#############################################
# Jap puppet penalties
#############################################
event = {
id = 27551
random = no
country = CHI
persistent = no
trigger = {
ai = yes
ispuppet = JAP
}
name = "AI_EVENT"
style = 0
date = { day = 1 month = january year = 1941 }
offset = 7
deathdate = { day = 29 month = december year = 1948 }
action_a = {
command = { type = construct which = IC where = -4 value = -2 }
command = { type = construct which = IC where = -4 value = -2 }
command = { type = construct which = IC where = -4 value = -2 }
command = { type = construct which = IC where = -4 value = -2 }
command = { type = construct which = IC where = -4 value = -2 }
command = { type = construct which = IC where = -4 value = -2 }
command = { type = construct which = IC where = -4 value = -2 }
command = { type = construct which = IC where = -4 value = -2 }
command = { type = construct which = IC where = -4 value = -2 }
command = { type = construct which = IC where = -4 value = -2 }
command = { type = construct which = IC where = -4 value = -2 }
command = { type = construct which = IC where = -4 value = -2 }
command = { type = construct which = IC where = -4 value = -2 }
command = { type = construct which = IC where = -4 value = -2 }
command = { type = construct which = IC where = -4 value = -2 }
command = { type = dissent value = 10 }
command = { type = manpowerpool value = -500 }
}
}
Why does this event, esp. the IC reduction seem to have no effect? I fired it manually (when not playing CHI) after AI CHI became a JAP puppet, but from the screen there was still the same IC. Didn't load as CHI to test again though.....