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Rundstedt75

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Same issue. 1880 playing as the USA and I'm on about my 5th civil war (pesky Confederates), 6th nationwide Jacobian rebellion (seems to be European immigrants who don't realize they are in a democracy) and 4th or so Anarcho-Liberal uprising, again, nationwide.

This is getting silly and sort of kills any enjoyment I have. I'm thinking I'll quit until it's fixed or I find a mod that fixes it.

If anyone has a suggestion for a mod that fixes this please feel free to share.
 

Tkrens

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It's funny in some ways though. In my game every country turned communist after a seemingly worldwide commie revolt. Britain, France, the US,the Netherlands, Prussia, Russia, Papal States, Spain, China and Japan. All of them forced by communist revolts. It's like a horror film.

Anyway, this could be interesting, if it didn't happen every game. Now it's just annoying that none of the bigger states can seem to maintain stability.
 

lordbane

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I hope they fix this soon because stuff like what happened in my screenshot happens CONSTANTLY, even if I don't try to drag the USA kicking and screaming through Socialism :wacko:
 

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HTAPAWASO

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I'm on my second Japan game atm (had to quit the first one in about 1850 as it keeps CTDing for unknown reasons).

In the first game I had horrible rebel problems. Not so bad I couldn't deal with them by any means, but 3 or 4 times the entire country went up in revolt.

In my current game (now 1870-ish) I've only had a single rebel pop up.

I don't know why as I've played the two games almost identically. Obviously I did something in the first game that had a huge impact, but I can't remember what it was... I may have switched from the Reactionary party to the Conservative party.
 

EWThreat

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I hope they fix this soon because stuff like what happened in my screenshot happens CONSTANTLY, even if I don't try to drag the USA kicking and screaming through Socialism :wacko:

X 2 on that problem, only as Prussia. It is hopefully going to get fixed as it is making the game unplayable
 

KingPenguin

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Yup, I was feeling so good reading about everyone else complaining about this problem, having never gotten more than about 5k rebels at a time as Argentina for years and years. Then immediately as I became a great power I started having these. A nationwide anarcho-liberal rebellion and a nationwide reactionary one (even more confusing since my government was 100% reactionary...) hit within a year of one another. Then Chile declared war, and I really had to scramble.

Needs a fix soon, this is very very nearly game-breaking once it starts.
 

cdg0219

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I fixed this about 4 hours after buying the game. I agree, its pretty insane.

Go to defines.lua, scroll close to the bottom and you'll see

STATE_CREATION_ADMIN_LIMIT = 0.01,
MIL_TO_JOIN_REBEL = 7, -- Rebels over this will join a faction
MIL_TO_JOIN_RISING = 8, -- Rebels over this will join a general rising
MIL_TO_AUTORISE = 9, -- Rebels over this rise no matter what
REDUCTION_AFTER_RISEING = 1.0, -- After a pop spawns a rebellion, its militancy will be reduced this much

Change the applicable numbers to something reasonable. I have them all on 9, with a militancy reduction of 8. I have yet to see a nation get taken over by rebels, so it might be a little too high. Japan is a challenge, though.
 

unmerged(216824)

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Yeah, about 1865 my Russia game became unplayable due to massive revolt problems.

Edit: I don't think the actual issue is the rebels so much as there are very limited ways to control and reduce militancy once it begins to take hold.

It seems we all encounter the same thing: Everything is going great for 40ish years and then all hell breaks loose. I'd suggest 2 things:

1) The techs need to be a bit cheaper.

2) Techs need militancy mitigation/revolt risk reduction like they had in Ricky
 

Eldar

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I have the same problems as you. I was playing USA and suddently, all the contry was spawn by Jacobins... I got rid of them... and then an other time... The first time was funny, but I would prefer some kind of economic backslash when I have a lot of militancy... or a regional uprising but stronger... because now it is just long to crush...
 

Sunfighter

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Ive been tweeking the pop figures myself. Havent completely hit that sweet spot yet to keep rebels around in enough force to be a problem, but ill still have single spawns or 6 proviences spawns here and there. There is my original changes below, they are set too low though, so youll never be really worried about rebels, which is something i wanna change, and youll actually get despawning rebellions now and then with these settings haha so obviously some numbers need raised. Its funny though to see a 6 provience rebellion just fade away without having to attack them. But if you dont really want to worry about rebels too much you can use these values and tweek them more to your liking.

