CK3 Game Design
- Sep 23, 2019
I don't necessarily disagree that this should be a thing, but I'm unsure what the exact conditions of a generic "Dismantle HoF" decision/interaction would look like. Many faiths endure despite being reduced to a minority, the one example that comes to mind for me is the Samaritan priesthood which exists throughout the game's period despite Samaritans never being a majority anywhere on the map, or having landed nobility.In order for the game to consider a faith to be dead, that faith needs to have no people at all following it. Currently however, faiths with a spiritual head of faith will always regenerate their leaders forever once that leader dies, making it impossible for that faith to become dead. There are only two solutions to this problem.
1. Make it possible to dismantle any spiritual head of faith title. (This could be done through a decision enabled when for example controlling any holy site of a faith with no remaining adherents except the spiritual head of faith themselves.)
2. Do not allow the infinite regeneration of spiritual heads of faith when no other person of that faith exists. (This could automatically dismantle that spiritual head of faith title without any input from the player.)
Option 2 theoretically should be extremely easy to program and implement, so I don't want to hear any excuses.
As a person who only ever plays as non-abrahamics such as the pagans or easterners, this is a pretty important topic to me. I want to be able to look at a certain faith such as Coptics and see that not only does it no longer have even a single county that follows it due to my actions, but the game actually considers it dead and trying to convert to it will be nearly as impossible as trying to convert to other dead faiths such as Hellenism or Zunism.