• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

unmerged(67401)

Sergeant
Feb 6, 2007
62
0
The common folk in ... demand you punish a corrupt sherrif:

1) The people are right, hang him! (effect: revolt risk -1 or loyalty +10, gold -5%)
2) Well if they are willing to pay (effect: revolt risk +1 or loyalty -10, gold +5%)
3) Who does this rable think they are? Give the sherif free reign (revoltrisk +1 or loyalty -10, gold +5%)

---------

Your people expect your court to be a shining example in Europe

1) Of course, i deserve the finest things (gold -500, prestige +50) trait: proud
2) Yes i should shine, but nobody will see these jewells are fake! (gold -200, prestige +20) trait: devious
3) I don't have money for these kinds of childish things (prestige _25) trait: prudent

-----------
 
Last edited:

unmerged(195368)

Second Lieutenant
5 Badges
Feb 15, 2010
181
0
  • Crusader Kings II
  • Darkest Hour
  • Deus Vult
  • Hearts of Iron III
  • Victoria 2: A House Divided
I want diverse and interesting events. However, more than this, I want slightly more tangible effects. I don't know quite how to put this, but I'd like the consequences of decisions to be a bit less abstract.
 

RedRooster81

Modding Paladin
34 Badges
Feb 16, 2010
5.673
29
  • Crusader Kings II
  • Rome Gold
  • Heir to the Throne
  • Divine Wind
  • Europa Universalis III Complete
  • Deus Vult
  • Cities in Motion
  • Crusader Kings II: Monks and Mystics
  • Europa Universalis IV: Rights of Man
  • Crusader Kings II: Reapers Due
  • Crusader Kings II: Conclave
  • Crusader Kings II: Jade Dragon
  • Europa Universalis IV: Dharma
  • Crusader Kings II: Holy Fury
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Golden Century
  • Mount & Blade: Warband
  • Europa Universalis IV: El Dorado
  • 500k Club
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Europa Universalis IV: Art of War
  • Europa Universalis IV
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Charlemagne
I want diverse and interesting events. However, more than this, I want slightly more tangible effects. I don't know quite how to put this, but I'd like the consequences of decisions to be a bit less abstract.

Can you elaborate? I agree that event consequences should not be philosophical: e.g., it is unjust to hang a poor serf for poaching...

Edit: For example: Your sons are conspiring against you, led by your own wife! (a) divide the realm while I still live (satisfy all your sons' territorial ambitions); (b) disinherit the disloyal whelps (all disloyal sons become bastards); (c) this is too much! I should have been a monk, and it's not too late (retire to a monastery; gain piety); (d) hold that devious wife of mine hostage (imprison wife; worsen relations with your in-laws and your children; gain cruelty trait)
 
Last edited:

KonradRichtmark

Field Marshal
58 Badges
Feb 20, 2005
4.427
272
  • Cities: Skylines - Green Cities
  • Stellaris: Galaxy Edition
  • Hearts of Iron IV: Cadet
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Cities: Skylines - Natural Disasters
  • Hearts of Iron IV: Together for Victory
  • Stellaris - Path to Destruction bundle
  • Cities: Skylines - Mass Transit
  • BATTLETECH
  • Surviving Mars
  • Hearts of Iron IV: Death or Dishonor
  • Stellaris: Synthetic Dawn
  • Stellaris: Galaxy Edition
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Cities: Skylines - Parklife
  • Stellaris: Distant Stars
  • Surviving Mars: First Colony Edition
  • Cities: Skylines Industries
  • BATTLETECH: Flashpoint
  • Stellaris: Megacorp
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Ancient Relics
  • Hearts of Iron IV: No Step Back
  • Supreme Ruler 2020
  • Hearts of Iron Anthology
  • Crusader Kings II
  • Deus Vult
  • Europa Universalis III
  • Europa Universalis IV
  • Hearts of Iron III
  • Heir to the Throne
  • Europa Universalis III Complete
  • March of the Eagles
  • Europa Universalis III Complete
  • Victoria: Revolutions
  • Europa Universalis: Rome
  • A Game of Dwarves
  • Victoria 2
  • Victoria 2: A House Divided
  • 500k Club
  • Cities: Skylines
  • Crusader Kings II: Holy Knight (pre-order)
  • Europa Universalis III: Collection
  • Europa Universalis IV: Pre-order
  • Mount & Blade: Warband
  • Cities: Skylines - After Dark
  • Cities: Skylines - Snowfall
I want diverse and interesting events. However, more than this, I want slightly more tangible effects. I don't know quite how to put this, but I'd like the consequences of decisions to be a bit less abstract.

