Does this whole thing have to do with Plurality/Consciousness/Militancy?
I was re-reading the Victoria 1 wiki for help with my rebels, and I'm not sure if it's accurate or not to Victoria 2. Tell me if I get this right.
Plurality, is supposed to be how much your population (as a whole) sees need for reform or change.
Consciousness describes how much your population understands their need for reform or change, as well as for their party alignments and voting trends.
Militancy, then, is the result of either Plurality or Consciousness getting out of hand, with no resolution (passing reforms).
So what we have then, is one of two things. Either the Pops of the entire world are becoming too conscious too early, or (because the Upper House can't pass any reforms) we can never really negate the effect of the rising militancy.
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Maybe this is what *would* have happened in Europe, had the various governments of various states *not* passed slightly more liberal legislation. So maybe what needs to be done is to simply find a way to get that House majority/. The most important thing is to not ruin the game doing so. Revolts like this should still be possible (not 10K men in every province, but I digress), but not probable except under the most logical circumstances.
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I've also noticed that in a Laissez-Faire economy, Capitalists are probably doing so poorly because they can't seem to get their factories up and running. In my USA game, Capitalists were building factories almost constantly, but the factory would open, and then close a week later and be deleted because it wasn't efficient right off the bat (or that particular group of investors ran out of money). I understand where this could be meant to represent a Risk-Reward relationship, but if 90% of the factories that are opened eventually are closed, I can understand why the Capitalists are getting a little upset. Maybe we're not taxing them too much, but without functioning factories, they're not getting any revenue.
As you can probably tell I'm not terribly familiar with the game mechanics, so I'll leave my ideas out there for discussion.