I had an idea about a new type of events, ones which can happen any nation but are related to your actions. This would give a depth to the game that generic events can't, and would add to immersion. I'll give a few examples of the type of thing I mean, and maybe others can chime and with suggestions, or King can just post 'No'.
For any nation you havee a border with and have negative relations, there is a chance of a 'border incident' event. The lower the relations, the more chance of it firing. You get an event box saying something along the lines of
'[El Presidente]! Those [American] dogs are trying to provoke us! There was an incident today on the border at [Baja California] where some of our troops were killed... this cannot stand. We must retaliate.
Options
1. Back down, shameful as it is (lose 30 pretige)
2. Respond in kind (US gets same event, with similar chances of these responses)
3. WAR! (War declared, with no badboy for DOW)
This would mean you couldn't just sit comfortably beside a nation with whom you had appalling relations, free from worry, you would either have to decide to make a serious effort to improve relations, or else prepare the nation for war.
For any nation you havee a border with and have negative relations, there is a chance of a 'border incident' event. The lower the relations, the more chance of it firing. You get an event box saying something along the lines of
'[El Presidente]! Those [American] dogs are trying to provoke us! There was an incident today on the border at [Baja California] where some of our troops were killed... this cannot stand. We must retaliate.
Options
1. Back down, shameful as it is (lose 30 pretige)
2. Respond in kind (US gets same event, with similar chances of these responses)
3. WAR! (War declared, with no badboy for DOW)
This would mean you couldn't just sit comfortably beside a nation with whom you had appalling relations, free from worry, you would either have to decide to make a serious effort to improve relations, or else prepare the nation for war.