• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.
Dec 20, 2000
538
0
Visit site
Ci-joint quelques propositions de modifications des events chinois pour corrections,suggestions & commentaires...

***

Au vu de la réputation des chinois du Sud d'ouverture sur le monde extérieur, le refléter dans l'event me paraitrait une bonne chose.

#The Move to Beijing#
event = {
id = 10000
trigger = {
owned = {
province = 649
data = -1
}
}
random = no
country = CHI
name = "EVENTNAME10000"
desc = "EVENTHIST10000"
style = 1

date = { day = 1 month = january year = 1420 }
offset = 300
deathdate = { day = 1 month = january year = 1421 }

action_a ={ # Yes, let us move to the Northern Capital!#
name = "ACTIONNAME10000A"
command = { type = capital which = 649 }
command = { type = fortress which = 649 value = 1 }
command = { type = population which = 649 value = 1000 }
command = { type = provincetax which = 649 value = 1 }
command = { type = treasury value = -300 }
command = { type = stability value = -1 }
command = { type = setflag which = beijing }
}
action_b ={ #No, we will remain in the Southern Capital#
name = "ACTIONNAME10000B"
command = { type = domestic which = centralization value = 1 }
command = { type = domestic which = innovative value = 1 }
command = { type = domestic which = mercantilism value = -1 }
command = { type = domestic which = land value = -1 }
command = { type = stability value = -2 }
}
}

Zhetong est visiblement un Empereur bien inconscient, mais de là à se faire capturer alors qu'il n'y pas de guerre...
Le but est de modifié l'event pour l'ensemble de son règne. Si il y a guerre pendant celui-ci, alors il y a gros risque de capture.
Bon, j'ai pas les dates sous la main, mais j'aimerais être sur de comprendre le principe de l'offset.


#The Emperor has been captured!#
event = {
id = 10001
trigger = {
atwar = yes
}
random = no
country = CHI
name = "EVENTNAME10001"
desc = "EVENTHIST10001"
style = 1

date = { day = dd month = mm year = yyyy-début du règne }
offset = 30
deathdate = { day = dd month = mm year = yyyy-fin du règne }

action_a ={#This is terrible news!#
name = "ACTIONNAME10001A"
command = {
type = stability value = -3 }
command = { type = revoltrisk which = 96 value = 3 }
}
}

Là, j'ai un problème... Est-ce suffisant de mettre un offset élevé pour être sur que cet event se produira avec de bonnes chances environ deux ans après que l'event précédent ait eu lieu???

#Zhengtong returns to the throne#
event = {
id = 10002
trigger = {
event = 10001
}
random = no
country = CHI
name = "EVENTNAME10002"
desc = "EVENTHIST10002"
style = 1

date = { day = dd month = mm year = yyyy-début du règne }
offset = 720
deathdate = { day = dd month = mm year = yyyy-fin du règne }

action_a ={ #Great!#
name = "ACTIONNAME10002A"
command = { type = stability value = 2 }
}
}

La réfection de la muraille de Chine me semble liée au fait que la Capitale est plus proche à la fois de la Muraille & des sources de dangers potentiels.
De plus, les réfections ont un effet plus important.


#Repairing the Great Wall#
event = {
id = 10003
trigger = {
flag = beijing
}
random = no
country = CHI
name = "EVENTNAME10003"
desc = "EVENTHIST10003"
style = 1

date = { day = 1 month = january year = 1450 }
offset = 10000
deathdate = { day = 1 month = january year = 1490 }

action_a ={#Yes, we need to repair the Great Wall#
name = "ACTIONNAME10003A"
command = { type = domestic which = offensive value = -2 }
command = { type = fortress which = 647 value = 1 }
command = { type = fortress which = 648 value = 1 }
command = { type = fortress which = 1560 value = 1 }
command = { type = fortress which = 1561 value = 1 }
command = { type = provincetax which = 647 value = 1 }
command = { type = provincetax which = 648 value = 1 }
command = { type = provincetax which = 1560 value = 1 }
command = { type = provincetax which = 1561 value = 1 }
command = { type = stability value = -1 }
command = { type = treasury value = -500 }
}
action_b ={#Let it continue to crumble#
name = "ACTIONNAME10003B"
command = { type = domestic which = offensive value = 1 }
command = { type = stability value = 1 }
command = { type = population which = 647 value = -1000 }
command = { type = population which = 648 value = -1000 }
command = { type = population which = 1560 value = -1000 }
command = { type = population which = 1561 value = -1000 }
}
}

