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Vonuggbin

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Good times eh? :p
 

David Comnenus

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Playing as the CSA (I tinkered and made sure the CSA got its independence...why not?), I got smacked with revolving revolts every 2-3 years at most. A serious thought: If nothing else, if you see off a revolt that should break up that rebel group for the next 5-10 years.
 
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for the guys having rebel problems and don't wanna mod themselves try out my tweak and see if it helps.

http://forum.paradoxplaza.com/forum/showthread.php?t=492091

I don't think this will fix the problem because this fixes are focusing on normal population. Let me explain:
In my games mostly Capitalist and Aristocrats are Jacobins-Rebels. I noticed in some games that although they had their needs fulfilled, they joined the Jacobins.
So i think they won't be really affected by your fixes.

Pls tell me if i am wrong ;)
 
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vertinox

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Hehe.

I finally got a Anarcho rebel spawn in Russia with about 100 brigades around the nation.

Of course... I had about 200K of troops so I just mopped them up piecemeal.

The revolt information on them went from 200 possible brigades to about 60.

I suppose they just needed a good crushing. :cool:
 

Zalder

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I've had problems with rebels too but mostly because my armies keep revolting (I play with Japan, and the Westernization events don't help militancy at all, especially for soldiers). It's pretty annoying, because each time I build a new army, another one revolts and I have to put it down. At some point I was left with only 3 brigades on the main island to fight against the rest of my army who had turned rebel + a huge rebellion of anarcho-liberals and Jacobins. The latter ones seem totally overpowered, also. In my game, there were only 50-100k at their peak and they were still spawning the majority of rebels.

I've actually stopped playing the game until this is fixed. Not only is it annoying but it can be game-breaking in some cases.
 

Nomble

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Rebels everywhere!

I'm getting rebels everywhere, I think I'm doing something wrong.. My economy is great, I just beat russia in a epic war, I have lowered all taxes and tarrifs. Still people are revolting.
 

Past Master

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is it just me, or does it seem that Britain is unscathed by rebels. Every game I have played I have watched as red flags were waved over Brandenburg gate, The Winter Palace was stormed and Vienna burned. Yet no matter what England prevails...so it would seem.
 

unmerged(22461)

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is it just me, or does it seem that Britain is unscathed by rebels. Every game I have played I have watched as red flags were waved over Brandenburg gate, The Winter Palace was stormed and Vienna burned. Yet no matter what England prevails...so it would seem.

In a game as Sokoto, the British Isles disintegrated with an independent Scotland and Ireland. Ireland later took over Scotland and became a great power. I've seen an independent Ireland a few other times too, so there rebel problem there seems to be nationalists rather than political reformers.
 

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is it just me, or does it seem that Britain is unscathed by rebels. Every game I have played I have watched as red flags were waved over Brandenburg gate, The Winter Palace was stormed and Vienna burned. Yet no matter what England prevails...so it would seem.

Nah, I've seen the entire British Empire burn to the ground under a horde of Jacobins. But the UK does have a more reform-friendly government than most; it's the absolutists who seem to suffer most, followed by the US due to the hangover from the civil war.

The proliferation of A-L rebels seems to be down to the MIL_REQUIRE_REFORM value in defines.lua being too high. I checked out my rebel factions, and I had capitalists with all their needs met joining the A-L with high MIL because of the lack of reforms... It seems you actually can't prevent MIL rising without reforming. The value is just too high. It's really not helped by the fact that if even 1% of a POP is A-L ideology, the whole lot join the rebels, so even if only 1.4% of your total population are A-L, you can have 15% of your population funding and supporting them. I honestly can't believe that this is WAD.

In the end I halved the reform-rage, and the A-Ls grow at about the same rate as the other rebel groups now. I also removed the minimum average 7 MIL requirement to let CONs in the UH back reforms, and the ai nations now manage to control it's own territory and slowly reform without the usual collapse into anarchy. It just switches from outright refuse to 10 x MIL % of the tory party vote in favour, so it's not gimping the politics too much.

This whole rebel hell thing is really reduced to believable levels once you make those two tiny changes. Performing poorly will still eventually result in desperate hungry POPs getting enough MIL to join the rebels, but getting everyone all their needs will now prevent them becoming overly annoyed about lack of social reforms.
 

Ex Mudder

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In my game, the rebels in the Uk were reactionary.

In the same game, my capitalists launched a Jacobian revolt as I was fighting Mexico. Very annoying. Esp as I am doing nothing wrong.
 
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C'mon. Ain't this awesome. I a couple of month, you will probably enjoy the first version of V2IP or whatever it might be called, and have a nice, historical, troubleless ride. But isn't the virtual world the one world one can mess around with history ? I vicky1, once you turned liberal, with a few dozen of fractories gushing cash nobody could trouble you. But here, we have a possibilty to crush even the mightiest - don't nerf it.
On to communist hawai !
 

cheat2win

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I'm sorry, but this is gamebreaking. Unless the point is not having fun.

