• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.
Kaiser Franz said:
also, i'll try to get some events, not coded (i can't code :D ) ideas for Makhno, we were working on Makhno in TWEP. So i'll post the events later and see what can be done with them..

We currently have two events for Makhno: 69002 Anarchy in the Ukraine and 75001 Liberty and Death. Some more might be useful: perhaps an event to break their alliance with Soviet Russia if the Soviets ever makes peace with the AFSR, and an event for Soviet Russia to "inherit the realms of Makhnovschina" if the AFSR and Kolchak's Russia are both conquered.

Flavour events might also be fun; but remember that the mod starts in 1914, so attempting to predict the situation in eastern Europe in 1919 is something of a lottery.
 
StephenT said:
I probably don't need to restate my thoughts on peace treaty events at great length again. :)

If you want to conquer a country, then either annex it, or puppet it, or accept whatever peace terms they offer. If France is occupied but has a viable colony somewhere , then why complain? You've won the main battle anyway. Those two divisions in New Caledonia are probably being paid by the British at this stage anyway...

(Besides, if you control all of Europe you can easily build a fleet and a few light infantry units to go colony-hunting, as long as you have the patience to wait a couple of years.)

I would make a few recommendations:

1) That we don't add extra victory points to the colonies as we did in TGW. If you overrun France itself, you should have enough of her victory point provinces to puppet her.

2) At most, have some events to divide up certain countries on historical grounds after they've been defeated. (Use the puppet = and NOT = { exists = triggers to determine this). This can allow for the disintegration of the Habsburg Empire and similar events. But having half a dozen different versions of each peace treaty seems over the top to me.


But having those treaties is probably more historical then for example Germany annexing or puppeting France
 
poppy7143 said:
But having those treaties is probably more historical then for example Germany annexing or puppeting France
Sure. If you're playing multiplayer, then the human in charge of Germany and the human in charge of France can negotiate whatever historically-based treaty they like.

But how do you represent this with events? Should France surrender when Lille falls? When Paris falls? When Bordeaux falls? But what if the Russian army is simultaneously marching through Berlin? Or Britain has just annexed the entire Ottoman and Austro-Hungarian Empires? Or the United States has built up a 500-division army, and has just declared war on Germany? What if, as a human playing France, you've deliberately let the Germans occupy Paris because the rest of your army is poised to attack their supply line, pocket them, and then eliminate half the enemy forces in one battle? You wouldn't be happy if just before you launched your attack, an event message popped up telling you you'd lost the war...
 
Yeah I get where you're coming from but what would you do instead because would france really keep fighting you even though you control all of metropolitan France but there is still a VP in french west africa ?
 
THESE ARE NOT hoI2 codes..they are Vicky ones, i just thought they might help in some way...they were done by someone for the vicky TWEP 1919-1933 mod, hopefully, they might be of some use to you. :)

Note: U12 is the tag we were using for the Soviet Union, the events with no tag are those of Makhno. and RUS was the tag we used for White Russia.

##########################################
#Trotsky's Ban on the Congress #
##########################################
event = {
id = xxx
random = no
country = U12

name = "Trotsky's Ban"
desc = "Trotsky wants to ban the coming Makhnovshchina/Nabat congress, accusing the anarchists of fighting against Soviet power in the Ukraine. He wants congress participation to be declared 'high treason' and called for the arrests of all delegates."
style = 0

date = { day = 4 month = june year = 1919 }

action_a = {
name = "Ban Them!!"
command = { type = relation which = uxx value = -50 }
command = { type = pop_militancy which = communist value = -1 }
command = { type = trigger which = xxx } #Trotsky's Ban on the Congress
}
}

##########################################
#Trotsky's Ban on the Congress #
##########################################
event = {
id = xxx
random = no
country = uxx

name = "Trotsky's Ban"
desc = "Trotsky bans the coming Makhnovshchina/Nabat congress, accusing the anarchists of fighting against Soviet power in the Ukraine. He declared congress participation to be 'high treason' and called for the arrests of all delegates."
style = 0

action_a = {
name = "Bastard!"
command = { type = relation which = U12 value = -50 }
command = { type = pop_militancy which = communist value = 1 }
command = { type = trigger which = xxx } #Nabat/Makhnovist Congress
}
}

