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Dec 20, 2000
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Le côté inéductable de la chute des mandchous me dérangeant nettement, surtout si on considère l'option "Négociations", j'ai modifié l'event de révolte pour poser nettement plus de problèmes en termes de disponibilité de troupes, avec des désertions massives, et cela pour une durée de 15 ans...
En effet, la rebellion a débuté aux alentours de 1628 en raison de la famine, son chef rejoint celle-ci vers 1632, j'étends la durée des troubles de 1636 à 1645.

Puis, j'ai modifié les deux events de chute des Mings (la version avec Mandchus & la version sans Mandchus), pour qu'il ne s'active que si la capitale est prise (par n'importe quelle pays/troupes/rebelles).

La condition est testée tous les jours pendant dix ans.

****


#Famine!#

event = {
id = 66610009
random = No
country = CHI
Name = "EVENTNAME10009"
desc = "EVENTHIST10009"
Style = 2

date = { day = 1 month = january year = 1628 }
offset = 350
deathdate = { day = 1 month = january year = 1629 }

action_a ={#Try to alleviate the suffering#
Name = "ACTIONNAME10009A"
command = { type = treasury value = -1000 }
command = { type = population which = -1 value = -5000 }
command = { type = population which = -1 value = -5000 }
command = { type = population which = -1 value = -5000 }
command = { type = population which = -1 value = -5000 }
command = { type = population which = -1 value = -5000 }
command = { type = stability value = -1 }
command = { type = setflag which = crise66610009 }
}
action_b ={#We are helpless in the face of such a disaster#
Name = "ACTIONNAME10009B"
command = { type = population which = -1 value = -10000 }
command = { type = population which = -1 value = -10000 }
command = { type = population which = -1 value = -10000 }
command = { type = population which = -1 value = -10000 }
command = { type = population which = -1 value = -10000 }
command = { type = population which = -1 value = -10000 }
command = { type = population which = -1 value = -10000 }
command = { type = population which = -1 value = -10000 }
command = { type = population which = -1 value = -10000 }
command = { type = population which = -1 value = -10000 }
command = { type = stability value = -3 }
command = { type = revoltrisk which = 36 value = 5 }
}
}

#Li Zechang's Rebellion#

event = {
id = 10013
trigger = {
NOT = {
Flag = crise3704
Flag = crise10008
Flag = crise66610009
}
}
country = CHI
Name = "EVENTNAME10013"
desc = "EVENTHIST10013"
Style = 3

date = { day = 1 month = january year = 1636 }
offset = 30
deathdate = { day = 1 month = february year = 1646 }

action_a ={#Let us attempt to destroy the traitor!#
Name = "ACTIONNAME10013A"
command = { type = stability value = -5 }
command = { type = revoltrisk which = 120 value = 10 }
command = { type = revolt which = -1 }
command = { type = revolt which = -1 }
command = { type = revolt which = -1 }
command = { type = revolt which = -1 }
command = { type = revolt which = -1 }
command = { type = revolt which = -1 }
command = { type = revolt which = -1 }
command = { type = revolt which = -1 }
command = { type = desertion which = -1 value = 50000 }
command = { type = desertion which = -1 value = 50000 }
command = { type = desertion which = -1 value = 50000 }
command = { type = desertion which = -1 value = 50000 }
}
action_b ={#Let us negotiate with him#
Name = "ACTIONNAME10013B"
command = { type = treasury value = -1000 }
command = { type = stability value = -3 }
command = { type = revoltrisk which = 120 value = 5 }
command = { type = domestic which = centralization value = -2 }
command = { type = desertion which = -1 value = 50000 }
command = { type = desertion which = -1 value = 50000 }
}
}