Actually, I'd kind of appreciate it if the effects of events wouldn't just be a listed "x, y, z happens, end of event", but the main effects of events would be to set flags, assign traits etc. that would affect the MTTH of other events. In that way, it'd be harder to power-game event choices, and it'd make you to think of the choice as an actual action, not just a choice between different "package deals" of instantaneous effects.
 

unmerged(99452)

First Lieutenant
6 Badges
Apr 30, 2008
200
2
  • Crusader Kings II
  • Europa Universalis III
  • Europa Universalis III: Chronicles
  • Hearts of Iron III
  • Magicka
  • Pillars of Eternity
I hope that you will be able to harm your enemies more, like the political mutilations in the Byzantine empire.
If you manage to capture your rival during a battle i think you should have the ability to:
1. Execute him (giving vengeful, decrease in pity and a big chance of becoming rival with his son)
2. Blind him (reduce his martial skill to 0, giving him the trait blindness and small chance of of becoming rival with his son)
3. Try to reconcile (50% chance of losing your rivalry, increase in piety)
 

RedRooster81

Modding Paladin
34 Badges
Feb 16, 2010
5.673
29
  • Crusader Kings II
  • Rome Gold
  • Heir to the Throne
  • Divine Wind
  • Europa Universalis III Complete
  • Deus Vult
  • Cities in Motion
  • Crusader Kings II: Monks and Mystics
  • Europa Universalis IV: Rights of Man
  • Crusader Kings II: Reapers Due
  • Crusader Kings II: Conclave
  • Crusader Kings II: Jade Dragon
  • Europa Universalis IV: Dharma
  • Crusader Kings II: Holy Fury
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Golden Century
  • Mount & Blade: Warband
  • Europa Universalis IV: El Dorado
  • 500k Club
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Europa Universalis IV: Art of War
  • Europa Universalis IV
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Charlemagne
I hope that you will be able to harm your enemies more, like the political mutilations in the Byzantine empire.
If you manage to capture your rival during a battle i think you should have the ability to:
1. Execute him (giving vengeful, decrease in pity and a big chance of becoming rival with his son)
2. Blind him (reduce his martial skill to 0, giving him the trait blindness and small chance of of becoming rival with his son)
3. Try to reconcile (50% chance of losing your rivalry, increase in piety)

Choice #1 should be particularly pertinent during wars of succession, though in those situations you should be able to deprive someone of his rights, kill him outright, or imprison him (I don't know but prisoners should NOT be able to inherit), or send him into exile. I'm thinking of the War of the Roses, the wars between the sons of Fernando I of Leon, and the ongoing fight between the sons of William the Bastard.

I think that you should be able to depose someone without killing him or her; that opens the way to plots, within the family and from whoever's court the deposed brother or cousin flees.
 

unmerged(99452)

First Lieutenant
6 Badges
Apr 30, 2008
200
2
  • Crusader Kings II
  • Europa Universalis III
  • Europa Universalis III: Chronicles
  • Hearts of Iron III
  • Magicka
  • Pillars of Eternity
I think they will implement dungeons into the game where you can keep captured prisoners. You should have the ability to upgrade the dungeon into a torture chamber. In this chamber you will then be able to torture and mutilate your prisoners. each time they are tortured they will be deformed in one way or another, for example one may get the trait "clubfooted", "hunchback", "muteness","schizophrenia" or "eunuch" from the abuse. You can then abuse the prisoner again and again in order to deforme him more. However, each time you torture someone there should be a chance that an event like "the prisoner died from the abuse" happens and thus kills the prisoner.
 

