I'm not sure if anyone has done this before, and if so, pardon this thread...
I was recently adding some new events for truly ahistorical paths for the majors, and I was going to have them anchored in other events (such as X happening after the M-R pact chain was finished...) and I've started getting frustrated with having to dig up the event numbers, etc.
So I had an idea: a group project to map out a timeline of when events will realistically first fire, their numbers, and then the subevents in that chain. That way those modding to those event, or trying to make the game more event-heavy could do it quicker.
I know 1936 wouldn't be much trouble (since I believe there are only like 30 or so seperate event-chains), but beyod that it would start getting tougher.
Anyone else who would like to undertake this? I'm going to, as I leave for class, turn on and play as a minor, hands-off it, and then go through the log to get the events in order (hopefully it'll go historically).
I was recently adding some new events for truly ahistorical paths for the majors, and I was going to have them anchored in other events (such as X happening after the M-R pact chain was finished...) and I've started getting frustrated with having to dig up the event numbers, etc.
So I had an idea: a group project to map out a timeline of when events will realistically first fire, their numbers, and then the subevents in that chain. That way those modding to those event, or trying to make the game more event-heavy could do it quicker.
I know 1936 wouldn't be much trouble (since I believe there are only like 30 or so seperate event-chains), but beyod that it would start getting tougher.
Anyone else who would like to undertake this? I'm going to, as I leave for class, turn on and play as a minor, hands-off it, and then go through the log to get the events in order (hopefully it'll go historically).