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unmerged(58571)

Field Marshal
Jul 1, 2006
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This thread is intended for requesting specific commands or trigger conditions not covered by the current EU3 event engine, a description of which can be found here; it is not intended for requests for complete events.

I will start off with a few requests of my own:

1. [effect/language] Change "secedeprovince" to "cedeprovince"! Considering how much this has been bugging me since EU1, I can barely imagine the agony it causes native English speakers. I was horrified to see it isn't fixed in EU3 despite the event engine redesign!

2. [effect] Allow assigning a specific ID to a unit created by event instead of having the ID auto-generated.

3. [trigger] Allow checking if a unit with a specific ID exists in a specific province or at all.

4. [scope] Allow changing the scope to the current location of a unit with a specific ID.

5. [effect] Allow creating or cancelling trade agreements with a specific ID; also allow setting the cancelable status of a trade agreement with a specific ID to either of by anyone, by human player only, by AI only or by none.

6. [trigger] Allow using the existance of a trade agreement with a specific ID as a trigger.
 

unmerged(101730)

Banned
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May 20, 2008
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  • Crusader Kings II
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  • Europa Universalis III Complete
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I'd like to have two big groups of triggers and commands fleshed out.

First, a bunch of triggers (and some commands) dealing with how the AI predicts the future development given the current global situation.

Production:
* How long will the stockpiles allow us a full production, given the current level and trades? Both checking each material separately and the stockpiles as a whole.
* Assuming a goal of (X) infantry/armour/... divisions, ships, planes and so on, and out current IC output, how long will the production take? A "production goal" could be a complex set of such unit numbers, defined elsewhere and references both in such triggers and in commands like "set our production goal to have at least ..." or "abandon the goal ...." or "abandon all current goals." A "cautious" AI would consistently over-estimate this value, adding a kind of personality mechanics into the mix. Probably should be tied into the "mission" system.
* How many months until we have (X) nukes? And can we use them?

Warfare:
* How many months will we need to beat country X (or they us?) If the answer is "infinity" to the first question and less than "infinity" to the second, it's better to look for allies. If the second value is below a few months, time to seek peace. :)
* Given our current loss rate, how many months until we have too few convoys, or no convoys at all?
* Given the current loss rate, how many months until we have below (X) manpower left?
* How much time until country (ABC) will conquer province/region/area (X)? Again, the answer can be simply "infinity" for "no chance they'll ever do that".

... and similar.

Second, triggers and commands to query and change all AI parameters directly.