#Further Repairs for the Great Wall#
event = {
id = 10034
trigger = {
flag = beijing
}
random = no
country = CHI
name = "EVENTNAME10034"
desc = "EVENTHIST10034"
style = 3

date = { day = 1 month = january year = 1500 }
offset = 10000
deathdate = { day = 1 month = january year = 1540 }

action_a ={#Yes, we need to repair the Great Wall#
name = "ACTIONNAME10034A"
command = { type = domestic which = offensive value = -2 }
command = { type = fortress which = 647 value = 1 }
command = { type = fortress which = 648 value = 1 }
command = { type = fortress which = 1560 value = 1 }
command = { type = fortress which = 1561 value = 1 }
command = { type = provincetax which = 647 value = 1 }
command = { type = provincetax which = 648 value = 1 }
command = { type = provincetax which = 1560 value = 1 }
command = { type = provincetax which = 1561 value = 1 }
command = { type = stability value = -1 }
command = { type = treasury value = -500 }
}
action_b ={#Let it continue to crumble#
name = "ACTIONNAME10034B"
command = { type = domestic which = offensive value = 1 }
command = { type = stability value = 1 }
command = { type = population which = 647 value = -1000 }
command = { type = population which = 648 value = -1000 }
command = { type = population which = 1560 value = -1000 }
command = { type = population which = 1561 value = -1000 }
}
}

Le premier des events qui peut amener les révoltes ultérieures

#The Closure of China# #1557#
event = {
id = 3704
random = no
country = CHI
name = "EVENTNAME3704"
desc = "EVENTHIST3704"
style = 2

date = { day = 1 month = january year = 1557 }
offset = 300
deathdate = { day = 1 month = january year = 1558 }

action_a ={ #Hold a small breathing hole open#
name = "ACTIONNAME3704A"
command = { type = domestic which = innovative value = -2 }
command = { type = domestic which = mercantilism value = 3 }
command = { type = domestic which = centralization value = 1 }
command = { type = cot which = 658 }
command = { type = secedeprovince which = POR value = 659 }
}
action_b ={ #Close China to the outside world#
name = "ACTIONNAME3704B"
command = { type = domestic which = innovative value = -6 }
command = { type = domestic which = mercantilism value = 5 }
command = { type = domestic which = centralization value = 2 }
command = { type = domestic which = aristocracy value = 1 }
command = { type = stability value = 2 }
command = { type = trade value = -300 }
command = { type = sleepevent which = 18030 } #added#
command = { type = setflag which = crise3704 }
}
action_c ={ #Keep trade open for all#
name = "ACTIONNAME3704C"
command = { type = domestic which = innovative value = 2 }
command = { type = domestic which = mercantilism value = -3 }
command = { type = domestic which = aristocracy value = -2 }
command = { type = cot which = 658 }
command = { type = secedeprovince which = POR value = 659 }
command = { type = merchants value = 3 }
command = { type = stability value = -1 }
command = { type = trade value = 200 }
command = { type = provincetax which = -1 value = -1 }
command = { type = provincetax which = -1 value = -1 }
command = { type = provincetax which = -1 value = -1 }
command = { type = provincetax which = -1 value = -1 }
command = { type = provincetax which = -1 value = -1 }
}
}

Le second des events qui peut amener les révoltes ultérieures

#The Arrival of the Jesuits#
event = {
id = 10008
random = no
country = CHI
name = "EVENTNAME10008"
desc = "EVENTHIST10008"
style = 2

date = { day = 1 month = january year = 1581 }
offset = 150
deathdate = { day = 1 month = january year = 1582 }

action_a ={#Yes, we may benefit from their learning#
name = "ACTIONNAME10008A"
command = { type = infra value = 250 }
command = { type = trade value = 250 }
command = { type = land value = 250 }
command = { type = domestic which = innovative value = 1 }
command = { type = stability value = -2 }
command = { type = relation which = POR value = 50 }
}
action_b ={#No, their foreign ideas are not acceptable in our society#
name = "ACTIONNAME10008B"
command = { type = stability value = 2 }
command = { type = domestic which = innovative value = -1 }
command = { type = sleepevent which = 20001 }
command = { type = setflag which = crise10008 }
}
}

