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unmerged(7402)

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Jan 22, 2002
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Unlike many on this board, I am not over fond of the events in the game. I really hate the idea of having a well run prosperious country turned to crap about ever 4 years due to the events. I think they bring nothing to the game except frustration.

But I could live with them (unless im playing china). I have noticed that I am constantly putting great amounts into stability due to the events lowering my stability way to damn often. however the last time i tried to play china I noticed that japan was doing great turing manchuko and korea into vassels.

I kept an eye on them and never did i see the stability drop to -3 which is where china seems to be damn near all the time. Also, when I played japan I watched china--- they did not have any of the events happento them while computer controlled.

So what it looks like to me is that the AI besides having ships that do not atrit also does not have to deal with events. How else can little france with 5 provences have higher tech than me when i am playing england and putting shit loads into stability all the time, they don't have to they can spend on their tech to their hearts content.

Also some of the events are just stupid. For instance, in some you are given an option that will give you + 1 stability...... well DUUUUU :confused: not if it changes your religion.... what you actually get is a -5 stability.

So what I discovered is that you can copy any countries major events file and then with the original delete all of the events and then you only have to deal wiht the game wide events and the flavor stuff. In my opinion a much much more satisfying game. A game in which you are finally on an even footing with the computer players. :D

I would have liked it better had the events been enabled for the computer as well, but it sure doesn't look like it!!! :eek:
 

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All events, including randoms, are enabled for the AI and fire when they're supposed to. China is supposed to be at low-ish stab anyway, and I don't know why their stab didn't go down, but maybe the event hadn't triggered yet. And WRT England/France, smaller European countries always advance through the techs quicker than the large ones.
 

Jester

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I could not imagine playing this game without the historical events, unless I was playing the Independent Europe Scenario. I play this game to interact with history to some degree, and dealing with bad events is part of the history of the countries.

DO all countries now get random events, even if they are not defined as Major = yes now?

Late,
Jester
 

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Yes, all countries get random events. You really notice it in EEP, when the Timurids are supposed to have a RR of I think 5 or 6, and are at 15-20 cos they got hit by an event adding RR. Poor bastards, as if they weren't in enough trouble.
 

unmerged(7402)

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Jan 22, 2002
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events

Ok, am I to believe that the Major_nip, or the major_chi events are enacted for these countries when they are not being played by the a human? If this is the case, I must be doing something wrong. The last time I played japan and watched china, they were kicking butt all over the place? Also do the flavor events happen to non player countries as well? If so, how the heck does the computer always out tech me until the end game.

I have never really heard a rationel behind tech either. For instance, I am playing england and got very lucky in the early part of the grand campaign. I took almost all of france and her alies before the end of the 1400s. France is 2 provences now and has been for a hundred or more years, they have il defrance and one other. As england, I have inveted heavily in trade and infrastructre and am by far the leader here.

What gets me is that little france with 2 provences has until now (1716) kicked the crap out of me in both military tecs even though they do not have access to an ocean. As england I controll france, part of spain, a couple polish provences, all of north america except for 1 spanish province, all of centeral america, all of the southern tip of south america and parts of africa. I My cash inflows are huge, but until recently, itty bitty france with what 1/100 of my population has beaten me hands down on military tech.

Ok, I undertand the neighbor thing but really think they made the tech increases for large countries way way too much. give me 2 or 3 times a small country for balance, but 20 times or more, that is a bit much.

Revolts are another thing i take great issue with. ok, i take a provence in a war. The citizens don't like their new master, I can understand that, but where do they get the manpower to revolt every freeking month???? and where do the civies get the damn cannons????

i like the game it is one of the few i play but, man are there some issues with this sucker. Again, all in all, I HATE EVENTS.
 

Peter Ebbesen

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Jester said:
DO all countries now get random events, even if they are not defined as Major = yes now?
Yes. As of 1.06, all nations get random events. This is trivial to check (e.g. use a randomeventsfile with 20 events without prerequisites, all granting manufactories - that is how I found out that it was not working in 1.05 in the first place. :)]

johnar said:
Ok, am I to believe that the Major_nip, or the major_chi events are enacted for these countries when they are not being played by the a human?
Yes.

If this is the case, I must be doing something wrong. The last time I played japan and watched china, they were kicking butt all over the place?
Probably. China is trivial to play, even for the AI, until the seventeenth century. You need to work really hard to have problems as China in the fifteenth and sixteenth centuries. Excessive conquest, choosing "outwards expansion", and a lacking understanding of stability management might do it, though.

Also do the flavor events happen to non player countries as well?
Yes.

