Ci-joint quelques propositions de modifications des events chinois pour corrections,suggestions & commentaires...
***
Au vu de la réputation des chinois du Sud d'ouverture sur le monde extérieur, le refléter dans l'event me paraitrait une bonne chose.
#The Move to Beijing#
event = {
id = 10000
trigger = {
owned = {
province = 649
data = -1
}
}
random = no
country = CHI
name = "EVENTNAME10000"
desc = "EVENTHIST10000"
style = 1
date = { day = 1 month = january year = 1420 }
offset = 300
deathdate = { day = 1 month = january year = 1421 }
action_a ={ # Yes, let us move to the Northern Capital!#
name = "ACTIONNAME10000A"
command = { type = capital which = 649 }
command = { type = fortress which = 649 value = 1 }
command = { type = population which = 649 value = 1000 }
command = { type = provincetax which = 649 value = 1 }
command = { type = treasury value = -300 }
command = { type = stability value = -1 }
command = { type = setflag which = beijing }
}
action_b ={ #No, we will remain in the Southern Capital#
name = "ACTIONNAME10000B"
command = { type = domestic which = centralization value = 1 }
command = { type = domestic which = innovative value = 1 }
command = { type = domestic which = mercantilism value = -1 }
command = { type = domestic which = land value = -1 }
command = { type = stability value = -2 }
}
}
Zhetong est visiblement un Empereur bien inconscient, mais de là à se faire capturer alors qu'il n'y pas de guerre...
Le but est de modifié l'event pour l'ensemble de son règne. Si il y a guerre pendant celui-ci, alors il y a gros risque de capture.
Bon, j'ai pas les dates sous la main, mais j'aimerais être sur de comprendre le principe de l'offset.
#The Emperor has been captured!#
event = {
id = 10001
trigger = {
atwar = yes
}
random = no
country = CHI
name = "EVENTNAME10001"
desc = "EVENTHIST10001"
style = 1
date = { day = dd month = mm year = yyyy-début du règne }
offset = 30
deathdate = { day = dd month = mm year = yyyy-fin du règne }
action_a ={#This is terrible news!#
name = "ACTIONNAME10001A"
command = {
type = stability value = -3 }
command = { type = revoltrisk which = 96 value = 3 }
}
}
Là, j'ai un problème... Est-ce suffisant de mettre un offset élevé pour être sur que cet event se produira avec de bonnes chances environ deux ans après que l'event précédent ait eu lieu???
#Zhengtong returns to the throne#
event = {
id = 10002
trigger = {
event = 10001
}
random = no
country = CHI
name = "EVENTNAME10002"
desc = "EVENTHIST10002"
style = 1
date = { day = dd month = mm year = yyyy-début du règne }
offset = 720
deathdate = { day = dd month = mm year = yyyy-fin du règne }
action_a ={ #Great!#
name = "ACTIONNAME10002A"
command = { type = stability value = 2 }
}
}
La réfection de la muraille de Chine me semble liée au fait que la Capitale est plus proche à la fois de la Muraille & des sources de dangers potentiels.
De plus, les réfections ont un effet plus important.
#Repairing the Great Wall#
event = {
id = 10003
trigger = {
flag = beijing
}
random = no
country = CHI
name = "EVENTNAME10003"
desc = "EVENTHIST10003"
style = 1
date = { day = 1 month = january year = 1450 }
offset = 10000
deathdate = { day = 1 month = january year = 1490 }
action_a ={#Yes, we need to repair the Great Wall#
name = "ACTIONNAME10003A"
command = { type = domestic which = offensive value = -2 }
command = { type = fortress which = 647 value = 1 }
command = { type = fortress which = 648 value = 1 }
command = { type = fortress which = 1560 value = 1 }
command = { type = fortress which = 1561 value = 1 }
command = { type = provincetax which = 647 value = 1 }
command = { type = provincetax which = 648 value = 1 }
command = { type = provincetax which = 1560 value = 1 }
command = { type = provincetax which = 1561 value = 1 }
command = { type = stability value = -1 }
command = { type = treasury value = -500 }
}
action_b ={#Let it continue to crumble#
name = "ACTIONNAME10003B"
command = { type = domestic which = offensive value = 1 }
command = { type = stability value = 1 }
command = { type = population which = 647 value = -1000 }
command = { type = population which = 648 value = -1000 }
command = { type = population which = 1560 value = -1000 }
command = { type = population which = 1561 value = -1000 }
}
}
#Further Repairs for the Great Wall#
event = {
id = 10034
trigger = {
flag = beijing
}
random = no
country = CHI
name = "EVENTNAME10034"
desc = "EVENTHIST10034"
style = 3
date = { day = 1 month = january year = 1500 }
offset = 10000
deathdate = { day = 1 month = january year = 1540 }
action_a ={#Yes, we need to repair the Great Wall#
name = "ACTIONNAME10034A"
command = { type = domestic which = offensive value = -2 }
command = { type = fortress which = 647 value = 1 }
command = { type = fortress which = 648 value = 1 }
command = { type = fortress which = 1560 value = 1 }
command = { type = fortress which = 1561 value = 1 }
command = { type = provincetax which = 647 value = 1 }
command = { type = provincetax which = 648 value = 1 }
command = { type = provincetax which = 1560 value = 1 }
