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RedRalphWiggum

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Good idea, but that last Naval event should be part of a chain with [Germany] getting the chance to respond, either agree with your demands, or not.

I love this concept as it actually makes having bad relations with your neighbors meaningful and adds to the game.

Yeah, definitely. A chain would make sense alright.

For me this idea is more crucial than anything else, if you'll excuse the theatrics. I'll go so far as to divide V2 into 2 categories from this point: 1) V2 without these events; and 2) V2 with ... :D

I hope you attract creative attention with this thread ;)

cheers! fingers crossed (TBH, I'd imagine PI may well already have something similar planned)

Because after a few more of similar "options 2" you might get an event by which a large-scale conservative (or whichever right-winged demon) revolt would be inevitable?

Exactly.
 
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RedRalphWiggum

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Maybe this could be used to simulate The Great Game, except not just between Russia and UK? If you are a great power, share a border/sea province with another great power, and there is an uncivilised nation which borders both of ye (there are actually a few examples of this, think French and British territories in Africa with tribal coun tries bodering both, Korea bordering both Japan and Russia, Persia bodering Russia and the OE), and have bad relations with that Great Power, there is a chance of getting a 'Great Game' event.

[My Czar]! Recent reports suggest that the [British] are seeking to usurp our influence near our common borders... we cannot allow this as it would present an unacceptable security risk to us. If we can secure [Afghanistan] as an ally, or at least deny them to the [British] scoundrels, our "priviledged sphere of infuence" in the "near abroad" will be secure. How should we approach this matter?

Options

1. By diplomacy! [Afghanistan] knows we are its natural ally. (lose 5 diplomats. [Russia] has to have [Afghanistan] in its sphere of influence within three years. If successful, gain 30 prestige, [UK] loses 50 prestige. [Afghanistan] becomes satellite state.)
2. By Jingo! (War with [Afghanistan]. 20% chance of war with [UK]. No BB for DOW. If [Afghanistan] becomes satellite of [Russia], peace treaty signed with [UK]. Gain 30 prestige.)
3. By [The Patriarch]'s ring! Why would I care what goes on in that backwater? (50% chance of [Afghanistan] becoming satellite of [UK]. Lose 30 prestige).

Now to be honest I have only a vague understanding of the Great Game, and it probably shows. That examples concerns the real life one, but its flexible enough that it could be applied in several situations (most of which involve Russia in some way).
 
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The_Shepherd

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I can Imagine the look of the event for the PD team;
My [Chief Developer], Sir, the dastardly [Forumites] are suggesting that we [add player driven events] to [Victoria 2]!
1) Impossible! [gain 10 prestige, forum militancy +3]
2) A good idea! [50% chance forum lose 3 militancy, gain tech "player driven events"]

I'd go with option 2 :D
 
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RedRalphWiggum

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I can Imagine the look of the event for the PD team;
My [Chief Developer], Sir, the dastardly [Forumites] are suggesting that we [add player driven events] to [Victoria 2]!
1) Impossible! [gain 10 prestige, forum militancy +3]
2) A good idea! [50% chance forum lose 3 militancy, gain tech "player driven events"]

I'd go with option 2 :)
:rofl::rofl::rofl:
 

RedRalphWiggum

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How about this, which can fire when a nation has built 5+ factories in a year, has low reforms and high MIL among labourers, and a scocialist or communist party

[Your Majesty]! While its is indeed a testament to your visionary leadership that we are industrialising at an astonishing pace, the condition of the working classes truly is appalling. We really need to do something about this lest the poor should turn to Marxism...

options

1) OK. We can head off socialism by giving them some bread and circuses (70% chance of one reform category increasing by one step. 20% chance of two reform categories increasing by one step. 10% chance of three reform categories increasing by one step. All reforms will be irrevocable for 10 years, but effects on militancy are doubled)
2. Make a half hearted gesture. (Lose £1000. Support for communist or socialist party increases by 10%)
3. Let them eat cake (RR in provinces with factories doubles for 5 years)
 

The_Shepherd

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one for a recently reformed-economy democracy could be;
My [Prime Minister], [conservatives/liberals/Parliament] has not reacted well to our economic reforms!
1) force it through! [+1 militancy for Conservatives/liberals/both, economic policy set to "[lassie fair/free market/ state capitalism/etc.]]
2) make a compromise with the [ruling party]. [50% chance + 1 militancy for [opposition], -1 militancy for [ruling]. economic policy set to "[ruling party's choice as per party info]"
3) back down. [all parties -1 militancy, -10 prestige, economic policy set to "[current]"]
 

RedRalphWiggum

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one for a recently reformed-economy democracy could be;
My [Prime Minister], [conservatives/liberals/Parliament] has not reacted well to our economic reforms!
1) force it through! [+1 militancy for Conservatives/liberals/both, economic policy set to "[lassie fair/free market/ state capitalism/etc.]]
2) make a compromise with the [ruling party]. [50% chance + 1 militancy for [opposition], -1 militancy for [ruling]. economic policy set to "[ruling party's choice as per party info]"
3) back down. [all parties -1 militancy, -10 prestige, economic policy set to "[current]"]

I like it. Exactly the sort of thing that could add real flavour to the game, and make your decisions have unforeseen consequences and realistic effects.
 