Le troisième des events qui peut amener les révoltes ultérieures

#Famine!#
event = {
id = 10009
random = no
country = CHI
name = "EVENTNAME10009"
desc = "EVENTHIST10009"
style = 2

date = { day = 1 month = january year = 1588 }
offset = 350
deathdate = { day = 1 month = january year = 1589 }

action_a ={#Try to alleviate the suffering#
name = "ACTIONNAME10009A"
command = { type = treasury value = -1000 }
command = { type = population which = -1 value = -5000 }
command = { type = population which = -1 value = -5000 }
command = { type = population which = -1 value = -5000 }
command = { type = population which = -1 value = -5000 }
command = { type = population which = -1 value = -5000 }
command = { type = stability value = -1 }
command = { type = setflag which = crise10009 }
}
action_b ={#We are helpless in the face of such a disaster#
name = "ACTIONNAME10009B"
command = { type = population which = -1 value = -10000 }
command = { type = population which = -1 value = -10000 }
command = { type = population which = -1 value = -10000 }
command = { type = population which = -1 value = -10000 }
command = { type = population which = -1 value = -10000 }
command = { type = population which = -1 value = -10000 }
command = { type = population which = -1 value = -10000 }
command = { type = population which = -1 value = -10000 }
command = { type = population which = -1 value = -10000 }
command = { type = population which = -1 value = -10000 }
command = { type = stability value = -3 }
command = { type = revoltrisk which = 36 value = 5 }
}
}

Je comprends pas très bien pourquoi il devrait y avoir une révolte des Mandchous si ceux-ci sont indépendant.

#The Manchu Rebellion#
event = {
id = 10010
trigger = {
NOT = {
exists = MCH
}
}
random = no
country = CHI
name = "EVENTNAME10010"
desc = "EVENTHIST10010"
style = 3

date = { day = 1 month = january year = 1615 }
offset = 300
deathdate = { day = 1 month = january year = 1616 }

action_a ={#We are too weak to crush the rebels#
name = "ACTIONNAME10010A"
command = { type = independence which = MCH }
command = { type = stability value = -3 }
command = { type = revoltrisk which = 60 value = 5 }
}
action_b ={#Attempt to crush the rebels#
name = "ACTIONNAME10010B"
command = { type = treasury value = -1000 }
command = { type = stability value = -5 }
command = { type = revoltrisk which = 60 value = 10 }
command = { type = revolt which = 625 }
command = { type = revolt which = 626 }
command = { type = revolt which = 628 }
command = { type = revolt which = 634 }
command = { type = revolt which = 635 }
command = { type = revolt which = 636 }
command = { type = revolt which = 637 }
command = { type = revolt which = 638 }
command = { type = revolt which = 639 }
command = { type = revolt which = 640 }
command = { type = revolt which = 643 }
command = { type = revolt which = 644 }
command = { type = revolt which = 645 }
command = { type = revolt which = 646 }
}
}

L'idée, c'est que l'évènement n'a pas lieu si précédemment les choix 3704B, 10008B & 10009A ont été fait.

event = {
id = 10011
trigger = {
NOT = {
flag = crise3704
flag = crise10008
flag = crise10009
}
}
random = no
country = CHI
name = "EVENTNAME10011"
desc = "EVENTHIST10011"
style = 3

date = { day = 1 month = january year = 1622 }
offset = 300
deathdate = { day = 1 month = january year = 1623 }

action_a ={#Bah, surely these cultists can do no lasting harm!#
name = "ACTIONNAME10011A"
command = { type = stability value = -5 }
command = { type = revoltrisk which = 300 value = 15 }
command = { type = revolt which = -1 }
command = { type = revolt which = -1 }
command = { type = revolt which = -1 }
command = { type = revolt which = -1 }
command = { type = revolt which = -1 }
}
action_b ={#Let the forces of the Empire crush the Rebellion!#
name = "ACTIONNAME10011B"
command = { type = treasury value = -500 }
command = { type = stability value = -3 }
command = { type = revoltrisk which = 240 value = 10 }
command = { type = revolt which = -1 }
command = { type = revolt which = -1 }
}
}

Personnellement, je trouve très énervant d'avoir un event qui dit "Vous avez des problèmes d'argent", alors que je passe mon temps à faire attention...
Suite à la suggestion, le test se fait sur la stabilité, plutôt que sur le niveau de commerce et infrastructure.


#The Financial Crisis#
event = {
id = 10012
trigger = {
NOT = {
stability = -2
}
}
random = no
country = CHI
name = "EVENTNAME10012"
desc = "EVENTHIST10012"
style = 3

date = { day = 1 month = january year = 1640 }
offset = 150
deathdate = { day = 1 month = january year = 1641 }