command = { type = provincetax which = 1561 value = 1 }
command = { type = stability value = -1 }
command = { type = treasury value = -500 }
}
action_b ={#Let it continue to crumble#
name = "ACTIONNAME10034B"
command = { type = domestic which = offensive value = 1 }
command = { type = stability value = 1 }
command = { type = population which = 647 value = -1000 }
command = { type = population which = 648 value = -1000 }
command = { type = population which = 1560 value = -1000 }
command = { type = population which = 1561 value = -1000 }
}
}
Le premier des events qui peut amener les révoltes ultérieures
#The Closure of China# #1557#
event = {
id = 3704
random = no
country = CHI
name = "EVENTNAME3704"
desc = "EVENTHIST3704"
style = 2
date = { day = 1 month = january year = 1557 }
offset = 300
deathdate = { day = 1 month = january year = 1558 }
action_a ={ #Hold a small breathing hole open#
name = "ACTIONNAME3704A"
command = { type = domestic which = innovative value = -2 }
command = { type = domestic which = mercantilism value = 3 }
command = { type = domestic which = centralization value = 1 }
command = { type = cot which = 658 }
command = { type = secedeprovince which = POR value = 659 }
}
action_b ={ #Close China to the outside world#
name = "ACTIONNAME3704B"
command = { type = domestic which = innovative value = -6 }
command = { type = domestic which = mercantilism value = 5 }
command = { type = domestic which = centralization value = 2 }
command = { type = domestic which = aristocracy value = 1 }
command = { type = stability value = 2 }
command = { type = trade value = -300 }
command = { type = sleepevent which = 18030 } #added#
command = { type = setflag which = crise3704 }
}
action_c ={ #Keep trade open for all#
name = "ACTIONNAME3704C"
command = { type = domestic which = innovative value = 2 }
command = { type = domestic which = mercantilism value = -3 }
command = { type = domestic which = aristocracy value = -2 }
command = { type = cot which = 658 }
command = { type = secedeprovince which = POR value = 659 }
command = { type = merchants value = 3 }
command = { type = stability value = -1 }
command = { type = trade value = 200 }
command = { type = provincetax which = -1 value = -1 }
command = { type = provincetax which = -1 value = -1 }
command = { type = provincetax which = -1 value = -1 }
command = { type = provincetax which = -1 value = -1 }
command = { type = provincetax which = -1 value = -1 }
}
}
Le second des events qui peut amener les révoltes ultérieures
#The Arrival of the Jesuits#
event = {
id = 10008
random = no
country = CHI
name = "EVENTNAME10008"
desc = "EVENTHIST10008"
style = 2
date = { day = 1 month = january year = 1581 }
offset = 150
deathdate = { day = 1 month = january year = 1582 }
action_a ={#Yes, we may benefit from their learning#
name = "ACTIONNAME10008A"
command = { type = infra value = 250 }
command = { type = trade value = 250 }
command = { type = land value = 250 }
command = { type = domestic which = innovative value = 1 }
command = { type = stability value = -2 }
command = { type = relation which = POR value = 50 }
}
action_b ={#No, their foreign ideas are not acceptable in our society#
name = "ACTIONNAME10008B"
command = { type = stability value = 2 }
command = { type = domestic which = innovative value = -1 }
command = { type = sleepevent which = 20001 }
command = { type = setflag which = crise10008 }
}
}
Le troisième des events qui peut amener les révoltes ultérieures
#Famine!#
event = {
id = 10009
random = no
country = CHI
name = "EVENTNAME10009"
desc = "EVENTHIST10009"
style = 2
date = { day = 1 month = january year = 1588 }
offset = 350
deathdate = { day = 1 month = january year = 1589 }
action_a ={#Try to alleviate the suffering#
name = "ACTIONNAME10009A"
command = { type = treasury value = -1000 }
command = { type = population which = -1 value = -5000 }
command = { type = population which = -1 value = -5000 }
command = { type = population which = -1 value = -5000 }
command = { type = population which = -1 value = -5000 }
command = { type = population which = -1 value = -5000 }
command = { type = stability value = -1 }
command = { type = setflag which = crise10009 }
}
action_b ={#We are helpless in the face of such a disaster#
name = "ACTIONNAME10009B"
command = { type = population which = -1 value = -10000 }
command = { type = population which = -1 value = -10000 }
command = { type = population which = -1 value = -10000 }
command = { type = population which = -1 value = -10000 }
command = { type = population which = -1 value = -10000 }
command = { type = population which = -1 value = -10000 }
command = { type = population which = -1 value = -10000 }
command = { type = population which = -1 value = -10000 }
command = { type = population which = -1 value = -10000 }
command = { type = population which = -1 value = -10000 }
command = { type = stability value = -3 }
command = { type = revoltrisk which = 36 value = 5 }
}
}
Je comprends pas très bien pourquoi il devrait y avoir une révolte des Mandchous si ceux-ci sont indépendant.
