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unmerged(3856)

Captain
May 16, 2001
346
0
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I am trying to design an event which will trigger when Australia goes to war.

country = AST
date = { day = 1 month = september year = 1936}

This event fires on 1/9/36 no matter what.

country = AST
trigger={atwar=no}
date = { day = 1 month = september year = 1936}

This event fires on 1/9/36

country = AST
trigger={atwar=yes}
date = { day = 1 month = september year = 1936}

This event causes the game to 'freeze' on 2/9/36 i.e. CRASH.

So how do I get to work properly when war is declared?
 

unmerged(11934)

First Lieutenant
Nov 25, 2002
250
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Hi,

I had some of those permanent pause problems... It should be fixed in the next patch...

The way I found to get rid of them is to add an offset and a end date...

country = AST
trigger={atwar=yes}
date = { day = 1 month = september year = 1936}
offset = 0 # will fire on the exact date
deathdate = { day = 1 month = december year = 1947}

This should still fire on september 1st if AST is at war...

If it still freeze try add in those offset and deathdate to each of your event... if it still not work, maybe push each of them 1 day appart...

It worked for me...

Extro :)