Somebody from Paradox said that this forum could help with new event ideas. And I can't see a thread about it. Well, here it is, let us share ideas, brainstorm and forge our future unique experience.
Merchants' Guild Asks for Extensive Privileges (Economic Event Series)
I think there will be some special mechanics for relations with cities/monasteries etc so I hope they'll come up with special system for classes too. Anyway, you describe very complex thing. It's not bad, it just needs much thinking and consideration.
1b is too... strange for a common event. 1c seems too random and gives too much effects - changing character stats is exploitable and too big thing for common event. And it rises a question why can't I put anybody in charge of a military patrol to gain great effects, not just some whiny looser.Here's a general idea: events for stressed or depressed family members. Some possibilities:
1b is too... strange for a common event. 1c seems too random and gives too much effects - changing character stats is exploitable and too big thing for common event. And it rises a question why can't I put anybody in charge of a military patrol to gain great effects, not just some whiny looser.
I think it could be transformed into more general effect: your son's wife has no children (and possibly depressed) and marriage is at least year old, and your king is lustful. So you can be bad or good with possibility of becoming enemies with your son. If your son is depressed it lower the chance of pregnancy, but there could be other possibilities (he wanders in wars etc). And this event could be made even more general - your PC sees some depressed (read desperate) woman in court - she can be depressed because he has no husband or because the husband is bad etc and our PC can, err, help her. That way our new event can fire in conditions you describe but can also fire in some other giving us not a just a cool story but a cool brick for several stories - angry husband can be anyone, lonely woman can be anyone, ta-dam, we've got Shakespear tragedy generator.
The second event is much better I think.
For the Holy Roman Emperor: accepting or rejecting a town's request to become an Imperial city. Must be imperial demesne. Accepting would mean an increase in the power of the burghers and a decrease in the power of the clergy and nobles, the province will provide more gold and fewer troops (mostly infantry). Rejecting will (a) either preserve the status quo, (b) increase the power of the nobles and clergy decreasing that of the burghers and having the province provide less gold but more troops and (c) a slight chance of burgher revolt.
For Poland, Bohemia and Hungary - German colonization: to reflect the efforts of the Kings to improve the defenses and the economy of their respective lands. The province's culture will change to German (Sachsen, Schwaben, etc.), fortifications of the province will improve by +1, revenue and burger power will increase, noble power will decrease, clergy will stay the same.