#The Manchu Rebellion#
event = {
id = 10010
trigger = {
NOT = {
exists = MCH
}
}
random = no
country = CHI
name = "EVENTNAME10010"
desc = "EVENTHIST10010"
style = 3
date = { day = 1 month = january year = 1615 }
offset = 300
deathdate = { day = 1 month = january year = 1616 }
action_a ={#We are too weak to crush the rebels#
name = "ACTIONNAME10010A"
command = { type = independence which = MCH }
command = { type = stability value = -3 }
command = { type = revoltrisk which = 60 value = 5 }
}
action_b ={#Attempt to crush the rebels#
name = "ACTIONNAME10010B"
command = { type = treasury value = -1000 }
command = { type = stability value = -5 }
command = { type = revoltrisk which = 60 value = 10 }
command = { type = revolt which = 625 }
command = { type = revolt which = 626 }
command = { type = revolt which = 628 }
command = { type = revolt which = 634 }
command = { type = revolt which = 635 }
command = { type = revolt which = 636 }
command = { type = revolt which = 637 }
command = { type = revolt which = 638 }
command = { type = revolt which = 639 }
command = { type = revolt which = 640 }
command = { type = revolt which = 643 }
command = { type = revolt which = 644 }
command = { type = revolt which = 645 }
command = { type = revolt which = 646 }
}
}
L'idée, c'est que l'évènement n'a pas lieu si précédemment les choix 3704B, 10008B & 10009A ont été fait.
event = {
id = 10011
trigger = {
NOT = {
flag = crise3704
flag = crise10008
flag = crise10009
}
}
random = no
country = CHI
name = "EVENTNAME10011"
desc = "EVENTHIST10011"
style = 3
date = { day = 1 month = january year = 1622 }
offset = 300
deathdate = { day = 1 month = january year = 1623 }
action_a ={#Bah, surely these cultists can do no lasting harm!#
name = "ACTIONNAME10011A"
command = { type = stability value = -5 }
command = { type = revoltrisk which = 300 value = 15 }
command = { type = revolt which = -1 }
command = { type = revolt which = -1 }
command = { type = revolt which = -1 }
command = { type = revolt which = -1 }
command = { type = revolt which = -1 }
}
action_b ={#Let the forces of the Empire crush the Rebellion!#
name = "ACTIONNAME10011B"
command = { type = treasury value = -500 }
command = { type = stability value = -3 }
command = { type = revoltrisk which = 240 value = 10 }
command = { type = revolt which = -1 }
command = { type = revolt which = -1 }
}
}
Personnellement, je trouve très énervant d'avoir un event qui dit "Vous avez des problèmes d'argent", alors que je passe mon temps à faire attention...
Suite à la suggestion, le test se fait sur la stabilité, plutôt que sur le niveau de commerce et infrastructure.
#The Financial Crisis#
event = {
id = 10012
trigger = {
NOT = {
stability = -2
}
}
random = no
country = CHI
name = "EVENTNAME10012"
desc = "EVENTHIST10012"
style = 3
date = { day = 1 month = january year = 1640 }
offset = 150
deathdate = { day = 1 month = january year = 1641 }
action_a ={#Yes, let us raise new taxes#
name = "ACTIONNAME10012A"
command = { type = treasury value = 1000 }
command = { type = stability value = -4 }
command = { type = revoltrisk which = 60 value = 10 }
command = { type = revolt which = -1 }
command = { type = revolt which = -1 }
command = { type = revolt which = -1 }
command = { type = revolt which = -1 }
command = { type = revolt which = -1 }
command = { type = revolt which = -1 }
command = { type = revolt which = -1 }
command = { type = revolt which = -1 }
command = { type = revolt which = -1 }
command = { type = revolt which = -1 }
}
action_b ={#No, our subjects are already angry enough!#
name = "ACTIONNAME10012B"
command = { type = stability value = 1 }
command = { type = provincetax which = -1 value = -1 }
command = { type = provincetax which = -1 value = -1 }
command = { type = provincetax which = -1 value = -1 }
command = { type = provincetax which = -1 value = -1 }
command = { type = provincetax which = -1 value = -1 }
command = { type = provincetax which = -1 value = -1 }
command = { type = provincetax which = -1 value = -1 }
command = { type = provincetax which = -1 value = -1 }
command = { type = provincetax which = -1 value = -1 }
command = { type = provincetax which = -1 value = -1 }
command = { type = domestic which = centralization value = -1 }
command = { type = setflag which = crise10012 }
}
}
Voilà le morceau central: cette révolte provoquera le suicide ou l'intervention sur demande chinoise des troupes mandchous, selon les circonstances.
Ceci dit, il y a un mélange entre crise structurelle grave de l'Empire Ming & un concours de circonstances.
J'essaie donc de donner une possibilité réelle d'alternative, sans pour autant limiter la possibilité de chute de la dynastie Ming.
Un peu l'équivalent chinois du problème bourguignon
A partir de là, quelles sont les conditions qui vont justifier soit le suicide de l'empereur, soit l'intervention des troupes mandchoues???
Théoriquement, la condition est que la province de Beijing est aux mains des rebelles, et que l'armée chinoise n'est pas en mesure de mater les rebelles.
Hors, rien dans cet event rebellion ne pousse trop à cela...