action_a ={#Yes, let us raise new taxes#
name = "ACTIONNAME10012A"
command = { type = treasury value = 1000 }
command = { type = stability value = -4 }
command = { type = revoltrisk which = 60 value = 10 }
command = { type = revolt which = -1 }
command = { type = revolt which = -1 }
command = { type = revolt which = -1 }
command = { type = revolt which = -1 }
command = { type = revolt which = -1 }
command = { type = revolt which = -1 }
command = { type = revolt which = -1 }
command = { type = revolt which = -1 }
command = { type = revolt which = -1 }
command = { type = revolt which = -1 }
}
action_b ={#No, our subjects are already angry enough!#
name = "ACTIONNAME10012B"
command = { type = stability value = 1 }
command = { type = provincetax which = -1 value = -1 }
command = { type = provincetax which = -1 value = -1 }
command = { type = provincetax which = -1 value = -1 }
command = { type = provincetax which = -1 value = -1 }
command = { type = provincetax which = -1 value = -1 }
command = { type = provincetax which = -1 value = -1 }
command = { type = provincetax which = -1 value = -1 }
command = { type = provincetax which = -1 value = -1 }
command = { type = provincetax which = -1 value = -1 }
command = { type = provincetax which = -1 value = -1 }
command = { type = domestic which = centralization value = -1 }
command = { type = setflag which = crise10012 }
}
}

Voilà le morceau central: cette révolte provoquera le suicide ou l'intervention sur demande chinoise des troupes mandchous, selon les circonstances.
Ceci dit, il y a un mélange entre crise structurelle grave de l'Empire Ming & un concours de circonstances.
J'essaie donc de donner une possibilité réelle d'alternative, sans pour autant limiter la possibilité de chute de la dynastie Ming.
Un peu l'équivalent chinois du problème bourguignon


A partir de là, quelles sont les conditions qui vont justifier soit le suicide de l'empereur, soit l'intervention des troupes mandchoues???
Théoriquement, la condition est que la province de Beijing est aux mains des rebelles, et que l'armée chinoise n'est pas en mesure de mater les rebelles.
Hors, rien dans cet event rebellion ne pousse trop à cela...


#Li Zechang's Rebellion#
event = {
id = 10013
trigger = {
NOT = {
flag = crise3704
flag = crise10008
flag = crise10009
flag = crise10012
}
}
country = CHI
name = "EVENTNAME10013"
desc = "EVENTHIST10013"
style = 3

date = { day = 1 month = january year = 1644 }
offset = 30
deathdate = { day = 1 month = february year = 1644 }

action_a ={#Let us attempt to destroy the traitor!#
name = "ACTIONNAME10013A"
command = { type = stability value = -5 }
command = { type = revoltrisk which = 12 value = 10 }
command = { type = revolt which = -1 }
command = { type = revolt which = -1 }
command = { type = revolt which = -1 }
command = { type = revolt which = -1 }
command = { type = revolt which = -1 }
command = { type = revolt which = -1 }
command = { type = revolt which = -1 }
command = { type = revolt which = -1 }
command = { type = desertion which = -1 value = 10000 }
command = { type = desertion which = -1 value = 10000 }
command = { type = desertion which = -1 value = 10000 }
}
action_b ={#Let us negotiate with him#
name = "ACTIONNAME10013B"
command = { type = treasury value = -1000 }
command = { type = stability value = -3 }
command = { type = revoltrisk which = 12 value = 5 }
command = { type = domestic which = centralization value = -2 }
command = { type = desertion which = -1 value = 10000 }
}
}

La nomination de Heshen a une influence sur la révolte du Lotus Blanc

#The Appointment of Heshen#
event = {
id = 10037
trigger = {
owned = { province = 649 data = -1 }
}
random = no
country = CHI
name = "EVENTNAME10037"
desc = "EVENTHIST10037"
style = 4

date = { day = 1 month = january year = 1770 }
offset = 300
deathdate = { day = 1 month = january year = 1771 }

action_a ={#Appoint him despite his faults#
name = "ACTIONNAME10037A"
command = { type = ADM which = 3 value = 240 }
command = { type = DIP which = 1 value = 240}
command = { type = domestic which = centralization value = 2 }
command = { type = domestic which = innovative value = -2 }
command = { type = inflation value = 10 }
command = { type = treasury value = -500 }
command = { type = setflag value = heshen }
}
action_b ={#No, such corruption could ruin the state!#
name = "ACTIONNAME10037B"
command = { type = domestic which = centralization value = -2 }
command = { type = domestic which = innovative value = 1 }
command = { type = stability value = -3 }
}
}

Les révoltes postérieures à la chute des Mings ont toujours proclamés le désire de restaurer une souveraineté purement chinoise.
Elles n'ont donc lieu que si la dinastye mandchoue a été proclamée.
De plus il y a un lien de causalité entre la nomination de Heshen & la révolte du Lotus Blanc.