MIL_LACK_EVERYDAY_NEED = 0.05, -- 0.1
MIL_HAS_EVERYDAY_NEED = -0.1,
MIL_HAS_LUXURY_NEED = -0.2,
MIL_NO_LIFE_NEED = 0.1, -- 0.2
MIL_REQUIRE_REFORM = 0.05, -- 0.2
MIL_IDEOLOGY = -0.15, -- - 0.1
MIL_RULING_PARTY = -0.2, -- - 0.1

MIL_TO_JOIN_REBEL = 8, -- Rebels over this will join a faction #7
MIL_TO_JOIN_RISING = 9, -- Rebels over this will join a general rising #8
MIL_TO_AUTORISE = 10, -- Rebels over this rise no matter what #9
REDUCTION_AFTER_RISEING = 5.0
MIL_REFORM_IMPACT = 10,
MIL_WAR_EXHAUSTION = 0.005,
MIL_NON_ACCEPTED = 0.005,
 

varonel

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Rebels are annoying, but they pop up because your people cannot satisfy their needs. Why? There are several answers, depending on pop type:

- Labourers/Farmers will not have enough money because the demand for their good its low and they wont sell, especially more so if you lowerd the needs of the craftsmen
- Crafstmen will have a harder time starting, but if you/your capitalists build a profitable factory, they will eventually find work and gain quite a bit of money, too much if you lowered their needs. But they will run into trouble due to low supply of their needed goods, even towards 1900+, maybe because the AI in general doesnt look after their RGO, especially those providing grain and fruit.

- Soldiers, Officers, Clergy, Bureaucrats (sliders) only have issues if you lower their slider, or when the supplies get low

- Aristocrats make money off the RGOs they own, thus run into the same problem as RGO workers

- Capitalists, well, they make their money off the factories they own, but, and this is a big deal at the start, as they grow, because of a promotion, the new "investor" will bring with him the money he had as whatever he promoted from, thus helping with the investment of the POP they join. Thus is good to have rich middle strata, especially bureaucrats, so when they become capitalists, they bring that wealth with them and build your factories, if they're allowed

The whole idea is that craftsmen needs which seem huge, are a good thing. They will be most of the population of very industrialized countries. And they need to create a demand for RGO good. The problem is that the demand grows so quickly with their number, and will eventually use up all the supply of the RGOs. Then you need to find a diff country to ad to you SOI or beat with a stick. The whole system needs a bit of tweaking.

Also, about rebels, seriously, dont make them popup in every single province that has them, gather them up a bit, coz its annoying to run all over your country, as opposed to a few provinces.

So the whole system might need a tweaking, either some help in tech with RGO output, or better management from the AI of these so the supply keeps up with the demand, or lowering a bit the needs for the craftsmen, but not by hundreds ;P
 

FatmanFive

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Completely agree with sentiments about rebels needing tweaking. I'm in the late 40's, running around Mexico trying to grab as much as I can before the ACW fires, and it's very frustrating having to keep a valuable and much needed army up in the North East to counter the constant uprisings that are happening all over the place.

I get the feeling that alot of the AI countries are also held back by just trying to keep themselves together, which would go towards explaining their lack of aggressiveness.
 

varonel

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Completely agree with sentiments about rebels needing tweaking. I'm in the late 40's, running around Mexico trying to grab as much as I can before the ACW fires, and it's very frustrating having to keep a valuable and much needed army up in the North East to counter the constant uprisings that are happening all over the place.

I get the feeling that alot of the AI countries are also held back by just trying to keep themselves together, which would go towards explaining their lack of aggressiveness.

In my Japan game, the entire russia except for the capital and a few provinces in the west is under rebel control :p

Which makes me think that rebels could be the cause of even more rebels, by taking over the provinces with RGO that produce the best supply of life needs for POPs thus generating even more MIL and even more rebels causing a spiraling into the huge rebel problems ;P

PS: I have troops in China which is in my SOI defending the provinces that supply fruits and grain from the rebels ;P
 

Garak

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It's a real pain, but if you can hold out until you get liberal and/or socialist majorities in the upper house, you can seriously neuter the rebels. I was having frequent, massive uprisings in my US game until I got an event that gave the socialists a temporaryu majority. I passed the lowest level pension reform and it cut the revolt risk for almost every rebel type to zero immediately. Only problem is, it builds up again. But if you can get more reforms through, it'll shut them down.
 

Ex Mudder

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Most of my rebels in my US game are immigrants, not Yankees. Wish there was a Mil drop once they crossed the ocean, as it is I am beginning to regret being an immigration hotspot.
 

Sark

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I've handled them in my Mexico game by using the army. If you put a stack of troops in each region, you can usually shut down rebellions very quickly. It's just annoying micromanagement.

What I don't get is why they are rebelling. Granted, I have a conservative party in power and have enacted no reforms. And yet I have a relatively openly democratic system with reasonable voting rules, and when I look at the supposedly important issues, nothing is actually in demand. Public support for all the various reforms is below 5%.

So it seems like it must really take a tiny amount of unhappy folks to launch a mult-province rebellion.
 
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