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unmerged(45331)

Little arsonist
Jun 15, 2005
559
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trench warfare

To avoid bad positioning of landforts we could do the following:
"Trench Warfare" fires. It causes series of events - for each province from Belgium and Germany to Paris. Example: Reims is controlled by Germany. The event checks if there is a bordering province controlled by France. If yes, build landforts-trenches. If not - do nothing. I know it is complicated to write events for every province, but we will be sure that the trenches are positioned according to situation. If I am not mistaking this thing can go wrong only if we have completely encircled province, but that is very unlikely to happen.
 

Zuckergußgebäck

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Sounds like a good idea, but I suggest that the trench events shouldn´t fire if Paris is German, to give a german player some chance of avoiding them.
Had the germans captured Paris, I think the french army morale would have reached an all-time low and caused a french 'great retreat'.


I´ll go to work immediately :)
 

unmerged(45331)

Little arsonist
Jun 15, 2005
559
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Well in TGW there were conditions for trench warfare (Paris is French, Strasbourg is German etc.) Now the same conditions can be used, only landforts will appear in correct provinces checked by additional events and not in fixed provinces.
 

Shadow Knight

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Well last I checked fortifications can now be built independently of provinces and placed where you want (IIRC that is). So why not have a basic list of provinces that each side has to have (the one TGW should suffice) and then if Germany doesn't control Paris by such and such date (other triggers would be needed but the 'Trench' event for TGW is a good place to look), etc. then a host of fortifications appear in the 'building box' at a reduced time to build (if possible) for France and Germany (Belgium might get one two if they hold some of their territory). Therefore you don't need to worry about who holds what except for a basic list...less complexity with the event.

I believe we decided that a level one or two fort (with a fully entrenched unit) was the equivalent of a good trench system (one being the earlier trenches and two being the well built trenches of 1916, etc).

That's my two cents.
 

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I agree with Jova on this one. If the german AI needs fors in Königsberg at the time, then it will place those fors in Königsberg and not in Valenciennes, where they are supposed to go.
 

StephenT

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Zuckergußgebäck said:
I agree with Jova on this one. If the german AI needs fors in Königsberg at the time, then it will place those fors in Königsberg and not in Valenciennes, where they are supposed to go.
But if the German High command had needed forts in Königsberg historically, it would have built them there too... Regardless of where they were "supposed" to go.

I'd suggest going with Shadow Knight's idea, but giving each country as many new fortifications as they had hostile-border provinces (as of August 1914, since I don't think there's another way to test this). That way, trench warfare can apply to all their units.
 

unmerged(36302)

Corporal
Nov 22, 2004
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Sorry to interrupt, but I have a quick question: How are the Home Rule events for the British Empire being structured? The ones in the HOI1 TGW didn't make much sense. I mean that it gave India or Ireland satellite status even though they were still part of the UK. But countries that weren't part of the UK didn't have satellite status, like Canada, New Zealand, South Africa, Australia, Newfoundland, etc.
 

unmerged(45331)

Little arsonist
Jun 15, 2005
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StephenT said:
But if the German High command had needed forts in Königsberg historically, it would have built them there too... Regardless of where they were "supposed" to go.

I'd suggest going with Shadow Knight's idea, but giving each country as many new fortifications as they had hostile-border provinces (as of August 1914, since I don't think there's another way to test this). That way, trench warfare can apply to all their units.

If you ask me, our goal is to simulate the trench warfare on western front, not "here, you get fortifications, place them in Western Samoa if you like". If you need forts on some other place, build them yourself.
 

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StephenT said:
But if the German High command had needed forts in Königsberg historically, it would have built them there too... Regardless of where they were "supposed" to go.

That´s a quite silly argument, since the forts in question are in fact trenches, who are build by soldiers to protect themselves from the enemy, if we are to haver an en event called 'trench warfare', then those trenches should, by all reason, be put in France, not on Devil´s island, or Big Fork, Mississippi.
 

Lt Hilsdorf

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A few things I ought to mention as I didn't see it on the first few pages. The command to check to see if a unit is in a province ONLY works with land forces, not naval units in ports or sea provinces. I found this out mainly when working on the Zon Spee battlescenario since I needed it to end the scenario. I may be wrong but I'm pretty sure it will not work.