#The White Lotus Rebellion#
event = {
id = 10039
trigger = {
flag = heshen
event = 10043
}
random = no
country = CHI
name = "EVENTNAME10039"
desc = "EVENTHIST10039"
style = 4

date = { day = 1 month = january year = 1796 }
offset = 300
deathdate = { day = 1 month = january year = 1797 }

action_a ={#It's likely just harmless talk#
name = "ACTIONNAME10039A"
command = { type = revoltrisk which = 24 value = 15 }
command = { type = stability value = -4 }
command = { type = revolt which = -1 }
command = { type = revolt which = -1 }
command = { type = revolt which = -1 }
}
action_b ={#Crush these plotters!#
name = "ACTIONNAME10039B"
command = { type = revoltrisk which = 24 value = 6 }
command = { type = stability value = -2 }
command = { type = revolt which = -1 }
command = { type = revolt which = -1 }
command = { type = revolt which = -1 }
command = { type = revolt which = -1 }
command = { type = revolt which = -1 }
command = { type = treasury value = -500 }
}
}

#The Celestial Order Rebellion#
event = {
id = 10040
trigger = {
event = 10043
}
random = no
country = CHI
name = "EVENTNAME10040"
desc = "EVENTHIST10040"
style = 5

date = { day = 1 month = january year = 1811 }
offset = 300
deathdate = { day = 1 month = january year = 1812 }

action_a ={#It's likely just harmless talk#
name = "ACTIONNAME10040A"
command = { type = revoltrisk which = 24 value = 15 }
command = { type = stability value = -4 }
command = { type = revolt which = -1 }
command = { type = revolt which = -1 }
command = { type = revolt which = -1 }
}
action_b ={#Crush these plotters!#
name = "ACTIONNAME10040B"
command = { type = revoltrisk which = 24 value = 6 }
command = { type = stability value = -2 }
command = { type = revolt which = -1 }
command = { type = revolt which = -1 }
command = { type = revolt which = -1 }
command = { type = revolt which = -1 }
command = { type = revolt which = -1 }
command = { type = treasury value = -500 }
}
}

#The Eight Trigrams Rebellion#
event = {
id = 10041
trigger = {
event = 10043
}
random = no
country = CHI
name = "EVENTNAME10041"
desc = "EVENTHIST10041"
style = 5

date = { day = 18 month = october year = 1813 }
offset = 0
deathdate = { day = 19 month = october year = 1813 }

action_a ={#It's likely just harmless talk#
name = "ACTIONNAME10041A"
command = { type = revoltrisk which = 24 value = 10 }
command = { type = stability value = -6 }
command = { type = revolt which = -1 }
command = { type = revolt which = -1 }
command = { type = revolt which = -1 }
command = { type = revolt which = -1 }
command = { type = revolt which = -1 }
}
action_b ={#Crush these plotters!#
name = "ACTIONNAME10041B"
command = { type = revoltrisk which = 24 value = 4 }
command = { type = stability value = -4 }
command = { type = revolt which = -1 }
command = { type = revolt which = -1 }
command = { type = revolt which = -1 }
command = { type = revolt which = -1 }
command = { type = revolt which = -1 }
command = { type = revolt which = -1 }
command = { type = revolt which = -1 }
command = { type = revolt which = -1 }
command = { type = revolt which = -1 }
command = { type = revolt which = -1 }
command = { type = treasury value = -700 }
}
}
 
Last edited:

Pedro Cabral

Kubake
37 Badges
Sep 2, 2001
14.274
0
  • Hearts of Iron IV: Cadet
  • Victoria 2: Heart of Darkness
  • Rome: Vae Victis
  • 500k Club
  • Crusader Kings II: Holy Knight (pre-order)
  • Europa Universalis III: Collection
  • Pride of Nations
  • Crusader Kings II: Way of Life
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Conclave
  • Victoria 2: A House Divided
  • Hearts of Iron IV: Colonel
  • Crusader Kings II: Reapers Due
  • Hearts of Iron IV: Together for Victory
  • Crusader Kings II: Monks and Mystics
  • Hearts of Iron IV: Death or Dishonor
  • Hearts of Iron IV: Expansion Pass
  • Crusader Kings II: Holy Fury
  • Hearts of Iron IV: Expansion Pass
  • Deus Vult
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sword of Islam
  • Darkest Hour
  • Crusader Kings II
  • Diplomacy
  • Europa Universalis III
  • For The Glory
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Victoria: Revolutions
  • Europa Universalis: Rome
  • Victoria 2
punaise je n'avais pas vu les events chinois ! :eek:

certains sont vraiment violent, tu gagne 1000 ducats + 10 revoltes :D
sinon tu refuse les 1000 ducat mais tu en perdra le double par an :D
 
Dec 20, 2000
538
0
Visit site
C'est rien face à ce qui suit...

Je sais bien que je comrpends pas granc hose aux implications de la civilisation chinoise, mais parfois j'ai un peu l'impression que la Chine a été chargée, au regard de ses contemporains...

