• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

Pupun2542

Private
28 Badges
Sep 26, 2016
13
0
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III Collection
  • Semper Fi
  • Europa Universalis IV
  • Stellaris - Path to Destruction bundle
  • Cities: Skylines - Green Cities
  • Stellaris: Federations
  • Stellaris: Apocalypse
  • Cities: Skylines - Parklife Pre-Order
  • Cities: Skylines - Parklife
  • Stellaris: Distant Stars
  • Cities: Skylines Industries
  • Stellaris: Megacorp
  • Cities: Skylines - Campus
  • Stellaris: Ancient Relics
  • Stellaris: Synthetic Dawn
  • Hearts of Iron IV: Death or Dishonor
  • Cities: Skylines - Mass Transit
  • Steel Division: Normandy 44
  • Hearts of Iron IV: Together for Victory
  • Stellaris: Leviathans Story Pack
  • Hearts of Iron IV: Cadet
  • Stellaris
  • Cities: Skylines - Snowfall
  • Cities: Skylines - After Dark
  • Cities: Skylines
I'm doing a mod that add new traits and I create an event that activate when game detect one of my new trait but it not appear in the game so I check the log file and it show
[08:04:49][event.cpp:741]: Event battle_drone_trait.1 at file: events/trait.txt line: 4 has an invalid ID
[08:04:50][onaction.cpp:103]: OnAction "on_press_begin" is referencing an invalid ID: "battle_drone_trait.1"
Thank you