##########################################
#Nabat/Makhnovist Congress #
##########################################
event = {
id = xxx
random = no
country = uxx

name = "The Congress"
desc = "Nabat and the Makhnovists wished to still hold the Congress. Is it worth it?"
style = 0

action_a = {
name = "Yes, hold it!"
command = { type = relation which = U12 value = -100 }
command = { type = pop_militancy which = communist value = 2 }
command = { type = trigger which = xxx } #Nabat Declares War!
}

action_b = {
name = "We shouldn't risk it."
command = { type = relation which = U12 value = 50 }
command = { type = pop_militancy which = communist value = -1 }
command = { type = pop_militancy which = anarcho_liberal value = 1 }
command = { type = sleepevent which = xxx } #Nabat Declares War!
}
}

##########################################
#Nabat Declares War! #
##########################################
event = {
id = xxx
random = no
country = U12

name = "Nabat Declares War!"
desc = "Nabat holds a congress, declaring themselves 'categorically and definitely opposed to any form of participation in the soviets, which have become purely political bodies, organized on an authoritarian, centralized, statist basis.' Bolsheviks consider this a declaration of war, forcing Nabat to cease activities."
style = 0

action_a = {
name = "Shut them down!"
command = { type = relation which = uxx value = -50 }
command = { type = pop_militancy which = anarcho_liberal value = 3 }
command = { type = pop_consciousness which = anarcho_liberal value = 3 }
}
}


##########################################
#Arms to Makhno? #
##########################################
event = {
id = xxx
random = no
country = U12

trigger = {
random = 20
}


name = "Arms to Makhno?"
desc = "Makhno is in need of aid and arms. Do we supply it?"
style = 0

date = { day = 1 month = july year = 1919 }
offset = 7
deathdate = { day = 1 month = September year =1919 }

action_a = {
name = "Refuse them arms."
command = { type = trigger which = xxx } #No Aid from Trotsky
}

action_b = {
name = "We need their help."
command = { type = trigger which = xxx } #Aid from Trotsky
command = { type = resource which = small_arms value = -40 }
command = { type = resource which = ammunition value = -40 }
command = { type = manpowerpool value = -30 }
}
}

##########################################
#No Aid from Trotsky #
##########################################
event = {
id = xxx
random = no
country = uxx

name = "No Aid from Trotsky"
desc = "Trotsky refuses to supply the RIAU with aid and arms."
style = 0

date = { day = 1 month = September year =1919 }

action_a = {
name = "He will cause the death of us all."
command = { type = relation which = U12 value = -25 }
command = { type = sleepevent which = xxx } #Aid from Trotsky
}
}

##########################################
#Aid from Trotsky #
##########################################
event = {
id = xxx
random = no
country = uxx

name = "Aid from Trotsky"
desc = "Trotsky sends aid and arms to the RIAU."
style = 0

date = { day = 1 month = September year =1919 }

action_a = {
name = "Thank God for it."
command = { type = relation which = U12 value = 25 }
command = { type = resource which = small_arms value = 40 }
command = { type = resource which = ammunition value = 40 }
command = { type = manpowerpool value = 30 }
command = { type = sleepevent which = xxx } #No Aid from Trotsky
}
}

##########################################
#Force them to the Ukraine #
##########################################
event = {
id = xxx
random = no
country = uxx

name = " Force them to the Ukraine"
desc = "Trotsky ordered the Makhnovists to move to the Polish front. Makhno refused, knowing that it was a ploy to pull away his partisans so the Bolsheviks could take control of the Ukraine."
style = 0

date = { day = 10 month = december year = 1919 }

action_a = {
name = "Refuse to budge.”
command = { type = relation which = U12 value = -200 }
command = { type = trigger which = xxx } #Makhno Refuses to Budge
}
}

