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GermanWehrmacht

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how can you make an event where a player can choose any country but only affects the player?
 

GermanWehrmacht

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Well lets say i want to decrease the build time on armor and i just wanted it to affect the player how would i make an event that just affects the player and not the country the player is playing as?

example a lot of the events on HOI effect the country is there a way for it to effect the player? thats has best as i can make it.
 

unmerged(52476)

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GermanWehrmacht said:
Well lets say i want to decrease the build time on armor and i just wanted it to affect the player how would i make an event that just affects the player and not the country the player is playing as?
I do not get what you mean by decreasing the build time for a player, but not its country. If I play e.g. Germany, and I get reduced build times, it will mean reduced build times for Germany, doesn't it?

Or do you mean that you want an event that fires only, if a country is controlled by a human player? Then you could use this trigger:
Code:
ai = no
Such an event is not specific for a nation, but will fire always for that nations controlled by a human player.

Hope that helps.
 

GermanWehrmacht

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Snowmelk said:
I do not get what you mean by decreasing the build time for a player, but not its country. If I play e.g. Germany, and I get reduced build times, it will mean reduced build times for Germany, doesn't it?

Or do you mean that you want an event that fires only, if a country is controlled by a human player? Then you could use this trigger:
Code:
ai = no
Such an event is not specific for a nation, but will fire always for that nations controlled by a human player.

Hope that helps.

thats what it is huh. What would decreasing the build time for armor would be?
 

reignerok

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I think you can't do it. The bonus and malus are for countries (tags) and not for players. The only you can do is setting up it for human-controlled countries.
 

GermanWehrmacht

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Like the HSR Welcome event do they assign that to every country and only have it where the AI doesnt get it?
 

unmerged(52476)

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GermanWehrmacht said:
thats what it is huh. What would decreasing the build time for armor would be?
That would be
Code:
command = { type = build_time which = armor when = now where = relative value = -10 }
for a 10% decrease of build time.

Another command is
Code:
command = { type = build_cost which = armor when = now where = relative value = -10 }
for a decrease in IC cost.
 

GermanWehrmacht

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Ah thank you very much. So its based off a percentage not really off the real time.
 

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GermanWehrmacht said:
Ah thank you very much. So its based off a percentage not really off the real time.

Not really.. it changes the build time by the percentage of model 0 for all models - so it is still a fixed number, just a %age of another number instead. The advantage is that if you changed the build times of all your units of one type in the unit files, then this would be picked by using the "relative" option here, rather than a fixed sum directly entered in the command line.

Tim
 

GermanWehrmacht

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does it work the sameway for Brigades?