This event always fires without any option, and it fires outside of the specified time as well. Can anyone point out what the problem is for me? The flags rotate between a series of two other events with the exact same structure, so there's always one up and two down (in theory).
#Hunting reminder
character_event = {
id = 73247
desc = "It is common knowledge that as hunting season opens up throughout Europe, the amount of limbs that are still attached to the nobility enters a sharp decline."
picture = GFX_evt_hunt
min_age = 16
only_playable = yes
prisoner = no
at_war = no
NOT { health_traits = 1 }
trigger = {
month = 8
NOT = { month = 10 }
NOT = { has_character_flag = hunt_reminded }
}
mean_time_to_happen = {
days = 1
}
option = {
name = "But there are white stags to find!"
set_character_flag = hunt_reminded
clr_character_flag = fair_reminded
clr_character_flag = feast_reminded
}
}
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