Update 3.0 is currently gathering feedback and receiving changes, so that's a really low priority thing but I'd like to still bring attention to it, just so it receives a pin in a cork board.
Agrarian Idyll civic isn't great as it requires pacifism, blocks ecu and makes planets more reliant on base production, but now that population doesn't unlock building slots it can be even more awkward to use. Despite a planet having plenty of potential to grow rural districts, having plenty of housing and amenities it can still feel like city buildings just need to be built to get a couple of buildings in. Maybe it could at least give base +1 building slots to offset the lower value of city districts.
Agrarian Idyll civic isn't great as it requires pacifism, blocks ecu and makes planets more reliant on base production, but now that population doesn't unlock building slots it can be even more awkward to use. Despite a planet having plenty of potential to grow rural districts, having plenty of housing and amenities it can still feel like city buildings just need to be built to get a couple of buildings in. Maybe it could at least give base +1 building slots to offset the lower value of city districts.
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