RedRooster81

Modding Paladin
34 Badges
Feb 16, 2010
5.673
29
  • Crusader Kings II
  • Rome Gold
  • Heir to the Throne
  • Divine Wind
  • Europa Universalis III Complete
  • Deus Vult
  • Cities in Motion
  • Crusader Kings II: Monks and Mystics
  • Europa Universalis IV: Rights of Man
  • Crusader Kings II: Reapers Due
  • Crusader Kings II: Conclave
  • Crusader Kings II: Jade Dragon
  • Europa Universalis IV: Dharma
  • Crusader Kings II: Holy Fury
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Golden Century
  • Mount & Blade: Warband
  • Europa Universalis IV: El Dorado
  • 500k Club
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Europa Universalis IV: Art of War
  • Europa Universalis IV
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Charlemagne
I think they will implement dungeons into the game where you can keep captured prisoners. You should have the ability to upgrade the dungeon into a torture chamber. In this chamber you will then be able to torture and mutilate your prisoners. each time they are tortured they will be deformed in one way or another, for example one may get the trait "clubfooted", "hunchback", "muteness","schizophrenia" or "eunuch" from the abuse. You can then abuse the prisoner again and again in order to deforme him more. However, each time you torture someone there should be a chance that an event like "the prisoner died from the abuse" happens and thus kills the prisoner.

You must really hate your rivals :eek: It's one thing to execute him and his knights in cold blood after a battle or invite him to a "reconciliation" banquet and launch an ambush just before dessert, but this is pretty hardcore. I think the worst that most failed pretenders faced was exile or imprisonment. There were exceptions of course. Torture was generally used in judicial proceedings, and public executions for rebel leaders, but I wouldn't take it too far unless you are roleplaying a crazed or especially cruel character.
 

unmerged(195368)

Second Lieutenant
5 Badges
Feb 15, 2010
181
0
  • Crusader Kings II
  • Darkest Hour
  • Deus Vult
  • Hearts of Iron III
  • Victoria 2: A House Divided
Actually, I'd kind of appreciate it if the effects of events wouldn't just be a listed "x, y, z happens, end of event", but the main effects of events would be to set flags, assign traits etc. that would affect the MTTH of other events. In that way, it'd be harder to power-game event choices, and it'd make you to think of the choice as an actual action, not just a choice between different "package deals" of instantaneous effects.

That is, effectively, what I was trying to verbalize.
 

RedRooster81

Modding Paladin
34 Badges
Feb 16, 2010
5.673
29
  • Crusader Kings II
  • Rome Gold
  • Heir to the Throne
  • Divine Wind
  • Europa Universalis III Complete
  • Deus Vult
  • Cities in Motion
  • Crusader Kings II: Monks and Mystics
  • Europa Universalis IV: Rights of Man
  • Crusader Kings II: Reapers Due
  • Crusader Kings II: Conclave
  • Crusader Kings II: Jade Dragon
  • Europa Universalis IV: Dharma
  • Crusader Kings II: Holy Fury
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Golden Century
  • Mount & Blade: Warband
  • Europa Universalis IV: El Dorado
  • 500k Club
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Europa Universalis IV: Art of War
  • Europa Universalis IV
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Charlemagne
A pretty wench catches your eye :rolleyes:

Ah, that's a classic! But let's beef it up a bit.

Event (1): Choices: (a) Chastity is a virtue... (b) Chastity is a virtue, but I'm not that virtuous.... (c) I will keep this one by my side...