Oh, la Chine est un grand & riche pays, bien plus grand & plus riche que les pays européens, mais arrondir un peu les angles ne ferait pas de mal...
 

Pedro Cabral

Kubake
37 Badges
Sep 2, 2001
14.274
0
  • Hearts of Iron IV: Cadet
  • Victoria 2: Heart of Darkness
  • Rome: Vae Victis
  • 500k Club
  • Crusader Kings II: Holy Knight (pre-order)
  • Europa Universalis III: Collection
  • Pride of Nations
  • Crusader Kings II: Way of Life
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Conclave
  • Victoria 2: A House Divided
  • Hearts of Iron IV: Colonel
  • Crusader Kings II: Reapers Due
  • Hearts of Iron IV: Together for Victory
  • Crusader Kings II: Monks and Mystics
  • Hearts of Iron IV: Death or Dishonor
  • Hearts of Iron IV: Expansion Pass
  • Crusader Kings II: Holy Fury
  • Hearts of Iron IV: Expansion Pass
  • Deus Vult
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sword of Islam
  • Darkest Hour
  • Crusader Kings II
  • Diplomacy
  • Europa Universalis III
  • For The Glory
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Victoria: Revolutions
  • Europa Universalis: Rome
  • Victoria 2
comme je n'ai pas les originaus sous les yeux, je trouve ceux-ci tres bien, :)
 
Dec 20, 2000
538
0
Visit site
Pour précision, ce sont juste des adaptations des events originaux, portant sur deux aspects:

Certains équilibrages pour rendre les events un peu plus costauds (déplacement de la capitale, réfection de la Grande Muraille), mais surtout ajout de trigger.

L'idée étant qu'un évènement n'a pas lieu parce qu'il a eu lieu, mais parce que certaines conditions existent...
 

Polak

Léonard devint ch'ti
3 Badges
Sep 24, 2001
2.869
11
  • For The Glory
  • March of the Eagles
  • 500k Club
Originally posted by Alien
Au vu de la réputation des chinois du Sud d'ouverture sur le monde extérieur, le refléter dans l'event me paraitrait une bonne chose.
Rien à dire
Zhetong est visiblement un Empereur bien inconscient, mais de là à se faire capturer alors qu'il n'y pas de guerre...
Le but est de modifié l'event pour l'ensemble de son règne. Si il y a guerre pendant celui-ci, alors il y a gros risque de capture.
Bon, j'ai pas les dates sous la main, mais j'aimerais être sur de comprendre le principe de l'offset.
D'après les dernières avancées et de ce que j'en ai compris, cela veut dire que tout les 120 jours (dans le cas de cet event), l'event sera testé pour vérifier la validité des triggers. Dès que tu déclareras la guerre, l'empereur sera capturé dans un délai de 4 mois
Là, j'ai un problème... Est-ce suffisant de mettre un offset élevé pour être sur que cet event se produira avec de bonnes chances environ deux ans après que l'event précédent ait eu lieu???
cela augmente la variabilité de la date de l'event (2ans = 720... 4 ans = 1440), mais impossible de prévoir plus
La réfection de la muraille de Chine me semble liée au fait que la Capitale est plus proche à la fois de la Muraille & des sources de dangers potentiels.
De plus, les réfections ont un effet plus important.
Si je comprend bien, il faudrait que la capitale soit à Pekin pour permettre la réparation des murailles. ( le trigger event = 10000 le prouve. Donc, si la capitale reste à Nankin, il faut rajouter des Sleepevent dans cet event
Là, j'ai un problème...
L'idée, c'est que l'évènement n'a pas lieu si précédemment les choix 3704B, 10008B & 10009A ont été fait.
Normalement, l'IA ne prendra pas au moins une de ces décisions, dont les évènements auront lieu.
Mais avant de continuer, j'aimerais savoir si j'ai bien compris le principe, parce que j'aimerais bien adapter les autres révoltes selon le même principe.
Et quelque chose me dit que ça ne marche pas comme ça, vu que les choix lors d'un event ne sont pas des events...
Attention, on ne pas pas triggerer des choix d'events
La commande seule
trigger = {
NOT = {
event = 3704
event = 100008
event = 100009
}
} fonctionnera. La encore il faut passer par des sleepevent dans l'event correspondant.

