how can you make an event where a player can choose any country but only affects the player?
I don't understand exactly what you mean. Can you be more specific?GermanWehrmacht said:how can you make an event where a player can choose any country but only affects the player?
I do not get what you mean by decreasing the build time for a player, but not its country. If I play e.g. Germany, and I get reduced build times, it will mean reduced build times for Germany, doesn't it?GermanWehrmacht said:Well lets say i want to decrease the build time on armor and i just wanted it to affect the player how would i make an event that just affects the player and not the country the player is playing as?
ai = no
Snowmelk said:I do not get what you mean by decreasing the build time for a player, but not its country. If I play e.g. Germany, and I get reduced build times, it will mean reduced build times for Germany, doesn't it?
Or do you mean that you want an event that fires only, if a country is controlled by a human player? Then you could use this trigger:
Such an event is not specific for a nation, but will fire always for that nations controlled by a human player.Code:ai = no
Hope that helps.
That would beGermanWehrmacht said:thats what it is huh. What would decreasing the build time for armor would be?
command = { type = build_time which = armor when = now where = relative value = -10 }
command = { type = build_cost which = armor when = now where = relative value = -10 }
GermanWehrmacht said:Ah thank you very much. So its based off a percentage not really off the real time.