You realise that the thing that already causes an Ottoman, Russia alliance is mutual rivals right?
Which is why the game needs an additional malus to discourage it.
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You realise that the thing that already causes an Ottoman, Russia alliance is mutual rivals right?
Why would you want to prevent the AI from protecting itself by allying the enemy of its enemy it makes no sense. Put simply if all of Poland, Ottoman and Muscovy were controlled by humans would you also want to prevent them from making strategic alliances too?Which is why the game needs an additional malus to discourage it.
Why would you want to prevent the AI from protecting itself by allying the enemy of its enemy it makes no sense. Put simply if all of Poland, Ottoman and Muscovy were controlled by humans would you also want to prevent them from making strategic alliances too?
If you want to implement what historically happened, then prohibit Castile/Aragon/Spain, to colonize/conquer anything between Brazil and Phillipines. Castile was forbidden to take any posession in Africa (south of the Canary Islands), Arabia, India, Indonesia, China, and Australia. That's the historical Treaty of Tordesillas, that complemented the already signed Treaty of Alcaçovas.
Also, if Castile/Spain has gold provinces on the new world, it should get a disaster that puts it's inflation over the top to cripple them to the knees.
Railroading is non-sensical in a sandbox game, imo.
Those kind of modifiers are absolute bs. Nations that spent the centuries before 1444 in constant wars are given historical friend modifiers. Nations that never engaged in war before 1444 are given historical rival modifier.However its important to note historical rival modifier exists between several European countries (namely Austria-France), that makes it impossible to secure an Alliance...AND CANNOT EVER BE REMOVED!
You don't want railroading, but want an outcome that resembles real history. You're confliting with yourself.Because in this case the enemy of its enemy is another enemy. The PLC existed in the real world, defeated both Russia and the Ottomans at various times, yet the two were not able to overcome their enmity to ally.
AI Ottomans and Russians should only ally rarely, when the PLC (or other power) has kicked the **** out of them both. Whereas now they ally themselves more often than not.
I don't want historical railroading, but I do want realistic outcomes and history is a good gauge of what is realistic. Currently under historical conditions, Russia and the Turks end up forming an alliance and eating the PLC, almost never rivalling each other and duking it out as they did historically. This is because the game doesn't account for (or undervalues) the factors that made them rivals in the RW. The fact that they have a mutual enemy ends up trumping everything else.
So? Ain't railroading events forcing an outcome that the game mechanics wouldn't allow? Just make an event that fires in the 18th century that puts spain's inflation at 20% and a +200% to drop the inflation cost. Or players only want railroading for op events?Well, the primary difference between what happened to Spain and what happens in this game is that the game forces money to go to infrastructure, troops or ships, the game does not allow corruption on the scale that actually happened. Spain would have been totally fine if constrained by EU4 game mechanics.
So? Ain't railroading events forcing an outcome that the game mechanics wouldn't allow? Just make an event that fires in the 18th century that puts spain's inflation at 20% and a +200% to drop the inflation cost. Or players only want railroading for op events?
You don't want railroading, but want an outcome that resembles real history. You're confliting with yourself.
That's not what I said at all. The game doesn't have to have a historical outcome, but history should inform what happens in the game. If a country that did well in history collapses in every game, if an OPM always ends up becoming a regional powerhouse, if historical enemies always end up becoming best buddies, then something is wrong - the game is missing a factor that influenced real world history. Certain countries should generally succeed, others fail etc, because the same factors that made them succeed or fail in the real world should be present in the game.
Yes. What's wrong, imo, is your perception that the game must emulate during 400 years what happened in history. The game, is only about an historical setup, with some abstracted mechanics, that once you hit the unpause button, has absolutelly no intention of replicating history. Nor, should it. The AI should decide based on the game's world, not the historical world. Puting an arbitrary boundary of what the AI can or can't based on history books, will only make the game absolutelly predictable, with a higher chance of the world in 1821 being mostly equal between different games. No, thank you.That's not what I said at all. The game doesn't have to have a historical outcome, but history should inform what happens in the game. If a country that did well in history collapses in every game, if an OPM always ends up becoming a regional powerhouse, if historical enemies always end up becoming best buddies, then something is wrong - the game is missing a factor that influenced real world history. Certain countries should generally succeed, others fail etc, because the same factors that made them succeed or fail in the real world should be present in the game.
One word:
QING
I'm talking about Spain because is usually where players complain that there should be more railroading.I don't think any of us are asking for railroading, the thread is about events that DID happen that rarely happen in the game, there is no value judgement in that title one way or the other, it's a fact based discussion. Myself, I am quite happy with where Castile is, but I have been since release, and Byz, well, let's not discuss that. So, ya, I simply noted that when Spain does get the Inheritance, in AI hands no less, it rarely suffers the Dutch revolts that caused Spain to lose that territory in real life.
Your point was also accurate, Spain in game does not suffer from the over inflation caused by massive corruption, but then no country does, it shouldn't be limited to Spain if you introduce a new mechanic, present mechanics do not allow for the disastrous policy that destroyed Spain.
Well, there is an event alreadyIf Portugal's monarch dies without an heir,
Which is why the game needs an additional malus to discourage it.
We are lacking events that lead up to this point, IE war with Oirat, naval battles with Portugal and Dutch, Spanish silver problems, Imjin war, etc. Ming should be required to contest European presence in SEA.
Manchu needs to be able to secure a PU over Mongolia, and integrate when forming Qing.
Yes. What's wrong, imo, is your perception that the game must emulate during 400 years what happened in history. The game, is only about an historical setup, with some abstracted mechanics, that once you hit the unpause button, has absolutelly no intention of replicating history. Nor, should it. The AI should decide based on the game's world, not the historical world. Puting an arbitrary boundary of what the AI can or can't based on history books, will only make the game absolutelly predictable, with a higher chance of the world in 1821 being mostly equal between different games. No, thank you.
As for the successfull and failing nations, you already have that in the game.
There are some reasons why in-game (specially in mid to late game) "history" takes different paths. The AI will not make stupid and dumb decisions that historical leaders took. The AI will evaluate analistically the situation, instead of going mental because of prejudices, personal prides, and personal animosities, that historical leaders based to take decisions. You can't code the (ir)racional thinking of historical leaders in the game's AI, because if you do, then you'll get a even more stupid and predicable AI.I don't want the game to emulate 400 years of history. I have not said that anywhere. A game started in 1444 should not have anything close to real world 1821 borders at the end. But the game, for all that it takes liberties, should be realistic - factors that were impacted real world history should be factors in the game too. There's a reason why the real world Russians and Turks didn't ally to crush the Poles, but those reasons are not sufficiently reflected in the game to stop it from happening. As the game seems incapable of reflecting the real world reasons the two didn't work together, then an event should be included to fix that. But that does not mean that Russia or the Turks can't end up conquering Poland by 1600, or that Poland can't become the HRE, or that the Ottomans can't collapse into warring mini-states etc. But if you see the same ahistorical outcome again and again, something is wrong.