#Li Zechang's Rebellion#
event = {
id = 10013
trigger = {
NOT = {
flag = crise3704
flag = crise10008
flag = crise10009
flag = crise10012
}
}
country = CHI
name = "EVENTNAME10013"
desc = "EVENTHIST10013"
style = 3
date = { day = 1 month = january year = 1644 }
offset = 30
deathdate = { day = 1 month = february year = 1644 }
action_a ={#Let us attempt to destroy the traitor!#
name = "ACTIONNAME10013A"
command = { type = stability value = -5 }
command = { type = revoltrisk which = 12 value = 10 }
command = { type = revolt which = -1 }
command = { type = revolt which = -1 }
command = { type = revolt which = -1 }
command = { type = revolt which = -1 }
command = { type = revolt which = -1 }
command = { type = revolt which = -1 }
command = { type = revolt which = -1 }
command = { type = revolt which = -1 }
command = { type = desertion which = -1 value = 10000 }
command = { type = desertion which = -1 value = 10000 }
command = { type = desertion which = -1 value = 10000 }
}
action_b ={#Let us negotiate with him#
name = "ACTIONNAME10013B"
command = { type = treasury value = -1000 }
command = { type = stability value = -3 }
command = { type = revoltrisk which = 12 value = 5 }
command = { type = domestic which = centralization value = -2 }
command = { type = desertion which = -1 value = 10000 }
}
}
La nomination de Heshen a une influence sur la révolte du Lotus Blanc
#The Appointment of Heshen#
event = {
id = 10037
trigger = {
owned = { province = 649 data = -1 }
}
random = no
country = CHI
name = "EVENTNAME10037"
desc = "EVENTHIST10037"
style = 4
date = { day = 1 month = january year = 1770 }
offset = 300
deathdate = { day = 1 month = january year = 1771 }
action_a ={#Appoint him despite his faults#
name = "ACTIONNAME10037A"
command = { type = ADM which = 3 value = 240 }
command = { type = DIP which = 1 value = 240}
command = { type = domestic which = centralization value = 2 }
command = { type = domestic which = innovative value = -2 }
command = { type = inflation value = 10 }
command = { type = treasury value = -500 }
command = { type = setflag value = heshen }
}
action_b ={#No, such corruption could ruin the state!#
name = "ACTIONNAME10037B"
command = { type = domestic which = centralization value = -2 }
command = { type = domestic which = innovative value = 1 }
command = { type = stability value = -3 }
}
}
Les révoltes postérieures à la chute des Mings ont toujours proclamés le désire de restaurer une souveraineté purement chinoise.
Elles n'ont donc lieu que si la dinastye mandchoue a été proclamée.
De plus il y a un lien de causalité entre la nomination de Heshen & la révolte du Lotus Blanc.
#The White Lotus Rebellion#
event = {
id = 10039
trigger = {
flag = heshen
event = 10043
}
random = no
country = CHI
name = "EVENTNAME10039"
desc = "EVENTHIST10039"
style = 4
date = { day = 1 month = january year = 1796 }
offset = 300
deathdate = { day = 1 month = january year = 1797 }
action_a ={#It's likely just harmless talk#
name = "ACTIONNAME10039A"
command = { type = revoltrisk which = 24 value = 15 }
command = { type = stability value = -4 }
command = { type = revolt which = -1 }
command = { type = revolt which = -1 }
command = { type = revolt which = -1 }
}
action_b ={#Crush these plotters!#
name = "ACTIONNAME10039B"
command = { type = revoltrisk which = 24 value = 6 }
command = { type = stability value = -2 }
command = { type = revolt which = -1 }
command = { type = revolt which = -1 }
command = { type = revolt which = -1 }
command = { type = revolt which = -1 }
command = { type = revolt which = -1 }
command = { type = treasury value = -500 }
}
}
#The Celestial Order Rebellion#
event = {
id = 10040
trigger = {
event = 10043
}
random = no
country = CHI
name = "EVENTNAME10040"
desc = "EVENTHIST10040"
style = 5
date = { day = 1 month = january year = 1811 }
offset = 300
deathdate = { day = 1 month = january year = 1812 }
action_a ={#It's likely just harmless talk#
name = "ACTIONNAME10040A"
command = { type = revoltrisk which = 24 value = 15 }
command = { type = stability value = -4 }
command = { type = revolt which = -1 }
command = { type = revolt which = -1 }
command = { type = revolt which = -1 }
}
action_b ={#Crush these plotters!#
name = "ACTIONNAME10040B"
command = { type = revoltrisk which = 24 value = 6 }
command = { type = stability value = -2 }
command = { type = revolt which = -1 }
command = { type = revolt which = -1 }
command = { type = revolt which = -1 }
command = { type = revolt which = -1 }
command = { type = revolt which = -1 }
command = { type = treasury value = -500 }
}
}
#The Eight Trigrams Rebellion#
event = {
id = 10041
trigger = {
event = 10043
}
random = no
country = CHI
name = "EVENTNAME10041"
desc = "EVENTHIST10041"
style = 5
date = { day = 18 month = october year = 1813 }
offset = 0
deathdate = { day = 19 month = october year = 1813 }
action_a ={#It's likely just harmless talk#
name = "ACTIONNAME10041A"
command = { type = revoltrisk which = 24 value = 10 }
command = { type = stability value = -6 }
command = { type = revolt which = -1 }
command = { type = revolt which = -1 }
command = { type = revolt which = -1 }
command = { type = revolt which = -1 }
command = { type = revolt which = -1 }
}
action_b ={#Crush these plotters!#
name = "ACTIONNAME10041B"
command = { type = revoltrisk which = 24 value = 4 }
command = { type = stability value = -4 }
command = { type = revolt which = -1 }
command = { type = revolt which = -1 }
command = { type = revolt which = -1 }
command = { type = revolt which = -1 }
command = { type = revolt which = -1 }
command = { type = revolt which = -1 }
command = { type = revolt which = -1 }
command = { type = revolt which = -1 }
command = { type = revolt which = -1 }
command = { type = revolt which = -1 }
command = { type = treasury value = -700 }
}
}
***
Au vu de la réputation des chinois du Sud d'ouverture sur le monde extérieur, le refléter dans l'event me paraitrait une bonne chose.