I'm playing as The USA, and there's nothing I can do (in-game) to stop the rebels from spawning. The only thing I do, all the time, while playing is fighting them. All over the country, from coast to coast, all the way to Alaska and South America (Uruguay, Peru & Bolivia = I annexed some provinces :p), there's rebels everywhere!

In 5 years I had around 7 massive revolts evolving the Jacobin Rebels... This while fighting a war is overwhelming, and the only solution is to give up, and accept the other country demands. :mad:

I want an option to disable the rebels. Or something along the way.

:wacko:
 

Myrten

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I’ve tried playing as reactionary Spain and kept literacy around 20 so there were no liberal events but there is still huge problem with revolts. From my observations many rebellions are caused by small part of population which has enough money to buy luxury goods, it goes as follows:
1) Luxury goods dramatically increase consciousness for people who can afford them
2) Consciousness makes them liberal\socialist and they start demanding reforms
3) Average militancy and consciousness are low so even I if would want to make reforms I wouldn’t be able so their militancy goes up.
4) I end up with endless rebellions across the country every few years which are easy to crash but are micromanaging hell...

Another problem are reactionary rebels where policy of my country can’t be more reactionary :p
 

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Does this whole thing have to do with Plurality/Consciousness/Militancy?

I was re-reading the Victoria 1 wiki for help with my rebels, and I'm not sure if it's accurate or not to Victoria 2. Tell me if I get this right.

Plurality, is supposed to be how much your population (as a whole) sees need for reform or change.

Consciousness describes how much your population understands their need for reform or change, as well as for their party alignments and voting trends.

Militancy, then, is the result of either Plurality or Consciousness getting out of hand, with no resolution (passing reforms).

So what we have then, is one of two things. Either the Pops of the entire world are becoming too conscious too early, or (because the Upper House can't pass any reforms) we can never really negate the effect of the rising militancy.

----

Maybe this is what *would* have happened in Europe, had the various governments of various states *not* passed slightly more liberal legislation. So maybe what needs to be done is to simply find a way to get that House majority/. The most important thing is to not ruin the game doing so. Revolts like this should still be possible (not 10K men in every province, but I digress), but not probable except under the most logical circumstances.

---

I've also noticed that in a Laissez-Faire economy, Capitalists are probably doing so poorly because they can't seem to get their factories up and running. In my USA game, Capitalists were building factories almost constantly, but the factory would open, and then close a week later and be deleted because it wasn't efficient right off the bat (or that particular group of investors ran out of money). I understand where this could be meant to represent a Risk-Reward relationship, but if 90% of the factories that are opened eventually are closed, I can understand why the Capitalists are getting a little upset. Maybe we're not taxing them too much, but without functioning factories, they're not getting any revenue.

As you can probably tell I'm not terribly familiar with the game mechanics, so I'll leave my ideas out there for discussion.
 

Baleur

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Rebellions can take long depending on their goals. Some of them want to declare independence who only need a small part of the country. And some of the rebels need to have the capital under control for at least a year before they can change the government. Even today we can see some countries who have control of large parts of the country for decades without peace.. In this game they will not start a second Mexico but if they want to change the government they need to control the location that governs the country and that is the capital. I don't find this to unrealistic

Yeah but for what? Does an entire country rebel because 9% of them want 1% higher pension? Actually rebel, with hundreds of thousands of citizens taking up arms and slaying people in the name of their 1% pension increase demands?
No.

Rebellions like these should definetly exist ingame, its a cool mechanic, but only for real reasons, only when a country has really ruined their population, such as starving them for a decade or having a 100% facist government when 90% of the pops are liberal.
People irl dont rebel and kill eachother for petty squabble.

Maybe the AI countries DID mess up, but then it'd be nice to have a further note below the "country rebels blabla!" window, such as "..after having their life needs partly fulfilled for 10 years" or "in opposition to their government reforms". So we can see its for a reason, not an AI bug, if it isnt a bug.
 

Cossack8559

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is it just me, or does it seem that Britain is unscathed by rebels. Every game I have played I have watched as red flags were waved over Brandenburg gate, The Winter Palace was stormed and Vienna burned. Yet no matter what England prevails...so it would seem.

No one is safe from the rebel scum. NOT even England.

v2game2010-08-1318-46-26-54.jpg


Although if they had kept at least one army at home this rebellion would be easily dealt with :cool:
 

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Pretty much went in to rebeltypes.txt and reduced Anarchos, reactionaries and Jaco's to 10% their origianal level. Now the world is prospering.
 
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