I forget how or what caused it and it was over 2 years ago I it happened.
I dont recall my species or government traits, but I had played a few games, it was my first 'serious-going-to-beat-the-game' try, so I think i did some basic min/maxing on my own knowledge, and made them with Endgame in mind, also knowing what techs would let me smooth out the hard edges and weaknesses before that...
I think some event messed up the habitability of one of my colonies. It might have been a failed terraforming equipment or something. Anyway, a good 80% habitability became 40-50%. It was very early in the game, so I didn't have much I could do about it, so I largely just left it, aside from adding some extra buildings that would deal with upcoming discontent that would happen.
This lead to the people of that planet turning to cybernetics, again I didn't have the tech for this, they just did it on their own to survive. Now I had a cyber sub-species, they also created a faction. This lead to my 'natural' species and my cyber species having some friction. I don't recall having or taking any 'anti-xeno' stuff ( and they were not really xenos, so not sure that would have mattered ), but it ended up being a very big deal. I felt the Cybers were about to start a civil war or just succeed. I recall dropping a bunch of extra armies on the planet to manage discontent and adding every building I could think would have some effect on suppressing them.
I have only had events likes this happen once. I have never again seen pops gene-modifying themselves or giving them selves cyber-implants. I have never had sectors giving me warning that sound like they are about the leave my empire, I have gotten rebellion warnings, but these sounded different.
Anybody else had something like this, civil wars, racial purity issues?
I dont recall my species or government traits, but I had played a few games, it was my first 'serious-going-to-beat-the-game' try, so I think i did some basic min/maxing on my own knowledge, and made them with Endgame in mind, also knowing what techs would let me smooth out the hard edges and weaknesses before that...
I think some event messed up the habitability of one of my colonies. It might have been a failed terraforming equipment or something. Anyway, a good 80% habitability became 40-50%. It was very early in the game, so I didn't have much I could do about it, so I largely just left it, aside from adding some extra buildings that would deal with upcoming discontent that would happen.
This lead to the people of that planet turning to cybernetics, again I didn't have the tech for this, they just did it on their own to survive. Now I had a cyber sub-species, they also created a faction. This lead to my 'natural' species and my cyber species having some friction. I don't recall having or taking any 'anti-xeno' stuff ( and they were not really xenos, so not sure that would have mattered ), but it ended up being a very big deal. I felt the Cybers were about to start a civil war or just succeed. I recall dropping a bunch of extra armies on the planet to manage discontent and adding every building I could think would have some effect on suppressing them.
I have only had events likes this happen once. I have never again seen pops gene-modifying themselves or giving them selves cyber-implants. I have never had sectors giving me warning that sound like they are about the leave my empire, I have gotten rebellion warnings, but these sounded different.
Anybody else had something like this, civil wars, racial purity issues?