##########################################
#Makhno Refuses to Budge #
##########################################
event = {
id = xxx
random = no
country = U12

name = "Makhno Refuses to Budge"
desc = "Makhno realizes the ploy, refusing to move his troops."
style = 0

action_a = {
name = "Insubordination!"
command = { type = war which = uxx }
}
}

##########################################
#Wrangel Comes to Town #
##########################################
event = {
id = xxx
random = no
country = U12

trigger = {
control = { province = 1015 data = RUS }
}

name = "Wrangel Comes to Town"
desc = "Baron Wrangel, Denikin’s successor in Crimea, has launched a major offensive. What do we do?"
style = 0

date = { day = 10 month = december year = 1919 }
offset = 7
deathdate = { day = 10 month = december year = 1932 }

action_a = {
name = "Make peace with the anarchist scum."
command = { type = peace which = uxx value = 0 }
}
}




##########################################
#The Great Betrayal #
##########################################
event = {
id = xxx
random = no
country = U12

name = "The Great Betrayal"
desc = "Bolshevik leaders order the Cheka (Secret Police) to ambush Crimean Makhnovist officers. The Cheka arrests them and disarms their partisans, while making an offensive towards Gulyai-Polye."
style = 0

date = { day = 27 month = november year = 1920 }

action_a = {
name = "Ambush them!"
command = { type = relation which = uxx value = -200 }
command = { type = war which = uxx }
command = { type = leave_alliance which = uxx }
command = { type = trigger which = xxx } #We are betrayed!
}

action_b = {
name = "We still need them."
command = { type = pop_militancy which = communist value = 1 }
command = { type = sleepevent which = xxx } #We are betrayed!
}
}

##########################################
#We Are Betrayed #
##########################################
event = {
id = xxx
random = no
country = uxx

name = "We Are Betrayed"
desc = "Bolshevik leaders order the Cheka (Secret Police) to ambush Crimean Makhnovist officers. The Cheka arrests them and disarms their partisans, while making an offensive towards Gulyai-Polye."
style = 0

action_a = {
name = "Treacherous fools!"
command = { type = relation which = U12 value = -200 }
}
}
 
Last edited:
poppy7143 said:
Yeah I get where you're coming from but what would you do instead because would france really keep fighting you even though you control all of metropolitan France but there is still a VP in french west africa ?
I think that's a very good question which merits discussion. If Metropolitan France was conquered, would their colonial forces fight on?

If you think the answer is 'no', then the logical thing to do is to remove the VPs from all overseas provinces, not create clumsy defeat events.

If you think that the French government would evacuate to Algeria and raise colonial troops there to continue the struggle, then there should be a VP in Algiers. If you think that the Governor of Indochine would have defied orders from Paris to surrender and fought on alone, then put a VP in Hanoi.

In other words, the whole point of VPs is to say "the country will not surrender until this province has fallen to the enemy."

Besides, if you control the mainland, then "France" is not fighting you. You control all their resources and ICs, and they have no troops. You're now fighting "The French Colonial Empire", which has almost no industry or mnanpower, but still uses the tricouleur and claims to represent the legitimate government of the 3e Republique (and in game terms, still calls itself "France").

My vote, incidentally, is that they would fight on - at least Algeria, Senegal and Indochina should have VPs.
 
I dont know about Indochina because realistically can you expect players to send divisons half way around the world to occupy Indochina realistically speaking that probably wouldn't happen
 
Can we add VP's to a province by event? If so then we could have an option such as this (AI only I suppose, let the players if playing multiplayer decide peace terms with the new diplomacy option as Steven suggested):

All of metropolitan France has fallen. Whatever shall we do?

a) Fight on from the colonies! (+5 VP to Algiers, +2 to Tunisia, maybe +1 from say Dakar)
b) All hope is lost! (Surrender some border territory to Germany, and colonies, etc.)

If we can't assign VP's through event then completely forget the above.
 
I don't think that there's any doubt that if there are to be events that involve the withdrawal of a power from the war in the style of TGW's defeat events, that they must include a choice for the vanquished party.

