Events I have not seen in awhile...

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Halapo

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I forget how or what caused it and it was over 2 years ago I it happened.

I dont recall my species or government traits, but I had played a few games, it was my first 'serious-going-to-beat-the-game' try, so I think i did some basic min/maxing on my own knowledge, and made them with Endgame in mind, also knowing what techs would let me smooth out the hard edges and weaknesses before that...

I think some event messed up the habitability of one of my colonies. It might have been a failed terraforming equipment or something. Anyway, a good 80% habitability became 40-50%. It was very early in the game, so I didn't have much I could do about it, so I largely just left it, aside from adding some extra buildings that would deal with upcoming discontent that would happen.

This lead to the people of that planet turning to cybernetics, again I didn't have the tech for this, they just did it on their own to survive. Now I had a cyber sub-species, they also created a faction. This lead to my 'natural' species and my cyber species having some friction. I don't recall having or taking any 'anti-xeno' stuff ( and they were not really xenos, so not sure that would have mattered ), but it ended up being a very big deal. I felt the Cybers were about to start a civil war or just succeed. I recall dropping a bunch of extra armies on the planet to manage discontent and adding every building I could think would have some effect on suppressing them.

I have only had events likes this happen once. I have never again seen pops gene-modifying themselves or giving them selves cyber-implants. I have never had sectors giving me warning that sound like they are about the leave my empire, I have gotten rebellion warnings, but these sounded different.

Anybody else had something like this, civil wars, racial purity issues?
 

Flyinghotpocket

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YES dude i had this exact sequence of events literally 7 days ago. it was cause for me by colonizing a 30% habitable world and the modifications and tensions were a result of them trying to survive on the planet.
 

Halapo

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YES dude i had this exact sequence of events literally 7 days ago. it was cause for me by colonizing a 30% habitable world and the modifications and tensions were a result of them trying to survive on the planet.

Cool. Glad to know its still in there, thought the sector changes might have ruined the chance of it happening.

I am pretty sure I have done poor planet colonies since then, but never sen that event again. So wired how some events happen like every game and others you see once and then never again.
 

DukeLeto42

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What you refer to is a specific event chain triggered by having the first gene-modding tech and a system with low enough habitability. The new pops shift their environmental preference to the new planet type, as well as shuffling to a new set of secondary traits; I am not certain if the event requirements are a certain low habitability threshold or just modified by the lack of habitability.

The rebellion warnings reflect low stability on your worlds, probably from lots of unhappy pops. There are no specific events I'm aware of for tensions between pops of different species outside this event chain.
 

Dinkelman

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I remember getting an event like that too. It was a planet population that modified themselves to handle the different climate. Stellaris on release had sectors with independence factions, and some events about it. Sure some still exists, but I miss that stuff. Maybe I was just bad at it but it felt like ethics divergence really mattered and would make large empires harder to keep together. I also noticed info about wars of succession that could happen if the ruler died without an heir. Unfortunately I never experienced it, perhaps because heirs spawn almost immediately and will never die before the ruler. I still would like these kind of internal politics and power struggles for the game, and I'm a bit sad some of it is lost.
 

Strangedane

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It's selfmodified species from low hab planets triggered by engineered evolution.

And there are absolutely events associated with it, that reduces stability, gives opposing ethic attraction and even terrorbombings that can damage buildings and kill pops, all covered in the fluff of racial tensions.

Strangely enough, if you apply the selfmodified base on all your pops (for tomb world habitability for example) the events will keep coming talking about a racial divide that no longer exists.
 

Halapo

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It's selfmodified species from low hab planets triggered by engineered evolution.

And there are absolutely events associated with it, that reduces stability, gives opposing ethic attraction and even terrorbombings that can damage buildings and kill pops, all covered in the fluff of racial tensions.

Strangely enough, if you apply the selfmodified base on all your pops (for tomb world habitability for example) the events will keep coming talking about a racial divide that no longer exists.

I guess I have been to smart/good/careful about colonies and haven't been forced to take some poor ones.
 

Halapo

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It's selfmodified species from low hab planets triggered by engineered evolution.

And there are absolutely events associated with it, that reduces stability, gives opposing ethic attraction and even terrorbombings that can damage buildings and kill pops, all covered in the fluff of racial tensions.

Strangely enough, if you apply the selfmodified base on all your pops (for tomb world habitability for example) the events will keep coming talking about a racial divide that no longer exists.

I forget how that event it ended, I don't think it was too bad, I am pretty sure it was the first game I ever beat the Unbidden.
 

Kami-sama

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You are referring to the A New Species event. I wrote the details about what triggers it and what does it change on the wiki long ago here, so far they haven't changed the event.

The followup rising tensions event don't happen if all pops are pacifist or xenophile. But this is a remnant of the old pop ethics system, now it's almost impossible not to have at least one pop without these ethics on the planet eventually.

The event chain ends in a pretty anticlimatic way, you just stop getting tension events without any resolution.
 

DukeLeto42

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I remember getting an event like that too. It was a planet population that modified themselves to handle the different climate. Stellaris on release had sectors with independence factions, and some events about it. Sure some still exists, but I miss that stuff. Maybe I was just bad at it but it felt like ethics divergence really mattered and would make large empires harder to keep together. I also noticed info about wars of succession that could happen if the ruler died without an heir. Unfortunately I never experienced it, perhaps because heirs spawn almost immediately and will never die before the ruler. I still would like these kind of internal politics and power struggles for the game, and I'm a bit sad some of it is lost.

Sectors no longer have unified independence factions, but ethics divergence is still massively important. Ignoring it results in angry factions that will ruin stability on your worlds and a loss of the very precious resource of influence. The old system was a good way of translating unhappiness into revolts, but was severely lacking at modeling pops getting angry (and the day-to-day consequences of that anger) in the first place. I would certainly like to see stability problems and associated revolts translate into sector-wide events instead of individual planet revolts, and now that sectors are no longer blobs you have absolute control over, it is likely we will see the re-implementation of some sort of broader revolt system.

Wars of succession have, to my knowledge, never been documented. As far as I am aware, that bit of text had nothing associated with it.