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draco

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Can events be linked to one another?
 

Havard

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Yes they can. You can have event X directly triggering event Y, event Z only happend if event Y have happened and event W not happend if on selection was made in event Z.
 

unmerged(6164)

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Originally posted by Havard
Yes they can. You can have event X directly triggering event Y, event Z only happend if event Y have happened and event W not happend if on selection was made in event Z.

Well, that is very damn cool. I knew the event engine was going to be pretty expansive, but this is beyond belief. It will be possible to link events between different countries, right? I pretty sure I've seen examples of this in some of the AARs, but I just want to be sure. Can any gameowners/testers confirm?
 

Havard

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Originally posted by Frog Propaganda


Well, that is very damn cool. I knew the event engine was going to be pretty expansive, but this is beyond belief. It will be possible to link events between different countries, right? I pretty sure I've seen examples of this in some of the AARs, but I just want to be sure. Can any gameowners/testers confirm?

It is quite common that en event for one country trigger events for other countries. One example is the division of Burgundy. If Burgundy select one way it will trigger that France get some provinces and Austria inherit the rest. If Burgundy select otherwise other events are triggered.
 

Demetrios

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The event engine is quite cool (if only I could script without making loads of errors :( ). The things one can do are amazing...

For example, Havard and I just proposed a connected series of events which involves virtually every nation in the Balkans and the Near East, all dependent on what the Byzantines decide to choose.
 

draco

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Wow, I had hoped you could since I'm still waiting for EU I have been expanding my list of events for Byzantine and have several events that need to be linked. Harvard what are the shortcomings that you mentioned I would like to know so I can avoid them.
 

Havard

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Originally posted by draco
Harvard what are the shortcomings that you mentioned I would like to know so I can avoid them.

OK. The basic ones are:

1. Events must be linked to receiving countries
- All events must be defined for the country it is supposed to take place. This mean that for one event to cause effect in another country you will need to trigger an event for that country.
- This also means that you cannot link events to only provinces. (like in "any country owning Corsica in 1795 get Napoleon").
- Exception from this is random-events that can be created for all countries or for countries on certain continents (using the continent-trigger).

2. Some in-game commands are not available for events
- It is not possible to create vassal states through events.
- It is not possible to declare wars through events

3. Some triggers are not possible
(This is just minor nags, but things I have thought about...)
- You cannot trigger events based on religion/culture of certain provinces
- You cannot trigger events based on which countries you are neighbouring.
- You cannot trigger events based on country relations.

Having said this these are only a few restrains - you should be able to do allmost anything through events...
 

Carolus Rex

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Now if I only could make an event. :D

Tried it, did not work as I had expected.
I did it the way I should(I thought so :D) but in the end, when the scenario loads, it just says "Reading Scenario"....and from there it goes no where, choppy sound. :(
Buä....