Personnellement, je trouve très énervant d'avoir un event qui dit "Vous avez des problèmes d'argent", alors que je passe mon temps à faire attention...
En l'absence de possibilité de tester la trésorerie, j'hésite entre tester les niveaux de développement en commerce & infrastrurue ou faire payer cash...
Dans le cas présent, le trigger est sur Commerce < 6 ET Infrastructure < 6.
Mon avis, plutot que mettre des triggers de politiques, je mettrais plutot un trigger de stability. Une stabilité à -2 ou -3 faitque le peupple s'inqquiete de son gouvernement et manifeste un manque de confiance, quelque soit les efforts fait pour se disculper
==>trigger = { NOT = { stability = -2 } }
 
Dec 20, 2000
538
0
Visit site
Bien, donc sleepevent sert à "neutraliser" un event...
Quelle est l'instruction inverse, celle qui sert à rendre actif un event qui est en mode "sleep", sans forcément pour autant que celui-ci s'exécute immédiatement???
 

Polak

Léonard devint ch'ti
3 Badges
Sep 24, 2001
2.869
11
  • For The Glory
  • March of the Eagles
  • 500k Club
il me semble qu'on ne peut pas.
tous les events sont sensés se produire, mais après on peut les mettre en veilleuse mais de façon irreversible
 

Pedro Cabral

Kubake
37 Badges
Sep 2, 2001
14.274
0
  • Hearts of Iron IV: Cadet
  • Victoria 2: Heart of Darkness
  • Rome: Vae Victis
  • 500k Club
  • Crusader Kings II: Holy Knight (pre-order)
  • Europa Universalis III: Collection
  • Pride of Nations
  • Crusader Kings II: Way of Life
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Conclave
  • Victoria 2: A House Divided
  • Hearts of Iron IV: Colonel
  • Crusader Kings II: Reapers Due
  • Hearts of Iron IV: Together for Victory
  • Crusader Kings II: Monks and Mystics
  • Hearts of Iron IV: Death or Dishonor
  • Hearts of Iron IV: Expansion Pass
  • Crusader Kings II: Holy Fury
  • Hearts of Iron IV: Expansion Pass
  • Deus Vult
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sword of Islam
  • Darkest Hour
  • Crusader Kings II
  • Diplomacy
  • Europa Universalis III
  • For The Glory
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Victoria: Revolutions
  • Europa Universalis: Rome
  • Victoria 2
si tu met un flag a l'event et que ce flag est off l'event est dit "endormi"
 
Dec 20, 2000
538
0
Visit site
Originally posted by P. Alavares Cab
si tu met un flag a l'event et que ce flag est off l'event est dit "endormi"

J'ai rien compris!!!

J'ai une instruction

"command = { type = sleepevent wich = xxx}"

Avec cette instruction, l'event "xxx" est "endormi".

Ma question est:

Comment je réveille l'event "xxx", sans forcément l'activer.
 
Dec 20, 2000
538
0
Visit site
Bon, pour essayer de lier la révolte du Lotus Blanc aux choix politiques, et considérant qu'on ne peut "réveiller" un event je vais décomposer l'event (voir modification en début de thread).
 

Pedro Cabral

Kubake
37 Badges
Sep 2, 2001
14.274
0
  • Hearts of Iron IV: Cadet
  • Victoria 2: Heart of Darkness
  • Rome: Vae Victis
  • 500k Club
  • Crusader Kings II: Holy Knight (pre-order)
  • Europa Universalis III: Collection
  • Pride of Nations
  • Crusader Kings II: Way of Life
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Conclave
  • Victoria 2: A House Divided
  • Hearts of Iron IV: Colonel
  • Crusader Kings II: Reapers Due
  • Hearts of Iron IV: Together for Victory
  • Crusader Kings II: Monks and Mystics
  • Hearts of Iron IV: Death or Dishonor
  • Hearts of Iron IV: Expansion Pass
  • Crusader Kings II: Holy Fury
  • Hearts of Iron IV: Expansion Pass
  • Deus Vult
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sword of Islam
  • Darkest Hour
  • Crusader Kings II
  • Diplomacy
  • Europa Universalis III
  • For The Glory
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Victoria: Revolutions
  • Europa Universalis: Rome
  • Victoria 2
non le flag c'est l'option

command ... setflag ou ctrlflag

va voir dans le tread sur les flags ;)
 
Dec 20, 2000
538
0
Visit site
J'ai compris, j'ai vu, j'ai modifié...

Reste donc le gros morceau: la chute des Mings...

Historiquement, celle-ci est due à l'incapacité de l'armée chinoise à mâter la rébellion, celle-ci a réussi à prendre Pekin & l'Emprereur s'est suicidé (ce qu'il a de toute manière fait, avec ou sans Mandchus).

Donc, la condition pour la chute de la dynastie ming, c'est que les rebelles tiennent la capitale à n'importe quel moment pendant la durée de la rébellion (offset=1), mais je ne sais pas si c'est trop limitatif...

Accessoirement: comment est-ce qu'on teste capitale (qui n'est pas forcément Beijing) est aux mains des rebelles???
 