#The Move to Beijing#
event = {
id = 10000
trigger = {
owned = {
province = 649
data = -1
}
}
random = no
country = CHI
name = "EVENTNAME10000"
desc = "EVENTHIST10000"
style = 1
date = { day = 1 month = january year = 1420 }
offset = 300
deathdate = { day = 1 month = january year = 1421 }
action_a ={ # Yes, let us move to the Northern Capital!#
name = "ACTIONNAME10000A"
command = { type = capital which = 649 }
command = { type = fortress which = 649 value = 1 }
command = { type = population which = 649 value = 1000 }
command = { type = provincetax which = 649 value = 1 }
command = { type = treasury value = -300 }
command = { type = stability value = -1 }
command = { type = setflag which = beijing }
}
action_b ={ #No, we will remain in the Southern Capital#
name = "ACTIONNAME10000B"
command = { type = domestic which = centralization value = 1 }
command = { type = domestic which = innovative value = 1 }
command = { type = domestic which = mercantilism value = -1 }
command = { type = domestic which = land value = -1 }
command = { type = stability value = -2 }
}
}
Zhetong est visiblement un Empereur bien inconscient, mais de là à se faire capturer alors qu'il n'y pas de guerre...
Le but est de modifié l'event pour l'ensemble de son règne. Si il y a guerre pendant celui-ci, alors il y a gros risque de capture.
Bon, j'ai pas les dates sous la main, mais j'aimerais être sur de comprendre le principe de l'offset.
#The Emperor has been captured!#
event = {
id = 10001
trigger = {
atwar = yes
}
random = no
country = CHI
name = "EVENTNAME10001"
desc = "EVENTHIST10001"
style = 1
date = { day = dd month = mm year = yyyy-début du règne }
offset = 30
deathdate = { day = dd month = mm year = yyyy-fin du règne }
action_a ={#This is terrible news!#
name = "ACTIONNAME10001A"
command = {
type = stability value = -3 }
command = { type = revoltrisk which = 96 value = 3 }
}
}
Là, j'ai un problème... Est-ce suffisant de mettre un offset élevé pour être sur que cet event se produira avec de bonnes chances environ deux ans après que l'event précédent ait eu lieu???
#Zhengtong returns to the throne#
event = {
id = 10002
trigger = {
event = 10001
}
random = no
country = CHI
name = "EVENTNAME10002"
desc = "EVENTHIST10002"
style = 1
date = { day = dd month = mm year = yyyy-début du règne }
offset = 720
deathdate = { day = dd month = mm year = yyyy-fin du règne }
action_a ={ #Great!#
name = "ACTIONNAME10002A"
command = { type = stability value = 2 }
}
}
La réfection de la muraille de Chine me semble liée au fait que la Capitale est plus proche à la fois de la Muraille & des sources de dangers potentiels.
De plus, les réfections ont un effet plus important.
#Repairing the Great Wall#
event = {
id = 10003
trigger = {
flag = beijing
}
random = no
country = CHI
name = "EVENTNAME10003"
desc = "EVENTHIST10003"
style = 1
date = { day = 1 month = january year = 1450 }
offset = 10000
deathdate = { day = 1 month = january year = 1490 }
action_a ={#Yes, we need to repair the Great Wall#
name = "ACTIONNAME10003A"
command = { type = domestic which = offensive value = -2 }
command = { type = fortress which = 647 value = 1 }
command = { type = fortress which = 648 value = 1 }
command = { type = fortress which = 1560 value = 1 }
command = { type = fortress which = 1561 value = 1 }
command = { type = provincetax which = 647 value = 1 }
command = { type = provincetax which = 648 value = 1 }
command = { type = provincetax which = 1560 value = 1 }
command = { type = provincetax which = 1561 value = 1 }
command = { type = stability value = -1 }
command = { type = treasury value = -500 }
}
action_b ={#Let it continue to crumble#
name = "ACTIONNAME10003B"
command = { type = domestic which = offensive value = 1 }
command = { type = stability value = 1 }
command = { type = population which = 647 value = -1000 }
command = { type = population which = 648 value = -1000 }
command = { type = population which = 1560 value = -1000 }
command = { type = population which = 1561 value = -1000 }
}
}
#Further Repairs for the Great Wall#
event = {
id = 10034
trigger = {
flag = beijing
}
random = no
country = CHI
name = "EVENTNAME10034"
desc = "EVENTHIST10034"
style = 3
date = { day = 1 month = january year = 1500 }
offset = 10000
deathdate = { day = 1 month = january year = 1540 }
action_a ={#Yes, we need to repair the Great Wall#
name = "ACTIONNAME10034A"
command = { type = domestic which = offensive value = -2 }
command = { type = fortress which = 647 value = 1 }
command = { type = fortress which = 648 value = 1 }
command = { type = fortress which = 1560 value = 1 }
command = { type = fortress which = 1561 value = 1 }
command = { type = provincetax which = 647 value = 1 }
command = { type = provincetax which = 648 value = 1 }
command = { type = provincetax which = 1560 value = 1 }
command = { type = provincetax which = 1561 value = 1 }
command = { type = stability value = -1 }
command = { type = treasury value = -500 }
