I am trying to design an event which will trigger when Australia goes to war.
country = AST
date = { day = 1 month = september year = 1936}
This event fires on 1/9/36 no matter what.
country = AST
trigger={atwar=no}
date = { day = 1 month = september year = 1936}
This event fires on 1/9/36
country = AST
trigger={atwar=yes}
date = { day = 1 month = september year = 1936}
This event causes the game to 'freeze' on 2/9/36 i.e. CRASH.
So how do I get to work properly when war is declared?
country = AST
date = { day = 1 month = september year = 1936}
This event fires on 1/9/36 no matter what.
country = AST
trigger={atwar=no}
date = { day = 1 month = september year = 1936}
This event fires on 1/9/36
country = AST
trigger={atwar=yes}
date = { day = 1 month = september year = 1936}
This event causes the game to 'freeze' on 2/9/36 i.e. CRASH.
So how do I get to work properly when war is declared?