Everything Trying To Kill You! - The Crisis Ideas Thread

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Plague109

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How about "Time Travel Crisis"? The great Time War that starts a million years into the future spills back to the current era...

This would be kind of hard to balance I feel as these, let's call them Timelords, would probably have VERY advanced technology on their side. If one of these events did occur and a war fleet appeared then this would be very similar to the Not!Tyranids event where a very powerful fleet appears, though this fleet of yours would have different origins and may act differently, they may even colonize or try to go home.
 

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No rogue doomsday weapon, ancient or otherwise, that feeds on worlds to repair itself? That's like a basic staple of horrible, horrible things.

There's always the overzealous peacekeeper too. You're at war?! UNACCEPTABLE! Kind of hard to make this one work really well though. It was by far the least interesting crisis when Sword of the Stars did it. If you had the power, you'd just kill the Peacekeeper. If you didn't, whenever it entered the galaxy you simply spread your fleets out a little and sat around for a few turns for it to move on to some other galaxy on its patrol route before continuing the war. It was just less of a crisis and more of a pause button on fleet movements. But with the right ideas, it could be better.
 

neusaap

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Biological Hacking: Pirates or other individuals with malicious intent can modify others actively during their live time with viruses if genetical modification goes too far, allows for funky traits to your pops and to prevent the spreading (some viruses may not be contagious) you'll eventually have to quarantine the planet until either everyone died or if the population becomes immune to it (esspecially if the virus is designed to mass-kill everyone...)
 

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Nova Pulse. A galactic conference is called about a mysterious pulse emanating from the intergalactic void. The initial pulses weren't enough to really do much beyond briefly increasing solar flare activity across the galaxy, but the intergalactic community believes they were just a prelude. More pulses are expected, and each pulse will cause more problems that the last, culminating with stars across the galaxy shedding their outer shells. While the planets would survive, many ships and a considerable proportion of those living on the planets may not. Work with the galactic community on a massive shared research project to stabilize the stars against the pulse's effect, or work alone on modifying your ships' defenses and protecting your people to mitigate the damage, and potentially take advantage of the rest of the galaxy's weakness.

But don't forget, the final pulse is not always the end. It could be a stand alone natural event, or a first strike.
 

Dauntasa

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The discovery that every life-bearing planet in the galaxy has some form of dormant consciousness, followed by the planets beginning to wake up and attempt to expunge all non-native life and undo any terraforming that has occurred.
 
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Cannes

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A rogue black hole would never cause any sort of crisis. The schwartzschild radius of a stellar sized black hole is very very small. Even a supermassive blackhole is quite small on a galactic scale. The largest supermassive blackholes found in the universe could fit comfortably within the Oort cloud of the solar system.
 

mrinku

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A rogue black hole would never cause any sort of crisis. The schwartzschild radius of a stellar sized black hole is very very small. Even a supermassive blackhole is quite small on a galactic scale. The largest supermassive blackholes found in the universe could fit comfortably within the Oort cloud of the solar system.

Oh, a rogue black hole massing several solar masses passing through a solar system would cause a pretty big local crisis, even if it didn't collide with anything. Just as a regular star of the same mass would. It's the gravitational effects that would cause problems. An incoming black hole would be much harder to spot than a regular star, though... you might have no warning at all until you noticed planets changing orbits.
 

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A rogue black hole would never cause any sort of crisis. The schwartzschild radius of a stellar sized black hole is very very small. Even a supermassive blackhole is quite small on a galactic scale. The largest supermassive blackholes found in the universe could fit comfortably within the Oort cloud of the solar system.
Ignoring that gameplay takes precidence over realism, yeah a 'black hole ate my star system' crisis is pretty unlikely. But a 'massive black hole rearranged much of the galaxy and flung my favourite system into deep space' is a possibility.

The first one wouldn't make for a very good crisis either. "Oh yay. Black hole chewing a line through the galaxy and there's nothing I can do about it except watch. Yaaaay...." I suppose you could always have a black hole evaporator, but would you have the time? If you do, why not just build it earlier to so you can check out the black holes already on the map? Could get some nice research out of that.

The galactic rearrangement version could be quite interesting, but I don't know well the game can support it.
 

mrinku

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This would be kind of hard to balance I feel as these, let's call them Timelords, would probably have VERY advanced technology on their side. If one of these events did occur and a war fleet appeared then this would be very similar to the Not!Tyranids event where a very powerful fleet appears, though this fleet of yours would have different origins and may act differently, they may even colonize or try to go home.

Yeah, but a war implies more than one side. In game terms it could be implemented as a series of alternating corrections as both sides meddled.

Who says they're sending warfleets back? Seems a bit heavy handed for a secret war. Maybe your leaders or ethos change. Or you lose (or gain) a technology. In extreme cases planets may change type (Jungle? Don't know what you mean. Blorg has been Arid for the last ten thousand years, ever since the asteroid strike...)
 

mrinku

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Ignoring that gameplay takes precidence over realism, yeah a 'black hole ate my star system' crisis is pretty unlikely. But a 'massive black hole rearranged much of the galaxy and flung my favourite system into deep space' is a possibility.

Er... not really. Black holes move in real space (slower than light), and they're all already taken into account gravitationally. In terms of the Stellaris timescale you're just not going to see any signficant effect as a hypothetical supermassive black hole moved a few dozen light years at most. Couple of systems affected, tops.

