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Parha

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Hey guys, just wanted to propose an idea. Regarding the previous page and the Artist/ Patron or Matron of the arts stuff, I had another sort of idea. Instead of just Artists, the pack would be transformed into a Renaissance pack. You're probably saying "Parha the Renaissance is way out of this games time period. How could you?!?!" Well, to that I say
a) I am trying to make a Protestantism so a fun game is clearly more important to me than historical accuracy
b) This isint going to be a full on Renaissance, it is confined to just rulers. For historical IN-TIMEFRAME examples, look up Fredrick II.
Now instead of just having the artistry, there would also be Science, Math, Physical (Basically sports), and Historian. The culmination of all those traits would result in removing them, and gaining the trait Polymath. The Polymath trait gives all of the benefits of those traits combined, and still fires the same events but also a few new ones. The reason behind this is to basically just to save space on the character screen.
 
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Hey guys, just wanted to propose an idea. Regarding the previous page and the Artist/ Patron or Matron of the arts stuff, I had another sort of idea. Instead of just Artists, the pack would be transformed into a Renaissance pack. You're probably saying "Parha the Renaissance is way out of this games time period. How could you?!?!" Well, to that I say
a) I am trying to make a Protestantism so a fun game is clearly more important to me than historical accuracy
b) This isint going to be a full on Renaissance, it is confined to just rulers. For historical IN-TIMEFRAME examples, look up Fredrick II.
Now instead of just having the artistry, there would also be Science, Math, Physical (Basically sports), and Historian. The culmination of all those traits would result in removing them, and gaining the trait Polymath. The Polymath trait gives all of the benefits of those traits combined, and still fires the same events but also a few new ones. The reason behind this is to basically just to save space on the character screen.
You could make it so certain things can increase the chance of the reformation and renaisance happening earlier.
 
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Parha

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You could make it so certain things can increase the chance of the reformation and renaisance happening earlier.

Yeah, the reformation occurs when certain events in the Church make it more corrupt, the more greedy the Popes, the more corrupt. The more positive ones, humble and charitable, can repeal the actions. Once a certain number of corrupt practices have occurred, then a reformation event will kick start. Not sure about how to start Renaissance, any ideas anyone?

This list lacks the almighty Rokh!

Also, glad to see the Maiden Mod back up again.

Thanks!

Also, I am actively searching for more people to help contribute to the mod. Specifically, I'm searching for people who have at least basic event / decision coding skills. Along with that, people who have ideas for events to be added. I have trouble thinking of alot of events for each pack, and I would like to expand into stuff where you interact with your courtiers and children. People with ideas, please contribute :)!

EDIT
 
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For the reanaisance maybe the fall of the Byzantines or a stable empire in the middle east allowing greater access to trade with asia.
 

Parha

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For the reanaisance maybe the fall of the Byzantines or a stable empire in the middle east allowing greater access to trade with asia.
How could I represent a 'stable empire' in CK2? Obviously No Civil Wars, but I'm not sure what else. Controlling all it's dejure land?
 

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How could I represent a 'stable empire' in CK2? Obviously No Civil Wars, but I'm not sure what else. Controlling all it's dejure land?
the persian empire being held by someone in the persian group or maybe just non nomadic to show that it isnt mongol / turkish occupied.
 

Rokh

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Thanks!

Also, I am actively searching for more people to help contribute to the mod. Specifically, I'm searching for people who have at least basic event / decision coding skills. Along with that, people who have ideas for events to be added. I have trouble thinking of alot of events for each pack, and I would like to expand into stuff where you interact with your courtiers and children. People with ideas, please contribute :)!

You'd like me to help? I mean, I have some basic modding skills, but not more than your average forumite. I don't know if I could be of much help.
 