Last edited:

Sire Philippe

Anti-buonapartiste brumaire
75 Badges
Aug 17, 2002
5.674
0
  • Crusader Kings II: Reapers Due
  • 500k Club
  • Cities: Skylines
  • Cities: Skylines Deluxe Edition
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Pre-order
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Victoria 2: Heart of Darkness
  • Europa Universalis IV: Rights of Man
  • Tyranny: Archon Edition
  • Tyranny: Archon Edition
  • Tyranny: Gold Edition
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Crusader Kings II: Monks and Mystics
  • Stellaris - Path to Destruction bundle
  • Europa Universalis IV: Mandate of Heaven
  • Knights of Honor
  • Europa Universalis IV: Third Rome
  • Stellaris: Nemesis
  • Divine Wind
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sword of Islam
  • Darkest Hour
  • Deus Vult
  • Europa Universalis III
  • Europa Universalis III: Chronicles
  • Cities in Motion
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • Heir to the Throne
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Rome Gold
  • Victoria 2
trigger = {
control = { province = -2 data = REB }
}

ou si tu veux plus générique :

trigger = {
NOT = {
control = { province = -2 data = -1 }
}
}
 
Dec 20, 2000
538
0
Visit site
Ok, donc province = -2 veut dire capitale, et data = -1 veut dire n'importe qui sauf le bon propriétaire...

Bien...

Reste finalement cette question:

Si je met comme condition à la chute des "Mings":

trigger = {
NOT = {
control = { province = -2 data = -1 }
}
}

Il y a pas mal de chances que la chute des Mings ne se fassent pas...
Le problème c'est de simuler la crise de 1644, sans forcément aboutir à la chute des Mings pour une raison triviale (historique, certes, mais triviale)...

Je peux toujours étendre le test aux provinces adjacentes (considérant que nous parlons de Beijing, parce que si ce n'est pas Beijing, ça devient tou de suite plus compliqué).

Augmenter l'ampleur de la révolte de 1644 (passer une seconde couche pour 1645)???.
 

Sire Philippe

Anti-buonapartiste brumaire
75 Badges
Aug 17, 2002
5.674
0
  • Crusader Kings II: Reapers Due
  • 500k Club
  • Cities: Skylines
  • Cities: Skylines Deluxe Edition
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Pre-order
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Victoria 2: Heart of Darkness
  • Europa Universalis IV: Rights of Man
  • Tyranny: Archon Edition
  • Tyranny: Archon Edition
  • Tyranny: Gold Edition
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Crusader Kings II: Monks and Mystics
  • Stellaris - Path to Destruction bundle
  • Europa Universalis IV: Mandate of Heaven
  • Knights of Honor
  • Europa Universalis IV: Third Rome
  • Stellaris: Nemesis
  • Divine Wind
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sword of Islam
  • Darkest Hour
  • Deus Vult
  • Europa Universalis III
  • Europa Universalis III: Chronicles
  • Cities in Motion
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • Heir to the Throne
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Rome Gold
  • Victoria 2
Non, data = -1 correspond au propriétaire.

C'est pour ça que j'ai mis NOT. ;)
 
Dec 20, 2000
538
0
Visit site
Autant pour moi...

Mais ça vient...
Je viens même de réussir à passer mes modifs au vérificateur de syntaxe, le seul truc c'est qu'il aime pas un nomde flag comme "heshen"... Mis "crise10037" à la place, et ça passe très bien...
 
Dec 20, 2000
538
0
Visit site
Peut on tester la présence de troupes rebelles???
C'est à dire non pas que la province est aux mains des reblles, mais la présence de troupes rebelles???
 

Captain Frakas

Field Marshal
13 Badges
Apr 10, 2002
7.139
3.770
  • Cities in Motion
  • Crusader Kings II
  • Crusader Kings II: The Old Gods
  • Europa Universalis III Complete
  • Europa Universalis IV
  • Hearts of Iron III
  • Heir to the Throne
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Semper Fi
  • Victoria 2
  • 500k Club
  • Hearts of Iron II: Beta
Je ne crois pas
 

Polak

Léonard devint ch'ti
3 Badges
Sep 24, 2001
2.869
11
  • For The Glory
  • March of the Eagles
  • 500k Club
Originally posted by Sire Philippe
Non, data = -1 correspond au propriétaire.

C'est pour ça que j'ai mis NOT. ;)

Sauf que l'avantage de mettre REB, fera que l'event se déclanchera si la capitale est prise par n'importe quel pays.

Par contre, un -1, fait que cela se produira pour n'importe quel assaillant

Sinon, il n'est pas possible de tester la presence de troupes seules