The_Shepherd

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Or for cases like Russia;
My [Tsar], [The Cossacks] are fermenting revolt! They say they are oppressed and are demanding their own state!
1) They will pay for that! [Cossacks gain +3 militancy, +10 prestige]
2) Grant them a few rights. [-100 Pndsstrlg($), Cossacks -2 militancy]
3) Give them a state, but keep them close. [-35 Prestige, Create "Cossack Union", Cossack Union puppeted]
could be triggered by social minority reforms, or by the "liberal revolution" event which I can only assume they will add, or by the use of too many minority divisions.
 
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The_Shepherd

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Or for advanced conservative countries;
[your Majesty], our technological advancements have stirred up support for Luddites among the populace!
1) placate them [Luddites, -1 mil, -1 con, +10% popularity for Luddites, -15 prestiege, lose tech "[random]"]
2) Nonsense! [Luddites +1 mil, +15% popularity for Luddites]
3) Repress the disruptors! [Luddites +5% Popularity, +3 Mil]
 
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The_Shepherd

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And for Post-war nations, there is a chance for this;
My [Kaiser], The Officers are discontented by the loss of the war!
1) Damnation! [Officer +2 Mil, +1 Con]
or this could happen;
My [Kaiser], The wars sad turn of events has united our people for revenge!
1) Got Mitt Uns! ["[ruling party]" +15% popularity, [all ideologies] -2 mil, -1 con]
 

RedRalphWiggum

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How about this event, for if you lose or draw a long, destructive war. A big one.

My [Kaiser], this will not stand. The citizens of our [Empire], myself included, cannot accept the fact that you accepted a shameful peace when our armies were still capable of prosecuting the war. The time has come for you to [abdicate].

1. Never!!! (MIL for all POPs except [aristocrats] doubles. 30% chance of each soldier POP becoming [Republican] rebel. Plurality -10. Rule by decree enacted. Will gain CB on alliance leader from last war in 5 years. +40 prestige)
2. Yes, it is time. Prepare the train. (Govt form changes to [Republic]. MIL for all POP except [aristocrats] halves. Lose all cores on alliance leader from last war. -20 prestige).


This event would mean you were answerable internally for your peace treaty decisions. It might make you fight on where you wouldn't otherwise, and also might deter you from starting wars in the first place. thoughts?
 

The_Shepherd

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a good Idea, but you need to have a compromise option where you establish a constitutional monarchy, or where the people find a successor for you and make you abdicate
 
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The_Shepherd

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If you advance into enemy territory with heavy industry, you might get this;
My [Kaiser], we have taken several key [French] factories, and would like to know what to do with them.
1) Loot them for money![25% chance of +100 Pndsstrlg($), 12% chance of +200 pndsstrlg($)]
2) Loot them for blueprints![-100 pndsstrlg($), 25% chance gain tech "[random]"]
3) Return them to operational status.[-400 pndsstrlg($), repairs factories in the province]
 
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unmerged(144548)

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mini events

Love the ideas. Mini events with options should be a focus of these type of games, otherwise you're following a predictable path thats been done . More the merrier. Make the game unpredictable as hell and have a better game. :)
 

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...It might also be cool if the event chain could (rarely) end up with a war. Just reading some articles about wars
and it seems many of them were started without a good reason. Of course, for the event chain to lead into a war,
the respond from the other nation would need to be very aggressive.
EDIT: Not sure though if this was the case in 19th century. Haven't read much about this time period yet.

Indeed, this was one of the reason that WWI was fought; the Germans were attempting to expand their navy, and Great Britain felt threatened.
 

unmerged(144548)

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Tech Events

Besides political and social events I'd like to see some tech and natural events
for instance; Sire: mr.gatling has just patented a new type of revolving cannon- appropiate military boost, minus some monies for productio etc. OR
Flu outbreak= loss of population 1 % equals shortage in work force and thus increas leverage for working class.
 

Bezborg

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Love the ideas. Mini events with options should be a focus of these type of games, otherwise you're following a predictable path thats been done . More the merrier. Make the game unpredictable as hell and have a better game. :)

An event popping rebel units consisting of nazis riding dinosaurs comes to mind but nah... Sorry for the offtopic, keep up the good work ;)
 

RedRalphWiggum

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Besides political and social events I'd like to see some tech and natural events
for instance; Sire: mr.gatling has just patented a new type of revolving cannon- appropiate military boost, minus some monies for productio etc. OR
Flu outbreak= loss of population 1 % equals shortage in work force and thus increas leverage for working class.

I'd be all for those events too, but these ones that I'm suggesting are different in that they are caused by your play but are still not predictble. If you follow certain gameplay style, you know these events might occur, and thus you have to plan accordingly. the ones I'm suggesting would only occur in specific circumstances, and even then there would be a chance, but it wouldnt always happen. Increased gameplay, increased realism, simple enough mechanics = a better game, IMHO.