Hello,
Is there a command that will stop an event from popping up and pausing the game?
Basically, I want to create a nest of events relating to espionage, but to have this governed by an event that ticks away quietly in the background.
So, early on, we have an event that says something like 'do you want to direct espionage against France' and there will be three options (light, medium and heavy, for instance). Depending on this I want a control event that will daily test for and trigger upon a successful (random) check.
I want to do this because the espionage system, in common parlance, blows.
Heil Tiddler!
Is there a command that will stop an event from popping up and pausing the game?
Basically, I want to create a nest of events relating to espionage, but to have this governed by an event that ticks away quietly in the background.
So, early on, we have an event that says something like 'do you want to direct espionage against France' and there will be three options (light, medium and heavy, for instance). Depending on this I want a control event that will daily test for and trigger upon a successful (random) check.
I want to do this because the espionage system, in common parlance, blows.
Heil Tiddler!