with simply using the hotkey to bypass said cooldown. However, however, I can't do the reverse - I cannot hit 1, and then cast via QE+space before the cooldown. Basically, ACTUALLY remove the cooldown when casting magicks via elements.
19. All storms are exactly the same. EF = EFFFF, EAS = EAASS = EASSS = EAAAS.
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