#The Financial Crisis#

event = {
id = 10012
trigger = {
NOT = {
stability = -2
}
}
random = No
country = CHI
Name = "EVENTNAME10012"
desc = "EVENTHIST10012"
Style = 3

date = { day = 1 month = january year = 1640 }
offset = 150
deathdate = { day = 1 month = january year = 1641 }

action_a ={#Yes, let us raise new taxes#
Name = "ACTIONNAME10012A"
command = { type = treasury value = 1000 }
command = { type = stability value = -4 }
command = { type = revoltrisk which = 60 value = 10 }
command = { type = revolt which = -1 }
command = { type = revolt which = -1 }
command = { type = revolt which = -1 }
command = { type = revolt which = -1 }
command = { type = revolt which = -1 }
command = { type = revolt which = -1 }
command = { type = revolt which = -1 }
command = { type = revolt which = -1 }
command = { type = revolt which = -1 }
command = { type = revolt which = -1 }
}
action_b ={#No, our subjects are already angry enough!#
Name = "ACTIONNAME10012B"
command = { type = stability value = 1 }
command = { type = provincetax which = -1 value = -1 }
command = { type = provincetax which = -1 value = -1 }
command = { type = provincetax which = -1 value = -1 }
command = { type = provincetax which = -1 value = -1 }
command = { type = provincetax which = -1 value = -1 }
command = { type = provincetax which = -1 value = -1 }
command = { type = provincetax which = -1 value = -1 }
command = { type = provincetax which = -1 value = -1 }
command = { type = provincetax which = -1 value = -1 }
command = { type = provincetax which = -1 value = -1 }
command = { type = domestic which = centralization value = -1 }
}
}

#Emperor Chongzhen Commits Suicide#

event = {
id = 3913
trigger = {
NOT = {
exists = MCH
control = { province = -2 data = -1 }
}
}
random = No
country = CHI
Name = "EVENTNAME3913"
desc = "EVENTHIST3913"
Style = 3

date = { day = 1 month = january year = 1636 }
offset = 1
deathdate = { day = 1 month = january year = 1646 }

action_a = { #Woe is us!
Name = "ACTIONNAME3913A"
command = { type = revolt which = -2 }
command = { type = revolt which = -2 }
command = { type = revolt which = -2 }
command = { type = capital which = 654 }
command = { type = revoltrisk which = 240 value = 20 }
command = { type = desertion which = -1 value = 10000 }
command = { type = desertion which = -1 value = 10000 }
command = { type = desertion which = -1 value = 10000 }
command = { type = desertion which = -1 value = 10000 }
command = { type = independence which = MCH }
command = { type = sleepevent which = 10025 }
command = { type = sleepevent which = 10026 }
command = { type = sleepmonarch which = 07415 }
command = { type = sleepmonarch which = 07416 }
command = { type = sleepmonarch which = 07417 }
command = { type = sleepmonarch which = 07418 }
command = { type = sleepmonarch which = 07419 }
command = { type = sleepmonarch which = 07420 }
command = { type = wakemonarch which = 07421 }
command = { type = wakemonarch which = 07422 }
command = { type = wakemonarch which = 07422 }
command = { type = wakemonarch which = 07423 }
command = { type = wakemonarch which = 07424 }
command = { type = wakemonarch which = 07425 }
command = { type = wakemonarch which = 07426 }
command = { type = wakemonarch which = 07427 }
command = { type = wakemonarch which = 07428 }
command = { type = wakemonarch which = 07429 }
}
}

#The Fall of the Ming Dynasty#

event = {
id = 10014
trigger = {
exists = MCH
NOT = {
control = { province = -2 data = -1 }
}
}
random = No
country = CHI
Name = "EVENTNAME10014"
desc = "EVENTHIST10014"
Style = 3

date = { day = 1 month = january year = 1636 }
offset = 1
deathdate = { day = 1 month = january year = 1646 }

