Every time I see my CNs declare war I was like "not again"

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iquabakaner

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Because half of the time they were declaring a war they can't win, and the other half was when they could, but lost anyway, and there's nothing I can do about it because they were the aggressor.
 

Zohtun

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Let them lose. Reconquest on their victim, you have no truce since you weren't involved.

Laugh evilly while standing over your enemies corpses.
 

iquabakaner

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That's what I did, but it's extremely frustrating to be forced into war because your subjects are dumb. And you don't always want to poke France and Spain if you're playing a weaker nation.
 

Rocketskates

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i dont know what determines what land they want, maybe you can try manually turning the neighbours of your colonies friendly so they stop wanting their land?
i "inherited" a small norwegian colony in south america, full of giant spanish and english colonial nations and my little colony started putting claims on them, but then they stopped, i think they work like a vassal in that regard maybe?
 

Dingens

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It's infuriating. I just created an account here to say that.

In my experience it's usually the second case - my New England with 30+ provinces, 20 units @ tech 20+ declares on some native nation who is allied to another native nation, together they got like 4 provinces and 12 units @ tech 12. Then I can watch how those natives occupy province after province in my colony as New England sits with its entire stack in the capital of the first tribe, sieging. Then a wild goose chase begins, in which my colony loses some more provinces while never catching the native army, just to peace out a year later, ceding two or three provinces to the fucking natives. Now I have to ship a stack to the New World, declare war, do all the chasing and occupation myself and serve everything back to the CN.

Grrrrrr ....
 
Last edited:

BarrosRodrigues

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Build building that increase the force limit in ALL their provinces, a high level fort in their capital and subsidize them with enough money for them to be at their force limit and still making a small profit. These actions will give your colonial nations a definitive advantage over their rivals and will basically ensure that they will eat all their neighbors; this is especially true if you are the one that tells them to go to war with the right target by using the subject interaction IIRC "start colonial war". Whatever you do do NOT forget to build a high level fort at least in their capital because that will dramatically reduce the odds of them losing a war due to bad RNG and gross stupidity (...)

Edit: wrt forts the best thing is to build a line of forts to protect all their provinces; this gives them enough time to siege enemy stuff while not getting sieged themselves, this would also keeps their WE down. Ofc my suggestions are expensive but they are dummy proof.
 
Last edited:

Dingens

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Your points make a lot of sense if there is a tight race for domination in a colonial region. Obviously supporting your CN as you describe is then highly encouraged.

In my game there's zero competition in North America. The three largest CN by far are my own in Canada, New England and Louisiana. There's a very weak Portuguese CN in Mexico that my Louisiana has already successfully defeated once, and some smaller CN in Alaska/California by Spain and France without a border to me (yet). If you would put every single army in North America that does not belong to me, other european countries, or my subjects, against the troops of New England alone in a single battle, New England should win handedly. Yet still they just lost their second self-declared war against some fucking alliance of two tribes whose combined army would probably lose to a two-stack of infantry.

The (CN?) AI is ridiculously bad at dealing with the Guerilla warfare of inferior nations. They rarely properly split their superior forces, and if the two allied tribes are far enough from each other on the map then the two armies of the tribes will keep sieging and (re)occupying undefended provinces and roughly the pace at which the CN does the same. That leads to an infinite goose chase until war exhaustion forces the CN to peace out in an unfavorable deal, I suppose (never quite understood how those peace deals offering provinces to the natives came together, as it never quite looked like my CN was really losing, just ... not winning. Maybe they lost their capital, lol).

Instead of putting everything I have against the Ottomans, France, or whatever nation I'm currently fighting in Asia, I need to keep my own army in the Americas if I don't want my progress there to stall. It's bad enough that I don't get help from my colonies in wars on other continents, but they should at least be able to keep their shit together on their home turf once they reached such an unrivaled state.
 

Coffer

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The (CN?) AI is ridiculously bad at dealing with the Guerilla warfare of inferior nations. They rarely properly split their superior forces, and if the two allied tribes are far enough from each other on the map then the two armies of the tribes will keep sieging and (re)occupying undefended provinces and roughly the pace at which the CN does the same. That leads to an infinite goose chase until war exhaustion forces the CN to peace out in an unfavorable deal, I suppose (never quite understood how those peace deals offering provinces to the natives came together, as it never quite looked like my CN was really losing, just ... not winning. Maybe they lost their capital, lol).
You're right to mark (CN?) as you have. That sort of behavior is very widespread (easily seen outside of situations involving CNs as well) and is a huge problem with the game right now, one that's gotten significantly worse as a result of the last AI tweaks.
 

Kergan

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Load your CNs with a bunch of forts. Your problem is that CNs tend to keep their only stack or two together while natives have their allies that end up carpet sieging their entire land. If you build forts, you'll ensure your CNs can actually finish sieging their opponents before the latter are done sieging it. As a bonus the AI will happily run the deficit and end up in debt, which you'll then be able to repay for less liberty desire.
 

iquabakaner

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If my CNs are the ones that declared on, at least I can enforce peace and fight the overlord to get enough warscore. When my CN is the aggressor and loses the war, I can't do anything to force a white peace, which is ridiculous.