Apologies to the mods for necro-revival of this thread, but I think that now that we have mods (Mission control and Bigger Drops) that allow players to drop up to two full lances, this topic has become very relevant.
These new mods raise the question of how you might be able to get the second lance down to the surface.
Currently I’m running these mods with BEX, and have the necessary upgrades to drop up to 6 mechs.
I know I can fit them all in my Leopard, but the question remains, how do the additional two mechs get out?
Skimming this thread, I know they are stored in the former aerospace bays near the nose, but that there are clearly no separate exits for them.
It seems to me that this shouldn’t really pose any major problem.
Images seem to show the inside of the Leopard as a large open space with individual mech bays.
The Mechwarrior series seem to show that the Dropship lands, the big garage doors open, then the mechs all shuffle out.
So it doesn’t really seem that each mech necessarily needs its own separate door. It may be a bit slower, but why couldn’t the mechs stuck in the old Aerospace hangars just wait until the guys next to them vacate, then shuffle out the middle doors?
Of course this, only deals with getting to the surface by Leopard taxi.
We could also just pack them in boxes (with ablative cocoon, JJs/chutes) and chuck them out a loading hatch on the Argo (Drop pods).
It seems this can be done either from orbit or from low altitude.
We see drop drop pods used in Urban missions, so I could image those are Argo dropped.
In other maps we see leopards coming low, flaring and somehow just dumping of their passengers without actually landing? How does that work? Mech fast-roping?
I’m not sure how we can justify more than 4 mechs could manage this.
Perhaps some of the lore hounds could weigh in on this?