Rebels are annoying, but they pop up because your people cannot satisfy their needs. Why? There are several answers, depending on pop type:
- Labourers/Farmers will not have enough money because the demand for their good its low and they wont sell, especially more so if you lowerd the needs of the craftsmen
- Crafstmen will have a harder time starting, but if you/your capitalists build a profitable factory, they will eventually find work and gain quite a bit of money, too much if you lowered their needs. But they will run into trouble due to low supply of their needed goods, even towards 1900+, maybe because the AI in general doesnt look after their RGO, especially those providing grain and fruit.
- Soldiers, Officers, Clergy, Bureaucrats (sliders) only have issues if you lower their slider, or when the supplies get low
- Aristocrats make money off the RGOs they own, thus run into the same problem as RGO workers
- Capitalists, well, they make their money off the factories they own, but, and this is a big deal at the start, as they grow, because of a promotion, the new "investor" will bring with him the money he had as whatever he promoted from, thus helping with the investment of the POP they join. Thus is good to have rich middle strata, especially bureaucrats, so when they become capitalists, they bring that wealth with them and build your factories, if they're allowed
The whole idea is that craftsmen needs which seem huge, are a good thing. They will be most of the population of very industrialized countries. And they need to create a demand for RGO good. The problem is that the demand grows so quickly with their number, and will eventually use up all the supply of the RGOs. Then you need to find a diff country to ad to you SOI or beat with a stick. The whole system needs a bit of tweaking.
Also, about rebels, seriously, dont make them popup in every single province that has them, gather them up a bit, coz its annoying to run all over your country, as opposed to a few provinces.
So the whole system might need a tweaking, either some help in tech with RGO output, or better management from the AI of these so the supply keeps up with the demand, or lowering a bit the needs for the craftsmen, but not by hundreds ;P