Parha

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You'd like me to help? I mean, I have some basic modding skills, but not more than your average forumite. I don't know if I could be of much help.
Sure you could. Do you have any ideas on an Event Pack you want to do? Is there any events, decisions, or traits you have always thought should be in the game? Go ahead and code those then, then I can add it to the main page after you post a description and download. If you don't have any ideas, you can start on the ideas on the previous page about artistry, just let me know which ones. If you want to do both, feel free. Also, if something you want to add is kinda small and you're not sure it warrants its own pack, just send me it and I can add it to the X-Events. They're are basically just cool event ideas that don't fit into anything else, so I put them in their own unique pack. That's all really. If you have anymore questions, just talk to me on Steam or PM me or something. Steam name is Parha, and the icon is a Sith Lord.
 

KestrelGirl

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This isint going to be a full on Renaissance, it is confined to just rulers. For historical IN-TIMEFRAME examples, look up Fredrick II.
Now instead of just having the artistry, there would also be Science, Math, Physical (Basically sports), and Historian. The culmination of all those traits would result in removing them, and gaining the trait Polymath. The Polymath trait gives all of the benefits of those traits combined, and still fires the same events but also a few new ones. The reason behind this is to basically just to save space on the character screen.

Science back then was extremely intertwined with religion - look at the experiments Frederick II did. Sports... I think they're covered by the War focus. History is ridiculously hard because there's so much myth intertwined. And math has to be restricted to rulers from Egypt eastward. If you do decide to ignore my opinion and add all of these, make them modifiers instead for simplicity. Polymath would remain a trait.
(By the way, I have learned about Frederick II, and I think he deserves the Sympathy for Muslims, Scholar, Cultural Patron, and Falconer traits. Maybe that could be added in this event pack!)

Instead of the Polymath thing, I have another idea for an event chain you could add to the Learning focus. A nun with the Mystic, Scholar, Musician and Theologian traits appears at your court, and you can choose to have her teach you medicine (eventually gain Learning and/or Health), music (eventually gain Musician trait), or theology (eventually gain Theologian trait). The inspiration for the nun is St. Hildegard of Bingen, by the way.

And one more thing: where does the Poet trait come from? Could you possibly move it from whatever focus it's in to the Culture Focus event pack? Poetry would fit perfectly in there...
 
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Parha

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I agree with your points, and I will see if i can edit Fredrick's history file and sneak it into the mod. I could try and move the poetry events to the focus, although I am still not sure on how I will edit the GUI to put it in there, anybody have experience with editing that kind of stuff? My next best choice is to make it a decision which assigns the focus instead, although I'm not sure that will work.
Also update, I am currently working on the literacy one along with some X-Events, if anybody is curious about what on of them may be, look up the game Dear Esther. I will be sure to start working on this stuff next, mythology can wait.
 
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I agree with your points, and I will see if i can edit Fredrick's history file and sneak it into the mod. I could try and move the poetry events to the focus, although I am still not sure on how I will edit the GUI to put it in there, anybody have experience with editing that kind of stuff? My next best choice is to make it a decision which assigns the focus instead, although I'm not sure that will work.
Also update, I am currently working on the literacy one along with some X-Events, if anybody is curious about what on of them may be, look up the game Dear Esther. I will be sure to start working on this stuff next, mythology can wait.
i can sure provide some help on how to deal with GUI stuff. what do you want to achieve ? adding a new focus ?
 

Parha

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i can sure provide some help on how to deal with GUI stuff. what do you want to achieve ? adding a new focus ?
Yeah, that would be great! And all I want is to add the culture focus into the gui. I could probably draw up the focus icon, but I wouldn't know where to go from there. I'll post it in a little while.

