Everybody dead in my city! HELP!

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Lys91

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Some buildings seem to be able to pollute water from your water tower (I built a garbage place and power plant near one of my tower and people started to die after some time). Remove this water tower and things should get back to normal. I do no think industry may be able to pollute your water tower, but it may be the case as well. Note that from what I have seen so far, the water in the pipes seem to be safe.

Edit: my impression is that problem do not propagate instantly, you doing something wrong and the people getting sick is no instantaneous, so it is not always easy to figure out what went wrong (I suppose it is also realistic).
 

Kharisian

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It's also possible that you have reversed part of the flow of the river enough to have sewage flowing towards your inputs. If you have enough water pumps up the river from water treatment plants, you will actually see the flow of the river reverse. I myself had this happen, and accidentally had 5% water pollution before I noticed -- the water was still blue, but the brown had managed to make it close enough that some of it was making it to the pipes by the shore.

Make sure that you have clean drinking water by checking the "pollution" overlay (looks like a barrel) on the side. If the problem is your water intake, a simple solution is to move your sewage farther down the river, onto the ocean, or spread them apart slightly.

A city-wide health emergency can often be linked to that, or to a lack of death care. Do you have sufficient space for bodies? Are your cemeteries and crematoriums overburdened? Are your hearses making it to the bodies or are they being stopped by traffic? All things worth checking. Problems in Cities: Skylines tend to snowball.

Surprisingly, sometimes it's simply that your city grew too fast at some point and everyone is dying at once. I've never had this happen to me, nor have I seen that happen on any of the streams or series I follow, but apparently it is possible that if you had a week or two of massive growth, a bunch of people will die at once and tangle your healthcare system.
 
Last edited:

MN121MN

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What the above said. I've seen this happened once, and it's water pollution that kills them. Either the above, or ground pollution (which affects water towers which affects the whole system)
 

guardog

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Mar 31, 2015
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Just to share my experience, my city was plague by massive death waves (600-700) due to insufficient death care, population going from 120k to 70k for nearly 50 years - and there was no pollution/health problem. Realised the problem only after a long time.

There is currently no useful indicator to show that your city is having sufficient deathcare - crematorium's capacity isn't really useful (due to the fact that a crematorium process corpses much faster than they can take in - with only 7 hearses), in fact if you rely on that indicator alone (which I did) and thinking you're safe staying at the green zone then you'll face the same problem as me, death waves are not beautiful.

A more useful information (in fact a very important information) will be amount of hearses summoned over amount of hearses available - which shows whether the current death rate is being handled sufficiently. I now monitor cemeteries' hearses number / plop new cemeteries to know my city's deathcare demand. (a 10 levels scale is more sensitive than 7 levels scale)

TLDR: Check your deathcare - check hearses dispatched for each deathcare service - if all are 10/10 or 7/7 then you're having problem, don't rely on capacity in info panel.