In my opinion, HOI II offers the opportunity of writing more legitimate events simulating a country's defeat, especially as the number of divisions that a country possesses is a trigger condition.
 
poppy7143 said:
I dont know about Indochina because realistically can you expect players to send divisons half way around the world to occupy Indochina realistically speaking that probably wouldn't happen
Firstly, I don't think we should design the game just to make things easier for German world conquest. :)

Secondly, the fact that Indo-China is so far away surely makes it more realistic, not less, that they would fight on.

Thirdly, if you are attempting a German world conquest, it isn't that hard to reach Indo-China.
2aar116-fe.gif

:)
 
Got a good point there. Maybe do something with the VP's so its not worth as much?
 
Italian - Yugoslav Conflict

Will there be an event where Italy demands Rijeka and other provinces from Yugoslavia because they were promised to Italy in the London treaty? The situation was so tense that even a war could have happend but Yugoslavia decided to give away those provinces to Italy.

Is there an event The ultimatum to Belgium?
On 2 August 1914, the day before Germany declared war on France, the German government wrote to the Belgian government demanding the right of free passage across Belgium for its troops, so that the latter could most efficiently invade France and reach Paris.

Belgium's reply to what amounted to a German ultimatum (grant free passage or suffer occupation as an enemy of Germany) was delivered on 3 August 1914. It was a clear refusal of free passage. Click here to read the Belgian ambassador to Germany's account of the German request and Belgium's denial.

On the same day as the Belgian reply Germany declared war on France; the former invaded Belgium the next day, which resulted in Britain's entry into the war to defend Belgian neutrality.

And not only Cuba joined the Entente but also
Haiti, Guatemala, Honduras, Nicaragua, Costa Rica, Panama, Portugal, Albania and Liberia.
 
Last edited:
Oksel said:
Will there be an event where Italy demands Rijeka and other provinces from Yugoslavia because they were promised to Italy in the London treaty? The situation was so tense that even a war could have happend but Yugoslavia decided to give away those provinces to Italy.

Maybe. :)


Oksel said:
Is there an event The ultimatum to Belgium?

No. If such an event existed and Belgium gave German access to its territory, then I would be sceptical as to whether any German AI would use it in the manner that von Schlieffen and von Moltke envisaged - by sending the bulk of the army through the territory and out the other side into France. Instead, the German AI would probably send its troops south to the Franco-German border.
 
I would be sceptical as to whether any German AI would use it in the manner that von Schlieffen and von Moltke envisaged

True, but then how about making 2 events for Germany -
First - if Germany is not AI controled (ai = no), it gets an event in which it sends an ultimatum, and has a certain (though very low) chance of Belgium accepting it.
Second - if Germany is AI controlled (ai = yes), it just gets an event to declare war without asking anything.


Also, British too actually sent an ultimatum to Germany asking it to end its war with Belgium. Germany replied with refusal. Will that kind of event be added?
 
Last edited:
Oksel said:
Haiti, Guatemala, Honduras, Nicaragua, Costa Rica, Siam, Panama, Portugal, Albania and Liberia should join Entente. They all joined in 1916 and 1917.

Portugal has an event which asks it to join war. Liberia, as a puppet of USA joins war when USA does. Other nations can have their events added.
I'm not sure about Albania though. I think it was occupied by both, GRE and A-H (is it still U11?)
 
Allenby said:
No. If such an event existed and Belgium gave German access to its territory, then I would be sceptical as to whether any German AI would use it in the manner that von Schlieffen and von Moltke envisaged - by sending the bulk of the army through the territory and out the other side into France. Instead, the German AI would probably send its troops south to the Franco-German border.

We could add an ai = no trigger to it, so that it only happens to a human player. :)
 
That's a good solution actually. Alternatively, if the event system has the parameter "ai_chance" as in Victoria, we can have one version of the event - option_a "Declare war on Belgium" with ai_chance = 100, and option_b "Ask Belgium for access" ai_chance = 0 which triggers Belgian event option_a "Never!" and option_b "Grant access." The German AI will be straitjacketed into always invading Belgium because it's moronic enough not to use Belgium to transport troops. Remember in TGW Switzerland gave access to everyone but nobody used Switzerland as a thoroughfare.