If choice (b): set character flag pretty_wench: for event MTTH 9 months: Event (2): (a) ah, yes, I remember her well. (b) Which one is this again? (c) I remember no such encounter.

If choice (2a): give her money and send her away; (b) this child looks nothing like me. Send them both away; (c) I need all the heirs that I can get. But be discreet about it.

If choice (1c): a new female courtier, pregnant and age <16-19> appears at your court, with traits "commoner" and "royal concubine" Other events can follow, different if you are married or a bachelor, and depending on your other traits.
 

unmerged(99452)

First Lieutenant
6 Badges
Apr 30, 2008
200
2
  • Crusader Kings II
  • Europa Universalis III
  • Europa Universalis III: Chronicles
  • Hearts of Iron III
  • Magicka
  • Pillars of Eternity
You must really hate your rivals :eek: It's one thing to execute him and his knights in cold blood after a battle or invite him to a "reconciliation" banquet and launch an ambush just before dessert, but this is pretty hardcore. I think the worst that most failed pretenders faced was exile or imprisonment. There were exceptions of course. Torture was generally used in judicial proceedings, and public executions for rebel leaders, but I wouldn't take it too far unless you are roleplaying a crazed or especially cruel character.

Look at this: http://en.wikipedia.org/wiki/Political_mutilation_in_Byzantine_culture
And remember the Byzantine Empire was not some desolate, primitive tribal nation. It was an empire.
 

RedRooster81

Modding Paladin
34 Badges
Feb 16, 2010
5.673
29
  • Crusader Kings II
  • Rome Gold
  • Heir to the Throne
  • Divine Wind
  • Europa Universalis III Complete
  • Deus Vult
  • Cities in Motion
  • Crusader Kings II: Monks and Mystics
  • Europa Universalis IV: Rights of Man
  • Crusader Kings II: Reapers Due
  • Crusader Kings II: Conclave
  • Crusader Kings II: Jade Dragon
  • Europa Universalis IV: Dharma
  • Crusader Kings II: Holy Fury
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Golden Century
  • Mount & Blade: Warband
  • Europa Universalis IV: El Dorado
  • 500k Club
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Europa Universalis IV: Art of War
  • Europa Universalis IV
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Charlemagne
Look at this: http://en.wikipedia.org/wiki/Political_mutilation_in_Byzantine_culture
And remember the Byzantine Empire was not some desolate, primitive tribal nation. It was an empire.

I see where you're coming from now. (I think that we oftentimes talk past each other on this forum. We each think of our own corner of the medieval world and have different conceptions of what was plausible or acceptable.) I forgot about Justinian II and his golden nose (at least according to legend, he had one put on before returning to the capital) and similar incidents.

The way things were done in Constantinople was a world away from how all those pretenders to Charlemagne's throne carried on far to the north and west. :D Kind of puts things into perspective, if you compare the Byzantine empire with say what the Normans put together on either side of the Alps. Or compare the Angevin court with that of Saladin and you get an idea of who was more civilized.
 

unmerged(99452)

First Lieutenant
6 Badges
Apr 30, 2008
200
2
  • Crusader Kings II
  • Europa Universalis III
  • Europa Universalis III: Chronicles
  • Hearts of Iron III
  • Magicka
  • Pillars of Eternity
I see where you're coming from now. (I think that we oftentimes talk past each other on this forum. We each think of our own corner of the medieval world and have different conceptions of what was plausible or acceptable.) I forgot about Justinian II and his golden nose (at least according to legend, he had one put on before returning to the capital) and similar incidents.

The way things were done in Constantinople was a world away from how all those pretenders to Charlemagne's throne carried on far to the north and west. :D Kind of puts things into perspective, if you compare the Byzantine empire with say what the Normans put together on either side of the Alps. Or compare the Angevin court with that of Saladin and you get an idea of who was more civilized.