}
action_b ={#Let it continue to crumble#
name = "ACTIONNAME10034B"
command = { type = domestic which = offensive value = 1 }
command = { type = stability value = 1 }
command = { type = population which = 647 value = -1000 }
command = { type = population which = 648 value = -1000 }
command = { type = population which = 1560 value = -1000 }
command = { type = population which = 1561 value = -1000 }
}
}
Le premier des events qui peut amener les révoltes ultérieures
#The Closure of China# #1557#
event = {
id = 3704
random = no
country = CHI
name = "EVENTNAME3704"
desc = "EVENTHIST3704"
style = 2
date = { day = 1 month = january year = 1557 }
offset = 300
deathdate = { day = 1 month = january year = 1558 }
action_a ={ #Hold a small breathing hole open#
name = "ACTIONNAME3704A"
command = { type = domestic which = innovative value = -2 }
command = { type = domestic which = mercantilism value = 3 }
command = { type = domestic which = centralization value = 1 }
command = { type = cot which = 658 }
command = { type = secedeprovince which = POR value = 659 }
}
action_b ={ #Close China to the outside world#
name = "ACTIONNAME3704B"
command = { type = domestic which = innovative value = -6 }
command = { type = domestic which = mercantilism value = 5 }
command = { type = domestic which = centralization value = 2 }
command = { type = domestic which = aristocracy value = 1 }
command = { type = stability value = 2 }
command = { type = trade value = -300 }
command = { type = sleepevent which = 18030 } #added#
command = { type = setflag which = crise3704 }
}
action_c ={ #Keep trade open for all#
name = "ACTIONNAME3704C"
command = { type = domestic which = innovative value = 2 }
command = { type = domestic which = mercantilism value = -3 }
command = { type = domestic which = aristocracy value = -2 }
command = { type = cot which = 658 }
command = { type = secedeprovince which = POR value = 659 }
command = { type = merchants value = 3 }
command = { type = stability value = -1 }
command = { type = trade value = 200 }
command = { type = provincetax which = -1 value = -1 }
command = { type = provincetax which = -1 value = -1 }
command = { type = provincetax which = -1 value = -1 }
command = { type = provincetax which = -1 value = -1 }
command = { type = provincetax which = -1 value = -1 }
}
}
Le second des events qui peut amener les révoltes ultérieures
#The Arrival of the Jesuits#
event = {
id = 10008
random = no
country = CHI
name = "EVENTNAME10008"
desc = "EVENTHIST10008"
style = 2
date = { day = 1 month = january year = 1581 }
offset = 150
deathdate = { day = 1 month = january year = 1582 }
action_a ={#Yes, we may benefit from their learning#
name = "ACTIONNAME10008A"
command = { type = infra value = 250 }
command = { type = trade value = 250 }
command = { type = land value = 250 }
command = { type = domestic which = innovative value = 1 }
command = { type = stability value = -2 }
command = { type = relation which = POR value = 50 }
}
action_b ={#No, their foreign ideas are not acceptable in our society#
name = "ACTIONNAME10008B"
command = { type = stability value = 2 }
command = { type = domestic which = innovative value = -1 }
command = { type = sleepevent which = 20001 }
command = { type = setflag which = crise10008 }
}
}
Le troisième des events qui peut amener les révoltes ultérieures
#Famine!#
event = {
id = 10009
random = no
country = CHI
name = "EVENTNAME10009"
desc = "EVENTHIST10009"
style = 2
date = { day = 1 month = january year = 1588 }
offset = 350
deathdate = { day = 1 month = january year = 1589 }
action_a ={#Try to alleviate the suffering#
name = "ACTIONNAME10009A"
command = { type = treasury value = -1000 }
command = { type = population which = -1 value = -5000 }
command = { type = population which = -1 value = -5000 }
command = { type = population which = -1 value = -5000 }
command = { type = population which = -1 value = -5000 }
command = { type = population which = -1 value = -5000 }
command = { type = stability value = -1 }
command = { type = setflag which = crise10009 }
}
action_b ={#We are helpless in the face of such a disaster#
name = "ACTIONNAME10009B"
command = { type = population which = -1 value = -10000 }
command = { type = population which = -1 value = -10000 }
command = { type = population which = -1 value = -10000 }
command = { type = population which = -1 value = -10000 }
command = { type = population which = -1 value = -10000 }
command = { type = population which = -1 value = -10000 }
command = { type = population which = -1 value = -10000 }
command = { type = population which = -1 value = -10000 }
command = { type = population which = -1 value = -10000 }
command = { type = population which = -1 value = -10000 }
command = { type = stability value = -3 }
command = { type = revoltrisk which = 36 value = 5 }
}
}
Je comprends pas très bien pourquoi il devrait y avoir une révolte des Mandchous si ceux-ci sont indépendant.