action_a = { #Continue to fight on in the south#
Name = "ACTIONNAME10014A"
command = { type = capital which = 654 }
command = { type = relation which = MCH value = -400 }
command = { type = stability value = -8 }
command = { type = secedeprovince which = MCH value = 635 }
command = { type = secedeprovince which = MCH value = 636 }
command = { type = secedeprovince which = MCH value = 637 }
command = { type = secedeprovince which = MCH value = 638 }
command = { type = secedeprovince which = MCH value = 639 }
command = { type = secedeprovince which = MCH value = 640 }
command = { type = secedeprovince which = MCH value = 643 }
command = { type = secedeprovince which = MCH value = 644 }
command = { type = secedeprovince which = MCH value = 645 }
command = { type = secedeprovince which = MCH value = 646 }
command = { type = secedeprovince which = MCH value = 647 }
command = { type = secedeprovince which = MCH value = 648 }
command = { type = secedeprovince which = MCH value = 649 }
command = { type = secedeprovince which = MCH value = 650 }
command = { type = secedeprovince which = MCH value = 651 }
command = { type = secedeprovince which = MCH value = 1560 }
command = { type = secedeprovince which = MCH value = 1561 }
command = { type = secedeprovince which = MCH value = 1562 }
command = { type = revoltrisk which = 340 value = 5 }
command = { type = treasury value = -1000 }
command = { type = desertion which = -1 value = 20000 }
command = { type = desertion which = -1 value = 20000 }
command = { type = desertion which = -1 value = 20000 }
command = { type = desertion which = -1 value = 20000 }
command = { type = sleepmonarch which = 07415 }
command = { type = sleepmonarch which = 07416 }
command = { type = sleepmonarch which = 07417 }
command = { type = sleepmonarch which = 07418 }
command = { type = sleepmonarch which = 07419 }
command = { type = sleepmonarch which = 07420 }
command = { type = wakemonarch which = 07421 }
command = { type = wakemonarch which = 07422 }
command = { type = wakemonarch which = 07422 }
command = { type = wakemonarch which = 07423 }
command = { type = wakemonarch which = 07424 }
command = { type = wakemonarch which = 07425 }
command = { type = wakemonarch which = 07426 }
command = { type = wakemonarch which = 07427 }
command = { type = wakemonarch which = 07428 }
command = { type = wakemonarch which = 07429 }
}
action_b = {#Throw our lot in with the Manchu and proclaim the Qing Dynasty#
Name = "ACTIONNAME10014B"
command = { type = trigger which = 10015 }
command = { type = stability value = -3 }
command = { type = revoltrisk which = 120 value = 5 }
command = { type = revolt which = -1 }
command = { type = revolt which = -1 }
command = { type = revolt which = -1 }
command = { type = revolt which = -1 }
command = { type = revolt which = -1 }
command = { type = revolt which = -1 }
command = { type = desertion which = -1 value = 10000 }
command = { type = desertion which = -1 value = 10000 }
command = { type = desertion which = -1 value = 10000 }
command = { type = desertion which = -1 value = 10000 }
command = { type = desertion which = -1 value = 10000 }
command = { type = infra value = -2000 }
command = { type = trade value = -2000 }
}
}
 
Last edited:

Pedro Cabral

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essaye juste cet event a EUII, si le jeu plante c'est que cette commande est inconnue ou... :confused:

si l'event passe alors c'ets le syntax qui a pas toute les possibilités
 

Sire Philippe

Anti-buonapartiste brumaire
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Originally posted by Alien
Le correcteur de syntaxe en ligne n'aime pas

control = { province = -2 data = -1 }

Pourquoi???

Ca doit être parce qu'il n'aime pas les deux variables dans la même ligne... désolé... :(

Il va falloir mettre le numéro de la province précis, plutôt que le -2...
 

Pedro Cabral

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peut etre que c'est juste le syntax qui accepte mal les deux variantes...

peut etre que EU est plus tolérant

:confused:
 
Dec 20, 2000
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Bon, je mets en ligne ma dernière version, où la famine de 1628 du Shaanking (avec 2a) est mieux ciblée...
Pas sur que les chiffres ou lesprovinces touchées soient les bonnes, mais j'ai centré la famine auttour de cette province.
C'est de là que la rebellion va partir...

L'un dans l'autre, j'enlève peut être le plaisir de la rébellion d'enfer à coup sur, mais j'aime bien le côté enchaînement d'évenènements...