If so, how the heck does the computer always out tech me until the end game.
One possibility is that you do not fully understand the tech system - e.g. you have expressed surprise that a two province minor can surpass you in tech, but as techcosts are proportionate to your countrysize, this should come as no surprise when coupled with the neighbour bonus and monarch contribution to research - and that you spend way too much on investing in stability.

Generally speaking, if you feel you are investing in stability all the time, it is probably not because you get hit "too often" by stability lowering random events, EVERYBODY gets those, it is probably because your stability recovery time [months at full stability investment to recover 1 stability point] is too long because your income lags behind your expansion, inflation, and badboy.

Try to aim for a 4-8 month stability recovery time for an easy ride at +3 stability through most of the game.

If your stability recovery time is several years, it is a near certain sign that your inflation and badboy are high or your income low compared to your countrysize. In such an unstable country it is often more appropriate in the short term to deal with the causes of your woe (inflation, badboy, income, dp-sliders) rather than the effect (stability); In other words, work on reducing the stability recovery time rather than investing all your income in stability.

Of course, if you insist on investing in stability in an unstable nation rather than addressing the causes, then you will fall behind technologically, and you will stay there, and you will have nobody to blame but yourself.... So don't do that. :D
 

unmerged(7402)

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inflation

I have very low inflation, I think good income of about 8k or 10 k a year. I have probably 75 govorners and another 40 provences completely improved, other than maximum walls and probably 30 or 40 manufactories of all types and 3 ship yards and 7 conscription centers. it was taking me somethign like 18 to 20 months spending 50% of my money on stability to move up one pt. I think the stability cost ws something like 9 or 10k per point.

I still don't like the tech. Think of it this way, my country controll alls of france, england 3/5 of ireland, poland 1/5 of spain, all of north america, most of south america, all with full flegged colonies. a few provences in africa and all of austrailia.

My country has 100+ times the manpower as france, an economy that gives me 3000+ pts if I surrender, 6 times bigger than the next biggest economy, but little france with 2 provences, until about 1750 when I had maxed out infra and trade still had much hihger levels in the combat techs and was only 2 or 3 steps behind me in infra and trade. If we translate this into the real world, haiti would be light years ahead of the U.S.

I guess the bitch is that the proportions are in no way logical, because my country is 200x bigger than a 1 provence country, doesn't mean that I have to invest 200 times as much to research something. Economies of scale would suggest that a bigger country can devote more to a project than a smaller country and have more demand for inventions or services that come out of th eresearch.

Something else that I am not happy with is the revolts. Ok, I can see a provence revolting especially if it was conqured or something. But, I can't see how a provence can raise a 20k man revolutionary army every month only to have it butchered by my crack troops. You would think that after a revolution or two, the entire young male population of the provence would be decimated. Also, the rebels are not limited by a manpower limit.

Anyway, once again, I have had it with what i preceve to be "features" that make the game less than enjoyable for me. I have once again uninstalled and can't see ever reinstalling the game. I love the idea of the game but really think the execution was lacking.
 

Kaigon

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johnar said:
I guess the bitch is that the proportions are in no way logical, because my country is 200x bigger than a 1 provence country, doesn't mean that I have to invest 200 times as much to research something. Economies of scale would suggest that a bigger country can devote more to a project than a smaller country and have more demand for inventions or services that come out of th eresearch.
Techlevel is not how much you've researched, how much is invented or how much you know. The techlevel is how much you implemented the new ideas into the army/navy/etc. You have a great army, you know what gunpowder is, now just spend some time and teach your men how to fight with it.

johnar said:
Something else that I am not happy with is the revolts. Ok, I can see a provence revolting especially if it was conqured or something. But, I can't see how a provence can raise a 20k man revolutionary army every month only to have it butchered by my crack troops. You would think that after a revolution or two, the entire young male population of the provence would be decimated. Also, the rebels are not limited by a manpower limit.
Are you playing plain 1.07 or with betas? You'll probably have it easier with the betas...
 

Peter Ebbesen

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johnar said:
I guess the bitch is that the proportions are in no way logical, because my country is 200x bigger than a 1 provence country, doesn't mean that I have to invest 200 times as much to research something. Economies of scale would suggest that a bigger country can devote more to a project than a smaller country and have more demand for inventions or services that come out of th eresearch.
Correct. It does not mean 200x. It means approximately 7x, and it is not the cost to research alone, but to research, implement, and set up supporting infrastructure.

Anyway, once again, I have had it with what i preceve to be "features" that make the game less than enjoyable for me. I have once again uninstalled and can't see ever reinstalling the game. I love the idea of the game but really think the execution was lacking.
Ah, you were not truly seeking answers, but venting. Well, that happens, and if it makes you feel better, then so be it.