That's why I'd see a black hole crisis as like a worse version of the "asteroid going to hit planet" one. Comes into the system, passes through, disrupts the orbits of stuff and causes ecological havoc on those with biospheres. Barren rocks and Gas giants aren't likely to see much game effect, even if they shift orbits, unless they end up ejected from the system or graze the star.
 

grumphie

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a certain type of tech breaks down all-across the gaalxy because recource shortage/dimension breaks down/overuse/dangerosu research/space plot, leaving those who rely on it vurnable and in a mad rush to catch back up in other area's significantly shifting the balance of power.

a new recource is uncovered which is extremly plentiful on one planet/system/area but isn't found outside of it and gives whover owns it a gigantic advatage - do they use it to take over the galaxy? shift the balance of power? do you ally with them to get some of it for your own or do you try to wrest control of where it's found? what happens when it runs dry?
 
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Held der Arbeit

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A religious desaster drawing huge swaths of pops to the banner of a self-styled Messiah (e.g. an immensely powerful Psyker).

A Cold-War style scenario in which ethos based powerblocs emerge, pitted on mutual destruction (e.g. via superweapon projects that the other blocs must halt/counter either by war, diplomacy or a future spy mechanic)
 
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Er... not really. Black holes move in real space (slower than light), and they're all already taken into account gravitationally. In terms of the Stellaris timescale you're just not going to see any signficant effect as a hypothetical supermassive black hole moved a few dozen light years at most. Couple of systems affected, tops.

That's why I'd see a black hole crisis as like a worse version of the "asteroid going to hit planet" one. Comes into the system, passes through, disrupts the orbits of stuff and causes ecological havoc on those with biospheres. Barren rocks and Gas giants aren't likely to see much game effect, even if they shift orbits, unless they end up ejected from the system or graze the star.
Sure, but aren't we running with the rule of cool and fun here? High speed massive black hole skirting the galaxy. Like a galaxy collision event, except without one of the galaxies or the actual collision. Otherwise, black holes could never be a crisis event; just a single 'sucks for anything in that system' event. Every potential crisis event with natural origins that doesn't rely on some hypothetical process or particle would be in the same boat too.

Of course, they can always simply be discounted on the basis that a super massive black hole traveling several hundred thousand times the speed of light and the gravitational shockwaves just hit the galaxy and rearranging everything is just silly, and I'm fine with that. But even if the original idea itself isn't usable, the end result might be. Wormhole related dimensional rifts rearranging the galaxy for example.
 

steven1mac

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a certain type of tech breaks down all-across the gaalxy because recource shortage/dimension breaks down/overuse/dangerosu research/space plot, leaving those who rely on it vurnable and in a mad rush to catch back up in other area's significantly shifting the balance of power.

a new recource is uncovered which is extremly plentiful on one planet/system/area but isn't found outside of it and gives whover owns it a gigantic advatage - do they use it to take over the galaxy? shift the balance of power? do you ally with them to get some of it for your own or do you try to wrest control of where it's found? what happens when it runs dry?
spice+must+flow.jpg
 
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Zentay

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Sword of the Stars had an interesting late game crisis in the form of locusts. These were synthetic life that formed large swarms, living in space ships that looked like a cell. They traveled from planet to planet, consuming all its resources. Then the "cell" would duplicate itself, and each duplicate would seek out a new world to consume. Worlds had a resource rating that could be depleted completely, making it essentially worthless. The cells had to be defeated in space combat.

I'm not sure how well this would translate into Stellaris, but the basic idea is pretty cool and could probably be integrated in some form.

A variation that plays more on the "resource depletion" aspect could be that the locusts are not represented as space ship but more akin to pests that spread like a wildfire and reduce the food, energy, and mineral output of planets and generally cause trouble on the infested planets. The idea is to destabilize an empire, reduce its income, and make ordinary challenges much more difficult.

This would only be interesting if the end result is that players are forced to adapt, the political landscape of the galaxy is changed, some weapons and technologies become less useful, things have to be done differently.

A plague variant could instead play on a deadly parasite that wipes out most of your population and causes loss of technological knowledge, communications, large economic losses, etc.
 
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abaddondespoiler

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The great artifact of Successors.

The artifact is going from future to past for galactians to undercover it's secrets. There could be stored anything - from "pandora's box starting kit" to... just air?

Also there could be activated a quest of building that artifact in the very late game.
 

Garfazz Steamfang

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Galactic plague would be interresting but they are two problems that come in my mind:
1: If it's a late game crisis you can't make a biological super weapons (if a DLC with super weapon come)
2: How can you deal with it? I mean all late game crisis we know by now can be stopped with military force, plague can't be stopped by nothing more than an galactic research and antidote spread. I don't know how that could be added in game.
 

abaddondespoiler

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Galactic plague would be interresting but they are two problems that come in my mind:
1: If it's a late game crisis you can't make a biological super weapons (if a DLC with super weapon come)
2: How can you deal with it? I mean all late game crisis we know by now can be stopped with military force, plague can't be stopped by nothing more than an galactic research and antidote spread. I don't know how that could be added in game.


Some can play as the plague-sprayer, by trying to mutate and adjust to the plague. Others can try to "slash and burn", destroying the infected ones. Some others are making the antidote, some trying to migrate, leaving infected worlds on their own. (*some more trying to pray*)

There are actually many ways to play with such a scenario