***

#Famine!#

event = {
id = 66610009
random = No
country = CHI
Name = "EVENTNAME10009"
desc = "EVENTHIST10009"
Style = 2

date = { day = 1 month = january year = 1628 }
offset = 350
deathdate = { day = 1 month = january year = 1629 }

action_a ={#Try to alleviate the suffering#
Name = "ACTIONNAME10009A"
command = { type = treasury value = -1000 }
command = { type = population which = 1556 value = -5000 }
command = { type = population which = 1558 value = -5000 }
command = { type = population which = 1560 value = -5000 }
command = { type = population which = 1563 value = -10000 }
command = { type = population which = 1564 value = -5000 }
command = { type = stability value = -1 }
command = { type = setflag which = crise66610009 }
}
action_b ={#We are helpless in the face of such a disaster#
Name = "ACTIONNAME10009B"
command = { type = population which = 1556 value = -10000 }
command = { type = population which = 1558 value = -10000 }
command = { type = population which = 1560 value = -10000 }
command = { type = population which = 1563 value = -20000 }
command = { type = population which = 1564 value = -10000 }
command = { type = stability value = -3 }
command = { type = revoltrisk which = 36 value = 5 }
}
}

#Li Zechang's Rebellion#

event = {
id = 10013
trigger = {
NOT = {
Flag = crise3704
Flag = crise10008
Flag = crise66610009
}
}
country = CHI
Name = "EVENTNAME10013"
desc = "EVENTHIST10013"
Style = 3

date = { day = 1 month = january year = 1636 }
offset = 30
deathdate = { day = 1 month = february year = 1646 }

action_a ={#Let us attempt to destroy the traitor!#
Name = "ACTIONNAME10013A"
command = { type = stability value = -5 }
command = { type = revoltrisk which = 120 value = 10 }
command = { type = revolt which = 1556 }
command = { type = revolt which = 1558 }
command = { type = revolt which = 1560 }
command = { type = revolt which = 1563 }
command = { type = revolt which = 1564 }
command = { type = revolt which = -1 }
command = { type = revolt which = -1 }
command = { type = revolt which = -1 }
command = { type = desertion which = -1 value = 50000 }
command = { type = desertion which = -1 value = 50000 }
command = { type = desertion which = -1 value = 50000 }
command = { type = desertion which = -1 value = 50000 }
}
action_b ={#Let us negotiate with him#
Name = "ACTIONNAME10013B"
command = { type = treasury value = -1000 }
command = { type = stability value = -3 }
command = { type = revoltrisk which = 120 value = 5 }
command = { type = domestic which = centralization value = -2 }
command = { type = desertion which = -1 value = 50000 }
command = { type = desertion which = -1 value = 50000 }
}
}

#The Financial Crisis#

event = {
id = 10012
trigger = {
NOT = {
stability = -2
}
}
random = No
country = CHI
Name = "EVENTNAME10012"
desc = "EVENTHIST10012"
Style = 3

date = { day = 1 month = january year = 1640 }
offset = 150
deathdate = { day = 1 month = january year = 1641 }

action_a ={#Yes, let us raise new taxes#
Name = "ACTIONNAME10012A"
command = { type = treasury value = 1000 }
command = { type = stability value = -4 }
command = { type = revoltrisk which = 60 value = 10 }
command = { type = revolt which = -1 }
command = { type = revolt which = -1 }
command = { type = revolt which = -1 }
command = { type = revolt which = -1 }
command = { type = revolt which = -1 }
command = { type = revolt which = -1 }
command = { type = revolt which = -1 }
command = { type = revolt which = -1 }
command = { type = revolt which = -1 }
command = { type = revolt which = -1 }
}
action_b ={#No, our subjects are already angry enough!#
Name = "ACTIONNAME10012B"
command = { type = stability value = 1 }
command = { type = provincetax which = -1 value = -1 }
command = { type = provincetax which = -1 value = -1 }
command = { type = provincetax which = -1 value = -1 }
command = { type = provincetax which = -1 value = -1 }
command = { type = provincetax which = -1 value = -1 }
command = { type = provincetax which = -1 value = -1 }
command = { type = provincetax which = -1 value = -1 }
command = { type = provincetax which = -1 value = -1 }
command = { type = provincetax which = -1 value = -1 }
command = { type = provincetax which = -1 value = -1 }
command = { type = domestic which = centralization value = -1 }
}
}