#The Manchu Rebellion#
event = {
id = 10010
trigger = {
NOT = {
exists = MCH
}
}
random = no
country = CHI
name = "EVENTNAME10010"
desc = "EVENTHIST10010"
style = 3
date = { day = 1 month = january year = 1615 }
offset = 300
deathdate = { day = 1 month = january year = 1616 }
action_a ={#We are too weak to crush the rebels#
name = "ACTIONNAME10010A"
command = { type = independence which = MCH }
command = { type = stability value = -3 }
command = { type = revoltrisk which = 60 value = 5 }
}
action_b ={#Attempt to crush the rebels#
name = "ACTIONNAME10010B"
command = { type = treasury value = -1000 }
command = { type = stability value = -5 }
command = { type = revoltrisk which = 60 value = 10 }
command = { type = revolt which = 625 }
command = { type = revolt which = 626 }
command = { type = revolt which = 628 }
command = { type = revolt which = 634 }
command = { type = revolt which = 635 }
command = { type = revolt which = 636 }
command = { type = revolt which = 637 }
command = { type = revolt which = 638 }
command = { type = revolt which = 639 }
command = { type = revolt which = 640 }
command = { type = revolt which = 643 }
command = { type = revolt which = 644 }
command = { type = revolt which = 645 }
command = { type = revolt which = 646 }
}
}
L'idée, c'est que l'évènement n'a pas lieu si précédemment les choix 3704B, 10008B & 10009A ont été fait.
event = {
id = 10011
trigger = {
NOT = {
flag = crise3704
flag = crise10008
flag = crise10009
}
}
random = no
country = CHI
name = "EVENTNAME10011"
desc = "EVENTHIST10011"
style = 3
date = { day = 1 month = january year = 1622 }
offset = 300
deathdate = { day = 1 month = january year = 1623 }
action_a ={#Bah, surely these cultists can do no lasting harm!#
name = "ACTIONNAME10011A"
command = { type = stability value = -5 }
command = { type = revoltrisk which = 300 value = 15 }
command = { type = revolt which = -1 }
command = { type = revolt which = -1 }
command = { type = revolt which = -1 }
command = { type = revolt which = -1 }
command = { type = revolt which = -1 }
}
action_b ={#Let the forces of the Empire crush the Rebellion!#
name = "ACTIONNAME10011B"
command = { type = treasury value = -500 }
command = { type = stability value = -3 }
command = { type = revoltrisk which = 240 value = 10 }
command = { type = revolt which = -1 }
command = { type = revolt which = -1 }
}
}
Personnellement, je trouve très énervant d'avoir un event qui dit "Vous avez des problèmes d'argent", alors que je passe mon temps à faire attention...
Suite à la suggestion, le test se fait sur la stabilité, plutôt que sur le niveau de commerce et infrastructure.
#The Financial Crisis#
event = {
id = 10012
trigger = {
NOT = {
stability = -2
}
}
random = no
country = CHI
name = "EVENTNAME10012"
desc = "EVENTHIST10012"
style = 3
date = { day = 1 month = january year = 1640 }
offset = 150
deathdate = { day = 1 month = january year = 1641 }
action_a ={#Yes, let us raise new taxes#
name = "ACTIONNAME10012A"
command = { type = treasury value = 1000 }
command = { type = stability value = -4 }
command = { type = revoltrisk which = 60 value = 10 }
command = { type = revolt which = -1 }
command = { type = revolt which = -1 }
command = { type = revolt which = -1 }
command = { type = revolt which = -1 }
command = { type = revolt which = -1 }
command = { type = revolt which = -1 }
command = { type = revolt which = -1 }
command = { type = revolt which = -1 }
command = { type = revolt which = -1 }
command = { type = revolt which = -1 }
}
action_b ={#No, our subjects are already angry enough!#
name = "ACTIONNAME10012B"
command = { type = stability value = 1 }
command = { type = provincetax which = -1 value = -1 }
command = { type = provincetax which = -1 value = -1 }
command = { type = provincetax which = -1 value = -1 }
command = { type = provincetax which = -1 value = -1 }
command = { type = provincetax which = -1 value = -1 }
command = { type = provincetax which = -1 value = -1 }
command = { type = provincetax which = -1 value = -1 }
command = { type = provincetax which = -1 value = -1 }
command = { type = provincetax which = -1 value = -1 }
command = { type = provincetax which = -1 value = -1 }
command = { type = domestic which = centralization value = -1 }
command = { type = setflag which = crise10012 }
}
}
Voilà le morceau central: cette révolte provoquera le suicide ou l'intervention sur demande chinoise des troupes mandchous, selon les circonstances.
Ceci dit, il y a un mélange entre crise structurelle grave de l'Empire Ming & un concours de circonstances.
J'essaie donc de donner une possibilité réelle d'alternative, sans pour autant limiter la possibilité de chute de la dynastie Ming.
Un peu l'équivalent chinois du problème bourguignon
A partir de là, quelles sont les conditions qui vont justifier soit le suicide de l'empereur, soit l'intervention des troupes mandchoues???
Théoriquement, la condition est que la province de Beijing est aux mains des rebelles, et que l'armée chinoise n'est pas en mesure de mater les rebelles.
Hors, rien dans cet event rebellion ne pousse trop à cela...