EDIT: Here it is, I hope everyone likes it
 
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Arko

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  • open focusview.gfx with notepad++
Code:
    spriteType = {
        name = "GFX_focusicons"
        texturefile = "gfx\\interface\\focusicons.tga"
        noOfFrames = 20
        loadType = "INGAME"
    }
in this last block change the noOfFrames value to 22 to inform the game of the presence of your new icons
  • you need to add a 32*32 version of your icon in gfx/ambitions/. the name of your file might stick to the focus entry you defined in common/ambitions/00_focuses.txt, it is what create the link between said icon and your new focus.
  • in focusview.gui (still with notepad++)
after this block :
Code:
        iconType = {
            name ="focusicon_10_selected"
            spriteType = "GFX_focusview_selected_focus"
            position = { x = 23 y = 154 }
        }
add a similar block labelled "name ="focusicon_11_selected""
and adjusting thr position to where you want to place your icon.
this block is used for the selection ring of the focus.
  • after this block :
    Code:
      positionType = {
         name = "focusicon_10"
         position = { x = 40 y = 171 }
       }
    add a similar block labelled "name = "focusicon_11""
and adjusting thr position to where you want to place your icon.
this block is used for the focus icon itself.

  • positions are defined from gfx/focusview_bg.dds
It might be all. Don't mind asking further info if it doesn't sound clear enough ;)
 
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Hm... what do you have in mind for the mythology flavor? I wouldn't mind to help coding those, or others, if given specific indications (If you can give me an idea, I think I can code it, but I suck at coming with ideas in the first place, writing flavor texts and balancing the mtth, though).

Bu the way, I'm kinda ashamed I didn't know of the spanish creatures XD. On the subject of mythology, medieval europe had a vast semi-standarised bestiary (I mean, the bestiary culture in monasteries and such, not the folcloric tradition). it is fairly interesting (and bizarre) that dragons were ofter portrayed not as reptiles but as something akin to chimeras, with the body of a lion, the face of a hound, the tail of a serpent and the wings of a bat (or something like that). If I recall correctly, some chapter of The name of the rose by Umberto Eco had a good recollection of a number of creatures.

In short, I would be willing to do some researching and coding, if given clear goals and directions.
 

Parha

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Awesome Coding Snip

Thank you so much! I will have to try these out once I get the time!

Hm... what do you have in mind for the mythology flavor? I wouldn't mind to help coding those, or others, if given specific indications (If you can give me an idea, I think I can code it, but I suck at coming with ideas in the first place, writing flavor texts and balancing the mtth, though).

Bu the way, I'm kinda ashamed I didn't know of the spanish creatures XD. On the subject of mythology, medieval europe had a vast semi-standarised bestiary (I mean, the bestiary culture in monasteries and such, not the folcloric tradition). it is fairly interesting (and bizarre) that dragons were ofter portrayed not as reptiles but as something akin to chimeras, with the body of a lion, the face of a hound, the tail of a serpent and the wings of a bat (or something like that). If I recall correctly, some chapter of The name of the rose by Umberto Eco had a good recollection of a number of creatures.

In short, I would be willing to do some researching and coding, if given clear goals and directions.

That would be great! I haven't thought it through so much, but here are my ideas for the goals and directions. One thing I wanted was atleast two creatures (Hopefully with multiple events) per culture. This wouldn't just be monsters though, there would also be more friendly things like gnomes or something (Have no clue where they are). For one creature, I thought of an Irish Banshee and these were my event ideas

  • If a province has a plague of sorts and has the Irish culture, reports may reach the lord their that peasants have heard a banshee screeching in the nearby woods, possibly leading to a lord leading an expedition into the woods to root it out
  • If a lord of Irish culture has a lethal trait (like infirm), he may hear a banshee outside his door
  • Event where a 'Banshee' approaches you, warning of a murder plot
  • An old woman was killed in the streets due to being suspected of being a Banshee, you can side with the murder, or against him. Risking gaining arbitrary or just respectively
If you want to help out, go ahead and try coding these, see if you like doing it, and then we can talk about which creature to do next.

PS: If you're feeling particularly zealous, you can do localisations too
 

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After a discussion with Parha, MR and the Event Packs mod are collaborating on a few different event packs, including one focusing on Bogomil/ Cathars as well as one for a religous desecration system and providing some ideas/ research for the religion pack in general.
 
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Here's what I'm basing the mythical creatures one on. If you guys have more to suggest, feel free. I plan on having atleast two to three per culture.

For the chubacabra on that you could add it in for the Nahuatls seeing as it is very much a Mexican thing as well as a puerto rican thing