Very interesting, so do you want to be part of the team and kinda integrtate that stuff or are you just donating it? Sorry about taking forever to reply, am away from keyboard right now.snip
Very interesting, so do you want to be part of the team and kinda integrtate that stuff or are you just donating it? Sorry about taking forever to reply, am away from keyboard right now.snip
You could make it so certain things can increase the chance of the reformation and renaisance happening earlier.Hey guys, just wanted to propose an idea. Regarding the previous page and the Artist/ Patron or Matron of the arts stuff, I had another sort of idea. Instead of just Artists, the pack would be transformed into a Renaissance pack. You're probably saying "Parha the Renaissance is way out of this games time period. How could you?!?!" Well, to that I say
a) I am trying to make a Protestantism so a fun game is clearly more important to me than historical accuracy
b) This isint going to be a full on Renaissance, it is confined to just rulers. For historical IN-TIMEFRAME examples, look up Fredrick II.
Now instead of just having the artistry, there would also be Science, Math, Physical (Basically sports), and Historian. The culmination of all those traits would result in removing them, and gaining the trait Polymath. The Polymath trait gives all of the benefits of those traits combined, and still fires the same events but also a few new ones. The reason behind this is to basically just to save space on the character screen.
You could make it so certain things can increase the chance of the reformation and renaisance happening earlier.
This list lacks the almighty Rokh!
Also, glad to see the Maiden Mod back up again.
How could I represent a 'stable empire' in CK2? Obviously No Civil Wars, but I'm not sure what else. Controlling all it's dejure land?For the reanaisance maybe the fall of the Byzantines or a stable empire in the middle east allowing greater access to trade with asia.
the persian empire being held by someone in the persian group or maybe just non nomadic to show that it isnt mongol / turkish occupied.How could I represent a 'stable empire' in CK2? Obviously No Civil Wars, but I'm not sure what else. Controlling all it's dejure land?
Thanks!
Also, I am actively searching for more people to help contribute to the mod. Specifically, I'm searching for people who have at least basic event / decision coding skills. Along with that, people who have ideas for events to be added. I have trouble thinking of alot of events for each pack, and I would like to expand into stuff where you interact with your courtiers and children. People with ideas, please contribute!
Sure you could. Do you have any ideas on an Event Pack you want to do? Is there any events, decisions, or traits you have always thought should be in the game? Go ahead and code those then, then I can add it to the main page after you post a description and download. If you don't have any ideas, you can start on the ideas on the previous page about artistry, just let me know which ones. If you want to do both, feel free. Also, if something you want to add is kinda small and you're not sure it warrants its own pack, just send me it and I can add it to the X-Events. They're are basically just cool event ideas that don't fit into anything else, so I put them in their own unique pack. That's all really. If you have anymore questions, just talk to me on Steam or PM me or something. Steam name is Parha, and the icon is a Sith Lord.You'd like me to help? I mean, I have some basic modding skills, but not more than your average forumite. I don't know if I could be of much help.
This isint going to be a full on Renaissance, it is confined to just rulers. For historical IN-TIMEFRAME examples, look up Fredrick II.
Now instead of just having the artistry, there would also be Science, Math, Physical (Basically sports), and Historian. The culmination of all those traits would result in removing them, and gaining the trait Polymath. The Polymath trait gives all of the benefits of those traits combined, and still fires the same events but also a few new ones. The reason behind this is to basically just to save space on the character screen.
I agree with your points, and I will see if i can edit Fredrick's history file and sneak it into the mod. I could try and move the poetry events to the focus, although I am still not sure on how I will edit the GUI to put it in there, anybody have experience with editing that kind of stuff? My next best choice is to make it a decision which assigns the focus instead, although I'm not sure that will work.Snip
i can sure provide some help on how to deal with GUI stuff. what do you want to achieve ? adding a new focus ?I agree with your points, and I will see if i can edit Fredrick's history file and sneak it into the mod. I could try and move the poetry events to the focus, although I am still not sure on how I will edit the GUI to put it in there, anybody have experience with editing that kind of stuff? My next best choice is to make it a decision which assigns the focus instead, although I'm not sure that will work.
Also update, I am currently working on the literacy one along with some X-Events, if anybody is curious about what on of them may be, look up the game Dear Esther. I will be sure to start working on this stuff next, mythology can wait.
Yeah, that would be great! And all I want is to add the culture focus into the gui. I could probably draw up the focus icon, but I wouldn't know where to go from there. I'll post it in a little while.i can sure provide some help on how to deal with GUI stuff. what do you want to achieve ? adding a new focus ?
spriteType = {
name = "GFX_focusicons"
texturefile = "gfx\\interface\\focusicons.tga"
noOfFrames = 20
loadType = "INGAME"
}
iconType = {
name ="focusicon_10_selected"
spriteType = "GFX_focusview_selected_focus"
position = { x = 23 y = 154 }
}
positionType = {
name = "focusicon_10"
position = { x = 40 y = 171 }
}
Awesome Coding Snip
Hm... what do you have in mind for the mythology flavor? I wouldn't mind to help coding those, or others, if given specific indications (If you can give me an idea, I think I can code it, but I suck at coming with ideas in the first place, writing flavor texts and balancing the mtth, though).
Bu the way, I'm kinda ashamed I didn't know of the spanish creatures XD. On the subject of mythology, medieval europe had a vast semi-standarised bestiary (I mean, the bestiary culture in monasteries and such, not the folcloric tradition). it is fairly interesting (and bizarre) that dragons were ofter portrayed not as reptiles but as something akin to chimeras, with the body of a lion, the face of a hound, the tail of a serpent and the wings of a bat (or something like that). If I recall correctly, some chapter of The name of the rose by Umberto Eco had a good recollection of a number of creatures.
In short, I would be willing to do some researching and coding, if given clear goals and directions.