Also, I don't think you can lock naval units, as was mentioned early on in the thread. I found this out when working on the Turko-Italian War battlescenario when I tried to lock Turkist transports but they wouldn't. But in the same scenario I was able to lock Turkish land forces.
 

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Lt Hilsdorf

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Zuckergußgebäck said:
It does work. i tried it and it worked for by battle of Jutland scenario (the one where the AI refused to move its fleet)
really? Wow cause I couldn't get it to work. Would you mind posting the way you did it?
 

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Event regarding the sinking of the SMS Karl der Große.

Code:
#####################
# German ships sunk #
#####################

#Battleships

event = {
             id = 1000
             random = no
             country = ENG

             trigger = {
                          NOT = {
                                       division_in_province = { id = { type = 6000 id = 2 } province = 2473 }
                                       division_in_province = { id = { type = 6000 id = 2 } province = 2474 }
                                       division_in_province = { id = { type = 6000 id = 2 } province = 2395 }
                                       division_in_province = { id = { type = 6000 id = 2 } province = 2394 }
                                       division_in_province = { id = { type = 6000 id = 2 } province = 2472 }
                                       division_in_province = { id = { type = 6000 id = 2 } province = 2399 }
                                       division_in_province = { id = { type = 6000 id = 2 } province = 2396 }
                                       division_in_province = { id = { type = 6000 id = 2 } province = 2392 }
                                       division_in_province = { id = { type = 6000 id = 2 } province = 2398 }
                                       division_in_province = { id = { type = 6000 id = 2 } province = 2471 }
                                       division_in_province = { id = { type = 6000 id = 2 } province = 2402 }
                                       division_in_province = { id = { type = 6000 id = 2 } province = 2400 }
                                       division_in_province = { id = { type = 6000 id = 2 } province = 2600 }
                                       division_in_province = { id = { type = 6000 id = 2 } province = 2393 }
                                       division_in_province = { id = { type = 6000 id = 2 } province = 2397 }
                                       division_in_province = { id = { type = 6000 id = 3 } province = 80 }
                                       }
                          }

             name = "Friedrich der Große sunk"
             desc = "We have sunk the german battleship Friedrich der Große"

             date = { day = 30 month = may year = 1916 }
	     offset = 1
	     deathdate = { day = 1 month = august year = 1916 }


             picture = "allied_strategic_victory"
             style = 0

             action_a = {
                          name = "Another one for the count"
                          command = { type = vp value = 20 }
                          }
}
 

unmerged(46123)

Private
Jul 8, 2005
17
0
OE event suggestion

I've got a suggestion for a Turkish event, during the last decades of the Ottoman Empire, the Sultans ordered that new ways should be found to bring unity to the empire, and some Pashas (including Enver en Mustafa Kemal) came with some ideas. There were 4 new ideoligies which could brind stability to the empire, these 4 were: Ottomanism (creating a more federal state, in which one was not a Turk or a Serb, but rather a Turkish Ottoman or a Serbian Ottoman), Islamism (trying to bring order in the Arabian provinces by unity in faith), Pan-Turkism (trying to expand into Azerbaijan and Central Asia to create a state in which the Turkic element was strong and binding) & Nationalism (kinda like a counter to all the events that happened in the Balkans).
This could be converted into events for the Ottomans, which takes place in the begining of the game, something like this:
Choose a policy:

A) Ottomanism, dissident decrease do to the federal structure, become more politically left, become more democratic (perhaps claims on Greece, Bulgaria & Serbia).

B) Islamism, rebellion or partisan increase (dunno if that's possible) in OE european lands and maybe Armenia. Provinces of Iraq, Syria & Palestine become national provinces, claims on Medina and Mecca. Decreased relation with GB (and maybe the Arab nations because of the claims)

C) Pan-Turkism, relationship with Russia decreases dramaticaly (maybe decleration of war by Russia?), territorial claims on Azerbaijan & Turkmenistan (and maybe the other Turkic lands in CA too).

D) Nationalism, become politicaly right, dissident increase, increased IC in a Turkish province and add some weak infantry to the pool.

E) Continue with the same policies, historical, no change

And if one would have selected option B or C one could get to choice if one would want to aid dissenters in Arabic or Turkic countries: this would cost money, decrease relations with Russia or GB and cause them a dissident/partisan increase or rebellion.
 
