I want diverse and interesting events. However, more than this, I want slightly more tangible effects. I don't know quite how to put this, but I'd like the consequences of decisions to be a bit less abstract.
I want diverse and interesting events. However, more than this, I want slightly more tangible effects. I don't know quite how to put this, but I'd like the consequences of decisions to be a bit less abstract.
I hope that you will be able to harm your enemies more, like the political mutilations in the Byzantine empire.
If you manage to capture your rival during a battle i think you should have the ability to:
1. Execute him (giving vengeful, decrease in pity and a big chance of becoming rival with his son)
2. Blind him (reduce his martial skill to 0, giving him the trait blindness and small chance of of becoming rival with his son)
3. Try to reconcile (50% chance of losing your rivalry, increase in piety)
I think they will implement dungeons into the game where you can keep captured prisoners. You should have the ability to upgrade the dungeon into a torture chamber. In this chamber you will then be able to torture and mutilate your prisoners. each time they are tortured they will be deformed in one way or another, for example one may get the trait "clubfooted", "hunchback", "muteness","schizophrenia" or "eunuch" from the abuse. You can then abuse the prisoner again and again in order to deforme him more. However, each time you torture someone there should be a chance that an event like "the prisoner died from the abuse" happens and thus kills the prisoner.
Actually, I'd kind of appreciate it if the effects of events wouldn't just be a listed "x, y, z happens, end of event", but the main effects of events would be to set flags, assign traits etc. that would affect the MTTH of other events. In that way, it'd be harder to power-game event choices, and it'd make you to think of the choice as an actual action, not just a choice between different "package deals" of instantaneous effects.
A pretty wench catches your eye![]()
You must really hate your rivalsIt's one thing to execute him and his knights in cold blood after a battle or invite him to a "reconciliation" banquet and launch an ambush just before dessert, but this is pretty hardcore. I think the worst that most failed pretenders faced was exile or imprisonment. There were exceptions of course. Torture was generally used in judicial proceedings, and public executions for rebel leaders, but I wouldn't take it too far unless you are roleplaying a crazed or especially cruel character.
Look at this: http://en.wikipedia.org/wiki/Political_mutilation_in_Byzantine_culture
And remember the Byzantine Empire was not some desolate, primitive tribal nation. It was an empire.
I see where you're coming from now. (I think that we oftentimes talk past each other on this forum. We each think of our own corner of the medieval world and have different conceptions of what was plausible or acceptable.) I forgot about Justinian II and his golden nose (at least according to legend, he had one put on before returning to the capital) and similar incidents.
The way things were done in Constantinople was a world away from how all those pretenders to Charlemagne's throne carried on far to the north and west.Kind of puts things into perspective, if you compare the Byzantine empire with say what the Normans put together on either side of the Alps. Or compare the Angevin court with that of Saladin and you get an idea of who was more civilized.
Yeah the Byzantine court had the most backstabbing mentality in Medieval Europe and what happens in Byzantium stays in Byzantium so my suggestion is a bit extreme and would be ahistorical for other countries. However I atleast think that you, apart from being able to execute or realese your prisoner also should have the ability to blind him. This will reduce his martial skill to basically 0 and it would be an easy way (with a lower loss of piety compared to executing) to remove an excellent general from the service of your enemy. It would also not be ahistorical since I am pretty sure that blinding your enemy occoured everywhere in Medeival Europe.
I would like an event where your character and dynasty changes culture. For instance: If you were a Danish Duke and you conquer some land in France you should get an event where you can change your culture to French and your dynasty name to a french name.