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DesertSnow

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In a past post http://forum.paradoxplaza.com/forum/showthread.php?t=326342 I asked if there was any way of removing the "negotiation barriers" between the three major alliances. Vasious thought of a nice trick and he observed (hands-off) how things worked.

I played a full campaign as Germany from 1936 to 1946, when the Soviet hordes finally defeated the Reich. I can say that it was great. This is by no means a AAR, just a small report. I use arm 1.1 with DAIM at a custom difficulty level plus some changes i did at the -DAIM-AI files.

Removing the "axis-allies-commitern" barriers brought about a huge amount of new possibilities.

As Germany, i invaded Belgium at 1939-40 but made peace with them before the "capitulation" event took place. I could make them my puppet (in a "separate peace" treaty), but i didn't do that because i wanted them to be a NEUTRAL trading partner for the future. Instead I acquired "military access" (so that my panzers could freely attack France) and also sized some border provonces for "Germany's security reasons").

At the Vichy event I choose "no" and i tried sth different. I forced France (after capturing almost every province) to give me the three "maginot line" provinces, plus i demanded military access and their demilitarization (they disbanded all military forces, land-naval-air). For "role-playing" reasons I didn't try to makethem a puppet. I put some troops to guard the frontier and turned my attention eastwards.

While i was busy with the soviets, repuplican spain (whom i had failed to coup) joined the allies. France (having created a new land army) thought it was a good time to reclaim its honour and also declared war on me. Belgium also wanted payback. Holland decided to DOW me as well.Things got nasty, but very interesting.

But enough of that, since this is not an AAR.

Just another point: in my game i didn't have to annex every single minor i attacked. I just demanded their submission through "separate peace" treaties, so i made them my puppets without the "liberation" process. So Norway had to accept my terms and become a puppet under a new national-socialist administration (with Quinsling) without me having to "annex" and then "liberate". I think this makes more sense (i don't think IRL Germans got angry with Hitler allowing Norway to be a puppet, so why should I have that problem in the game?).

It is true that the system can be exploited in certain cases (e.g. you can have a war score 10% with France and they are willing to give you 3-4 provinces) but generally it feels better than the "accept all" cheat.

Finally, i should mention that i didn't have any major event-related problems.
 

unmerged(86336)

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DesertSnow said:
i don't think IRL Germans got angry with Hitler allowing Norway to be a puppet, so why should I have that problem in the game?
Norway was never a puppet state, except in name only. It was governed by a German "Viceroy", with the Norwegian "cabinet" exerting minimal influence on policy.
But the Germans would appreciate the gesture of releasing Norway, I suppose. As long as it remained within the Germanic cultural and political sphere.
 

Gen. Skobelev

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Sounds pretty interesting. Were there any weird peace deals made (Japan/China) or offered (like USSR offering after a few weeks since start of Barbarossa)?
 

unmerged(85588)

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I used the same solution. I thought it would make more sense if the Netherlands were able to accept some kind of peace treaty instead of vowing to fight on from its colonies while Germany integrated its homeland. Also, I thought it might model the sentiment of the British and American populations regarding why should they fight on in another costly European war while the allies they were fighting for are down for the count.
 

Gen. Skobelev

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Ladislav said:
knows how support defense works. when i r-click it doesnt seem to do anything, what are the requirements for it? thanks

Order support defence, then select nearby province. Once that province is under attack your units under support defence orders will start moving towards that attacked province at triple their normal movement speed.
 

DesertSnow

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Gen. Skobelev said:
Sounds pretty interesting. Were there any weird peace deals made (Japan/China) or offered (like USSR offering after a few weeks since start of Barbarossa)?

Soviet Union didn't offer peace. Neither did the UK or the Americans.

Minors + France offered me peace treaties, both when they were losing and when they were winning.

Japan_China: nothing different from standard DAIM (Japan defeats China, puppeting events follow)

Note: usually minors finally enter the united kingdom alliance, but not "automatically"

USSR declares war on Germany: Greece IMMEDIATELY dows them and enters my alliance (Germany)---> must have been some kind of anti-communism event.