Last edited:

StephenT

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I also like the general idea... perhaps the events could also cause other slider movements? For example, Open/Closed society (Ottomanism would be Open, the other three options Closed, presumably).

Note that because Hejaz starts the game as an Ottoman puppet, giving the OE claims over Mecca and Medina will lead to them automatically and immediately annexing Hejaz. I'm not sure if this is what you intended... although you could argue that an Islamist Ottoman Empire would strengthen its control over the Holy Cities as a matter of course.
 

unmerged(46123)

Private
Jul 8, 2005
17
0
Sure the slider change is all up to you.

But on the subject of the OE annexation of Medina and Mecca:
both cities were still under the control of the Ottoman army when WW1 broke out and while Mecca fell quite quickly Medina was able to hold out against the British. In fact the commander of the Defenses of Medina was quite a brilliant but stubborn commander. He continued fighting off the British untill 5 months AFTER the capitulation of the OE. He recieved several letters from his gouvernment but he refused to give up, he become known as the 'desert tiger' to the British. He was eventually pursuaded by his own troops to surrender and after sending his letter stating the surrender of Medina he went to the Prophets tomb and placed his sword next to it, kinda like a "I did my best, but hey whatcha gonna do"-gesture.
So the annexation of those territories shouldn't be that strange especially for an Islamist OE.

But is it possible to add a Turkish garrison in Medina? Commanded by this legendary Fahreddin Pasha? I'll try to find a picture of him if it is.
 
Last edited:

Zuckergußgebäck

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A garrison in Medina and Mecka would probably be ideal, in TGW, the ottomans simply kept removing their units from the Hedjaz.

Although we must take into consideration that if we have garrison units there, then they might defeat the Hedjazi every time. Perhaps we could put them at low strength with a maxstrength command too?
 

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We all love swedish politics, right? (the speech is historical, held on 14th November)

Code:
event = {
id = 53011
random = no
country = SWE
style = 0
name = "The crisis of 1918"
desc = "In 1918, the wakes of the russian revolution reached Sweden, with repeated demands for republic, social reforms and, in some cases, revolution of the working man. Matters came to a head when socialist leader Hjalmar Branting held a speech, demanding womens suffrage, no blocks on voting rights, an eight hour workday, and finally, republic. The crowd roared..."

    trigger = { 
        NOT = {
        government = communist
        }
	dissent = 1
        OR = {
        headofstate = 53001
        headofstate = 53095 #monarchy remains
	}
        NOT = {
            event = 48726 #Sweden has not triumphed over Russia
            }
        exist = SOV #no revolution without soviet inspiration
    }

date = { day = 14 month = november year = 1918 }
offset = 1
enddate = { day = 1 month = january year = 1919 }

action_a = {
name = "Equality by Democracy"
command = { type = dissent value = -1 } #everybody happy
}

action_b = {
name = "Towards the castle!"
command = { type = trigger which = 53012 }
}
}

event = {
id = 53012
random = no
country = SWE
style = 0
name = "The Revolution has arrived"
desc = "Hjalmar Branting has led the workers of Stockholm in revolution against the upper classes. In Malmö, Göteborg and Kiruna, the workers are setting up barricades in the streets. The army has mostly deserted, and the swedish fleet at Karlskrona has mutinied. A few descisive hours later, the old order was been toppled."

action_a = {
name = "Internationalen åt alla lycka bär!"
command = { type = dissent value = 10 }
command = { type = domestic which = leftist value = 10 }
command = { type = democratic value = -2 }
command = { type = trigger which = xxx } #denmark
command = { type = trigger which = xxx } #norway
}
}

event = {
id = xxx
random = no
country = DAN
style = 0
name = "A most worrying development"
desc = "The government of Sweden has been toppled by a communard coup. Our workers are growing increasingly restless."

trigger = {
        NOT = {
            government = communist
            }
}

action_a = {
name = "Not good"
command = { type = dissent value = 5 }
}
}

event = {
id = xxx
random = no
country = NOR
style = 0
name = "A most worrying development"
desc = "The government of Sweden has been toppled by a communard coup. Our workers are growing increasingly restless."

trigger = {
        NOT = {
            government = communist
            }
}

action_a = {
name = "Not good"
command = { type = dissent value = 5 }
}
}