#Emperor Chongzhen Commits Suicide#

event = {
id = 3913
trigger = {
NOT = {
exists = MCH
control = { province = -2 data = -1 }
}
}
random = No
country = CHI
Name = "EVENTNAME3913"
desc = "EVENTHIST3913"
Style = 3

date = { day = 1 month = january year = 1636 }
offset = 1
deathdate = { day = 1 month = january year = 1646 }

action_a = { #Woe is us!
Name = "ACTIONNAME3913A"
command = { type = revolt which = -2 }
command = { type = revolt which = -2 }
command = { type = revolt which = -2 }
command = { type = capital which = 654 }
command = { type = revoltrisk which = 240 value = 20 }
command = { type = desertion which = -1 value = 10000 }
command = { type = desertion which = -1 value = 10000 }
command = { type = desertion which = -1 value = 10000 }
command = { type = desertion which = -1 value = 10000 }
command = { type = independence which = MCH }
command = { type = sleepevent which = 10025 }
command = { type = sleepevent which = 10026 }
command = { type = sleepmonarch which = 07415 }
command = { type = sleepmonarch which = 07416 }
command = { type = sleepmonarch which = 07417 }
command = { type = sleepmonarch which = 07418 }
command = { type = sleepmonarch which = 07419 }
command = { type = sleepmonarch which = 07420 }
command = { type = wakemonarch which = 07421 }
command = { type = wakemonarch which = 07422 }
command = { type = wakemonarch which = 07422 }
command = { type = wakemonarch which = 07423 }
command = { type = wakemonarch which = 07424 }
command = { type = wakemonarch which = 07425 }
command = { type = wakemonarch which = 07426 }
command = { type = wakemonarch which = 07427 }
command = { type = wakemonarch which = 07428 }
command = { type = wakemonarch which = 07429 }
}
}

#The Fall of the Ming Dynasty#

event = {
id = 10014
trigger = {
exists = MCH
NOT = {
control = { province = -2 data = -1 }
}
}
random = No
country = CHI
Name = "EVENTNAME10014"
desc = "EVENTHIST10014"
Style = 3

date = { day = 1 month = january year = 1636 }
offset = 1
deathdate = { day = 1 month = january year = 1646 }

action_a = { #Continue to fight on in the south#
Name = "ACTIONNAME10014A"
command = { type = capital which = 654 }
command = { type = relation which = MCH value = -400 }
command = { type = stability value = -8 }
command = { type = secedeprovince which = MCH value = 635 }
command = { type = secedeprovince which = MCH value = 636 }
command = { type = secedeprovince which = MCH value = 637 }
command = { type = secedeprovince which = MCH value = 638 }
command = { type = secedeprovince which = MCH value = 639 }
command = { type = secedeprovince which = MCH value = 640 }
command = { type = secedeprovince which = MCH value = 643 }
command = { type = secedeprovince which = MCH value = 644 }
command = { type = secedeprovince which = MCH value = 645 }
command = { type = secedeprovince which = MCH value = 646 }
command = { type = secedeprovince which = MCH value = 647 }
command = { type = secedeprovince which = MCH value = 648 }
command = { type = secedeprovince which = MCH value = 649 }
command = { type = secedeprovince which = MCH value = 650 }
command = { type = secedeprovince which = MCH value = 651 }
command = { type = secedeprovince which = MCH value = 1560 }
command = { type = secedeprovince which = MCH value = 1561 }
command = { type = secedeprovince which = MCH value = 1562 }
command = { type = revoltrisk which = 340 value = 5 }
command = { type = treasury value = -1000 }
command = { type = desertion which = -1 value = 20000 }
command = { type = desertion which = -1 value = 20000 }
command = { type = desertion which = -1 value = 20000 }
command = { type = desertion which = -1 value = 20000 }
command = { type = sleepmonarch which = 07415 }
command = { type = sleepmonarch which = 07416 }
command = { type = sleepmonarch which = 07417 }
command = { type = sleepmonarch which = 07418 }
command = { type = sleepmonarch which = 07419 }
command = { type = sleepmonarch which = 07420 }
command = { type = wakemonarch which = 07421 }
command = { type = wakemonarch which = 07422 }
command = { type = wakemonarch which = 07422 }
command = { type = wakemonarch which = 07423 }
command = { type = wakemonarch which = 07424 }
command = { type = wakemonarch which = 07425 }
command = { type = wakemonarch which = 07426 }
command = { type = wakemonarch which = 07427 }
command = { type = wakemonarch which = 07428 }
command = { type = wakemonarch which = 07429 }
}
action_b = {#Throw our lot in with the Manchu and proclaim the Qing Dynasty#
Name = "ACTIONNAME10014B"
command = { type = trigger which = 10015 }
command = { type = stability value = -3 }
command = { type = revoltrisk which = 120 value = 5 }
command = { type = revolt which = -1 }
command = { type = revolt which = -1 }
command = { type = revolt which = -1 }
command = { type = revolt which = -1 }
command = { type = revolt which = -1 }
command = { type = revolt which = -1 }
command = { type = desertion which = -1 value = 10000 }
command = { type = desertion which = -1 value = 10000 }
command = { type = desertion which = -1 value = 10000 }
command = { type = desertion which = -1 value = 10000 }
command = { type = desertion which = -1 value = 10000 }
command = { type = infra value = -2000 }
command = { type = trade value = -2000 }
}
}
 