Events: the "cede the eastern polish provinces to USSR" never fired, but that didn't cause a problem either with the borders (i hadn't occupied any of the would-be-soviet eastern provinces) nor with future Soviet-towards-Germany relations (Soviets DOWed me when they usually do). The only funny thing is that there was no Winter War, but this could just be an ahistorical roll of the dice... Other soviet events (like annexation of Tannu Tava and "soviet union gears up for war") worked well.

France: in the end of my brief report i use the phrase "things got nasty but interesting". When i FINALLY managed to defeat the NEW french army, i demanded they become my puppet. My French puppet NEVER faced D-day invasions, unlike german-occupied territories in France (in DAIM landings are something that happens quite often). I guess that "amphibious invasions" triggers got confused by the fact that France still owned its territory, even though France was now at war with the allies.
 

unmerged(79381)

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DesertSnow said:
The only funny thing is that there was no Winter War, but this could just be an ahistorical roll of the dice...

I have noticed this happens if the Polish campaign doesn't go historically. I played many games in which I Mil Controlled Poland and sucessfully held on into 1940.
In these cases the soviet union never had the winter war event fire unless the Polish campaign was concluded before the event was due to fire.

I think there is a requirement for them to hold the eastern provinces for the event to fire
 

unmerged(79381)

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Hauptman Mann said:
I used the same solution. I thought it would make more sense if the Netherlands were able to accept some kind of peace treaty instead of vowing to fight on from its colonies while Germany integrated its homeland.


Except that thats what actually happened historically...... ;)
 

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DesertSnow said:
Events: the "cede the eastern polish provinces to USSR" never fired, ... The only funny thing is that there was no Winter War, but this could just be an ahistorical roll of the dice...


If you don't offer the standard Molotov-Ribbentrop pact (or USSR doesn't accept it) the Winter War will never happen, and if you select "No Deals with the Bolsheviks!" they won't get eastern poland from events either, though sometimes they will DOW anyway. Without the M-R, SU doesn't gain the cores and the Winter War event is put to sleep.
 

DesertSnow

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I offered the standard MRP

Soviet union DID control/own the provinces they should, even though the "cede provinces" event didn't fire.

They owned the right provinces because my armies hadn't reached any of the provinces the SU gets from the event that triggers when i capture Warsow (which triggered correctly)

I think that the problem was that i didn't annex poland, but puppetized it. Next time i choose this, i will first change the (second) event requirements or trigger the event through the console.

Note : the baltic states' fate was the expected one
 

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I'm quite curious to try it out; looking forward to weird games. But how exactly do I change those alliances? In the thread of your link you put Haiti in the Allies, Dominican Republic in Axis, Cuba in Comintern: how do I change the starting alliances of nations and how do I keep for instance the UK satellites allied to the UK? Which document in the db should I open?
 

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Juan_de_Marco said:
I'm quite curious to try it out; looking forward to weird games. But how exactly do I change those alliances? In the thread of your link you put Haiti in the Allies, Dominican Republic in Axis, Cuba in Comintern: how do I change the starting alliances of nations and how do I keep for instance the UK satellites allied to the UK? Which document in the db should I open?

You should alter the scenario file in "HOI2\scenarios", just replace something similar to the following, with the following: ( I don't think there are any id-conflicts... )
Code:
  axis =
  { id          = { type = 15000 id = 2 }
    participant = { GER }
  }
  allies =
  { id          = { type = 15000 id = 1 }
    participant = {  }
  }
  comintern =
  { id          = { type = 15000 id = 3 }
    participant = {  }
  }
  alliance =
  { id          = { type = 15000 id = 13 }
    participant = { ENG FRA EGY AST NZL CAN SAF NEP BHU YEM OMN BEL }
  }
  alliance =
  { id          = { type = 15000 id = 14 }
    participant = {SOV MON TAN }
  }
You can equally well make the change in a save game, if you should wish to.
 

DesertSnow

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I made Austria the only Axis member, so after Anssluss, no more Axis.

I made Ethiopia the only Allies member, so the Allies ceased to exist in 1936

I made Albania the only Commitern member, so Italy "destroyed" the commintern for me.