Yeah the Byzantine court had the most backstabbing mentality in Medieval Europe and what happens in Byzantium stays in Byzantium so my suggestion is a bit extreme and would be ahistorical for other countries. However I atleast think that you, apart from being able to execute or realese your prisoner also should have the ability to blind him. This will reduce his martial skill to basically 0 and it would be an easy way (with a lower loss of piety compared to executing) to remove an excellent general from the service of your enemy. It would also not be ahistorical since I am pretty sure that blinding your enemy occoured everywhere in Medeival Europe.
 

RedRooster81

Modding Paladin
34 Badges
Feb 16, 2010
5.673
29
  • Crusader Kings II
  • Rome Gold
  • Heir to the Throne
  • Divine Wind
  • Europa Universalis III Complete
  • Deus Vult
  • Cities in Motion
  • Crusader Kings II: Monks and Mystics
  • Europa Universalis IV: Rights of Man
  • Crusader Kings II: Reapers Due
  • Crusader Kings II: Conclave
  • Crusader Kings II: Jade Dragon
  • Europa Universalis IV: Dharma
  • Crusader Kings II: Holy Fury
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Golden Century
  • Mount & Blade: Warband
  • Europa Universalis IV: El Dorado
  • 500k Club
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Europa Universalis IV: Art of War
  • Europa Universalis IV
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Charlemagne
Yeah the Byzantine court had the most backstabbing mentality in Medieval Europe and what happens in Byzantium stays in Byzantium so my suggestion is a bit extreme and would be ahistorical for other countries. However I atleast think that you, apart from being able to execute or realese your prisoner also should have the ability to blind him. This will reduce his martial skill to basically 0 and it would be an easy way (with a lower loss of piety compared to executing) to remove an excellent general from the service of your enemy. It would also not be ahistorical since I am pretty sure that blinding your enemy occoured everywhere in Medeival Europe.

Well, there was the X century case of Louis "the Blind" of Provence, and Henry I of England is supposed to have blinded his brother Robert Curthose before keeping him under house arrest in a Welsh castle.
 
Aug 17, 2009
216
0
I would like an event where your character and dynasty changes culture. For instance: If you were a Danish Duke and you conquer some land in France you should get an event where you can change your culture to French and your dynasty name to a french name.
 

Ruwaard

Imperial Vicar of the HRE
69 Badges
Oct 4, 2010
4.248
748
  • Stellaris: Federations
  • Stellaris: Necroids
  • Stellaris: Nemesis
  • Europa Universalis 4: Emperor
  • Europa Universalis IV
  • Crusader Kings II: Holy Knight (pre-order)
  • Crusader Kings III
  • 500k Club
  • Crusader Kings II: Holy Fury
  • Crusader Kings II
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Jade Dragon
  • Crusader Kings II: Conclave
  • Crusader Kings II: Way of Life
  • Crusader Kings II: Reapers Due
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Monks and Mystics
  • Crusader Kings II: The Republic
  • Stellaris: Galaxy Edition
  • Stellaris: Synthetic Dawn
  • Stellaris: Leviathans Story Pack
  • Stellaris: Megacorp
  • Stellaris: Distant Stars
  • Stellaris: Humanoids Species Pack
  • Stellaris - Path to Destruction bundle
  • Stellaris: Lithoids
  • Stellaris: Ancient Relics
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Apocalypse
  • Age of Wonders: Planetfall Deluxe edition
  • Cities: Skylines
  • Imperator: Rome Deluxe Edition
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Third Rome
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Rights of Man
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Golden Century
  • Europa Universalis IV: Dharma
  • Europa Universalis IV: Cradle of Civilization
I would like an event where your character and dynasty changes culture. For instance: If you were a Danish Duke and you conquer some land in France you should get an event where you can change your culture to French and your dynasty name to a french name.

Interesting and I like it, but in my opinion it should take more than one generation and the level of development of the new territories should be taken into account. Alternatively less developed areas should be open for colonization efforts, which would gradually change the culture of an area. (If there are province cultures.)