Dec 20, 2000
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A l'usage, la commande " control = { province = -2 data = -1 }" passe au chargement du script (Mac 1.07).

L'event "L'Empereur s'est fait capturé" fonctionne bien, mais malgré l'offset de "720" qui caractérise sa libération, j'ai par trois obtenu celle-ci dans les 15 jours...

J'avais cru qu'en mettant un 720, j'obtenais une moyenne vers 360 jours???
 

Pedro Cabral

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tu vois :)

c'est le syntax validator qui n'a pas cette possibilité
 

Sire Philippe

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Originally posted by Alien
A l'usage, la commande " control = { province = -2 data = -1 }" passe au chargement du script (Mac 1.07).

L'event "L'Empereur s'est fait capturé" fonctionne bien, mais malgré l'offset de "720" qui caractérise sa libération, j'ai par trois obtenu celle-ci dans les 15 jours...

J'avais cru qu'en mettant un 720, j'obtenais une moyenne vers 360 jours???

Tu parles, le offset c'est du flan, ça ne correspond à rien d'aléatoire. Ne calcule rien à partir d'eux, c'est un conseil. :)
 
Dec 20, 2000
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Très pratique ce syntax validator, je lui toucherais donc un mot à ce sujet.

Pour ce qui est d'offset, existe-t'il un moyen pour provoquer un évènement, si possible dans un délai donné à partir de X (c'est à dire qu'on ne connaît pas exactement X, sauf que cet évènement fait trigger à partir d'un certain moment...

A part ça, je suis quand mêm très tenté de décomposer les révoltes en plusieurs sous-éléments, chacun ayant un trigger différent.

Selon les critères, les révoltes auraient plus ou moins d'importances.

Parce que j'ai un dernier truc qui me dérange un poil: le rapport event aléatoire/event progammé.

Une des causes de révoltes chinoises vient des revendications de la noblesse.
Hors, je viens de me prendre trois events aléatoires "La Noblesse réclame ses anciens privilèges" que j'ai accepté dans le sens de la demande des nobles.
En cas, les events "programmés" ne devraient pas avoir le même impact, vu que j'ai accordé des privilèges à la noblesse???
 

Sire Philippe

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Originally posted by Alien
Une des causes de révoltes chinoises vient des revendications de la noblesse.
Hors, je viens de me prendre trois events aléatoires "La Noblesse réclame ses anciens privilèges" que j'ai accepté dans le sens de la demande des nobles.
En cas, les events "programmés" ne devraient pas avoir le même impact, vu que j'ai accordé des privilèges à la noblesse???

Dans ce cas là, tu fais plusieurs events, avec des conséquences différentes, en mettant en trigger le niveau que tu atteins dans le slider "aristocracy". :)
Plus il est bas, plus ça explose.