#Li Zechang's Rebellion#
event = {
id = 10013
trigger = {
NOT = {
flag = crise3704
flag = crise10008
flag = crise10009
flag = crise10012
}
}
country = CHI
name = "EVENTNAME10013"
desc = "EVENTHIST10013"
style = 3
date = { day = 1 month = january year = 1644 }
offset = 30
deathdate = { day = 1 month = february year = 1644 }
action_a ={#Let us attempt to destroy the traitor!#
name = "ACTIONNAME10013A"
command = { type = stability value = -5 }
command = { type = revoltrisk which = 12 value = 10 }
command = { type = revolt which = -1 }
command = { type = revolt which = -1 }
command = { type = revolt which = -1 }
command = { type = revolt which = -1 }
command = { type = revolt which = -1 }
command = { type = revolt which = -1 }
command = { type = revolt which = -1 }
command = { type = revolt which = -1 }
command = { type = desertion which = -1 value = 10000 }
command = { type = desertion which = -1 value = 10000 }
command = { type = desertion which = -1 value = 10000 }
}
action_b ={#Let us negotiate with him#
name = "ACTIONNAME10013B"
command = { type = treasury value = -1000 }
command = { type = stability value = -3 }
command = { type = revoltrisk which = 12 value = 5 }
command = { type = domestic which = centralization value = -2 }
command = { type = desertion which = -1 value = 10000 }
}
}
La nomination de Heshen a une influence sur la révolte du Lotus Blanc
#The Appointment of Heshen#
event = {
id = 10037
trigger = {
owned = { province = 649 data = -1 }
}
random = no
country = CHI
name = "EVENTNAME10037"
desc = "EVENTHIST10037"
style = 4
date = { day = 1 month = january year = 1770 }
offset = 300
deathdate = { day = 1 month = january year = 1771 }
action_a ={#Appoint him despite his faults#
name = "ACTIONNAME10037A"
command = { type = ADM which = 3 value = 240 }
command = { type = DIP which = 1 value = 240}
command = { type = domestic which = centralization value = 2 }
command = { type = domestic which = innovative value = -2 }
command = { type = inflation value = 10 }
command = { type = treasury value = -500 }
command = { type = setflag value = heshen }
}
action_b ={#No, such corruption could ruin the state!#
name = "ACTIONNAME10037B"
command = { type = domestic which = centralization value = -2 }
command = { type = domestic which = innovative value = 1 }
command = { type = stability value = -3 }
}
}
Les révoltes postérieures à la chute des Mings ont toujours proclamés le désire de restaurer une souveraineté purement chinoise.
Elles n'ont donc lieu que si la dinastye mandchoue a été proclamée.
De plus il y a un lien de causalité entre la nomination de Heshen & la révolte du Lotus Blanc.
#The White Lotus Rebellion#
event = {
id = 10039
trigger = {
flag = heshen
event = 10043
}
random = no
country = CHI
name = "EVENTNAME10039"
desc = "EVENTHIST10039"
style = 4
date = { day = 1 month = january year = 1796 }
offset = 300
deathdate = { day = 1 month = january year = 1797 }
action_a ={#It's likely just harmless talk#
name = "ACTIONNAME10039A"
command = { type = revoltrisk which = 24 value = 15 }
command = { type = stability value = -4 }
command = { type = revolt which = -1 }
command = { type = revolt which = -1 }
command = { type = revolt which = -1 }
}
action_b ={#Crush these plotters!#
name = "ACTIONNAME10039B"
command = { type = revoltrisk which = 24 value = 6 }
command = { type = stability value = -2 }
command = { type = revolt which = -1 }
command = { type = revolt which = -1 }
command = { type = revolt which = -1 }
command = { type = revolt which = -1 }
command = { type = revolt which = -1 }
command = { type = treasury value = -500 }
}
}
#The Celestial Order Rebellion#
event = {
id = 10040
trigger = {
event = 10043
}
random = no
country = CHI
name = "EVENTNAME10040"
desc = "EVENTHIST10040"
style = 5
date = { day = 1 month = january year = 1811 }
offset = 300
deathdate = { day = 1 month = january year = 1812 }
action_a ={#It's likely just harmless talk#
name = "ACTIONNAME10040A"
command = { type = revoltrisk which = 24 value = 15 }
command = { type = stability value = -4 }
command = { type = revolt which = -1 }
command = { type = revolt which = -1 }
command = { type = revolt which = -1 }
}
action_b ={#Crush these plotters!#
name = "ACTIONNAME10040B"
command = { type = revoltrisk which = 24 value = 6 }
command = { type = stability value = -2 }
command = { type = revolt which = -1 }
command = { type = revolt which = -1 }
command = { type = revolt which = -1 }
command = { type = revolt which = -1 }
command = { type = revolt which = -1 }
command = { type = treasury value = -500 }
}
}
#The Eight Trigrams Rebellion#
event = {
id = 10041
trigger = {
event = 10043
}
random = no
country = CHI
name = "EVENTNAME10041"
desc = "EVENTHIST10041"
style = 5
date = { day = 18 month = october year = 1813 }
offset = 0
deathdate = { day = 19 month = october year = 1813 }
action_a ={#It's likely just harmless talk#
name = "ACTIONNAME10041A"
command = { type = revoltrisk which = 24 value = 10 }
command = { type = stability value = -6 }
command = { type = revolt which = -1 }
command = { type = revolt which = -1 }
command = { type = revolt which = -1 }
command = { type = revolt which = -1 }
command = { type = revolt which = -1 }
}
action_b ={#Crush these plotters!#
name = "ACTIONNAME10041B"
command = { type = revoltrisk which = 24 value = 4 }
command = { type = stability value = -4 }
command = { type = revolt which = -1 }
command = { type = revolt which = -1 }
command = { type = revolt which = -1 }
command = { type = revolt which = -1 }
command = { type = revolt which = -1 }
command = { type = revolt which = -1 }
command = { type = revolt which = -1 }
command = { type = revolt which = -1 }
command = { type = revolt which = -1 }
command = { type = revolt which = -1 }
command = { type = treasury value = -700 }
}
}
Last edited: