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Byakhiam said:
So, are you sure you've had 8652 fire for you, when you were not at war, but your liege was?
I'd say 95% sure.
Byakhiam said:
Well, if you have any vassals, Excommed Heretic is pretty much -5.0 loyalty monthly for traits. Which offsets any prestige benefits you might get there.
True, but as a county, other than some neigbors rushing to grab my title, nothing much happened. Even my zealous crusading liege seemed not to care about me.

Really as i said it should have massive negative hits to piety and probably some negative hits to prestige (its not very prestigious to be excommunicated), but mostly piety. But even kings and dukes don't have problems because they have good diplomacy usually with good chancellors as well. So being exommunicated isn't something to fear in most cases, which it should be. Occasionally some vassal or two with revolt, but i've never seen a realm crumble because of being exommunicated that wouldn't have done so otherwise because it can either handle it except for a few vassals and crush them when they revolt, or its diplomacy was so low to begin with even without exommuncation it would have fallen, it just happened sooner.

Part of this may also be that everything is based solely on your liege's stats, nothing on his vassals as far as i could see. Your liege is generous and forgiving, but you are selfish and vengful and they don't cancel out, only your liege's traits seem to apply. I tested this by giving my count every negative loyalty trait possible (by event) and my liege the oppsote. End result was that my lloyalty to my liege went up by leaps and bounds every month. Even if one or two actually wee more likeable to a liege, the fact i had so many negative ones would have counteracted those few.

And that was without an uncapped diplomacy bonus.
Byakhiam said:
The event you are talking about is 1763, not 1863. And my point of it not being very good exploit still stands, since it's still exchanging 60 piety and a third of your yearly revenue for 50 prestige. Though maybe 1763 and 1863 should not be firing for heretics or excommed people, since most effects there don't make too much sense if you already have one. Or the logic that Pope is pissed about your scepticism if you already are publicly a Heretic or Excommunicated.
Which is mostly what i wented...but also for other events to be checked for things like this so that sceptical/zealous heretics are not seen in the same light as sceptical/zealous non-heretics.
 

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Jinnai said:
I'd say 95% sure.

Well, since you claim ruler_csc for courtiers check ruler's liege instead of ruler, you could easily test that out to be sure. Just having an event which checks something with ruler_csc that is not true for both ruler and ruler's liege. I'd test it myself, but I currently can't.

Jinnai said:
Which is mostly what i wented...but also for other events to be checked for things like this so that sceptical/zealous heretics are not seen in the same light as sceptical/zealous non-heretics.

I'm not really having a problem with that.

EDIT: And discussion whether or not Excommed and / or Heretic is harsh enough isn't really the topic of this sticky thread.
 

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Byakhiam said:
Well, since you claim ruler_csc for courtiers check ruler's liege instead of ruler, you could easily test that out to be sure. Just having an event which checks something with ruler_csc that is not true for both ruler and ruler's liege. I'd test it myself, but I currently can't.[/quote[i can't right now either. i will try later, if you haven't.
Byakhiam said:
I'm not really having a problem with that.
I will paraphrase the same thing said in other threads...likely even you have said it then.

You must be lucky not to encoutner those situations where it would be wierd.
 

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Jinnai said:
I will paraphrase the same thing said in other threads...likely even you have said it then.

You must be lucky not to encoutner those situations where it would be wierd.

I generally avoid Heretic as much as possible, just like with Excommunicated, so perhaps I'm lucky then.
 

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It's good to be a vassal!
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I never seem to get any bastard events at all, just so normal stuff with harsh live and so one,but nothing else i dont even get "We are Impressed how you are handling your Bastard Childs" which i still got from time to time with older patch :(

And believe me i always have bastards and not only 1 ;)
So is their MTTH very high or just bad luck for me?
 

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Provinces Next Door are "too far away"

I'm not sure if this is WAD or not, but I figured I should post this and see if there is a bug in the event somewhere.

Playing as Bourgonge. I am the Duke of Bougogne and Duke of Pisa. My demense is Dijon, Chalons, Charolias, and Auxere. My court is located in Dijon.

The "Province is too far away" event series continue to fire for Chalons over the period of a decade. All of them fire, including the criminal one and the revolt one. In case you are wondering, all of the provinces are literally next door to the province containing my court. And it is not moving around.

This also happens when I have Macon in my demense, but not Chalons. In this case, the event fires for Charolais.

Now, I know that the event does not count how many provinces are between you and your demense. It is based on areas; however, this instance seems bizarre. After all, the entire demense is within the core provinces for the Duchy of Bourgogne.

Surely this is not working quite the way you want? Or is this one of those things that cannot be controlled?

If it counts for anything, Armenia Minor suffers from similar problems if you conquer east. Don't have a save game so I can't relate provinces.

If we are stuck and cannot fix this, I would request that a map with areas outlined on it be posted so we can at least know what provinces will trigger the events for us.
 

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There is an obscure bug in the Area system, that makes the events work unintendedly. The events should not be firing in any situation where the province is next door to capital. In most cases the "safety area" should extend several provinces to all directions from your capital.
 
Jun 25, 2004
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This is the right thread....

I've noticed some problems with the trait system.

Firstly neither the chaste nor the lustful traits save on children, I had this girl in Berwick called Ethelreda of Athol and she was Energetic, Reckless, Valorous and Lustful, set up to be my contingancy plan for my son's marriage if William rejected my marriage proposal, I saved the game and loaded again and there she was minus the lustful trait. I remember before the same thing happened to my son's chaste trait from "wedlock is sacred to you" in a previous beta patch. It wasn't fixed then so I presume Paradox aren't aware of it. I guess it's some system designed to stop children becoming lustful before adoloscence events making them such were introduced kicking in.

Secondly there's a problem with the AI diplomacy system. In the ensuing chaos caused by the Seljuk invasion plenty of Byzantine vassals keep declaring independance before getting by Byzantium and their lands occupied. But the Byzantine AI doesn't seem to be able to simply force them to hand over everything (they have the right claims) and take the land back. I'm not sure if it applies to everyone or just to Byzantium but it is a major annoyance.

Plus the Muslims and Pagan's aren't breaking up as much as is needed to give them a reasonable number of vassals and keep demense size down, but not sure if this is a bug or design.
 

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Event 1104 and enemy_has_mercenaries condition

Event 1104 in lordship_events.txt is the ONLY event that uses condition
type = enemy_has_mercenaries
As effect it has
effect = { type = trigger for = random_enemy value = 1962 }
and event 1962 resolves as
action_a = { effect = { type = mercenaries_defect } }

Questions:
a) How for = random_enemy makes me sure that type = mercenaries_defect is applied to the right enemy (if more than one is eligible) ?

b) What means mercenaries ? event effect.txt reports:
type = add_regiment strength = {..mil compos..) mercenaries = yes/no region = regionname culture = culturename techprov = prov tech use for this unit
I have seen that mercenaries = yes/no NEVER appears in event's script (like region = regionname); also I have seen an un-documented country = [TAG] appears in SMACK mod associated to type = add_regiment effect
 

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Byakhiam said:
There is an obscure bug in the Area system, that makes the events work unintendedly. The events should not be firing in any situation where the province is next door to capital. In most cases the "safety area" should extend several provinces to all directions from your capital.
I'm guessing this is a "Johan Code Fix" then.

Fair enough. I'll just stay away from certain duchies until a patch or two has gone by.
 

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GoblinCookie said:
Firstly neither the chaste nor the lustful traits save on children, I had this girl in Berwick called Ethelreda of Athol and she was Energetic, Reckless, Valorous and Lustful, set up to be my contingancy plan for my son's marriage if William rejected my marriage proposal, I saved the game and loaded again and there she was minus the lustful trait. I remember before the same thing happened to my son's chaste trait from "wedlock is sacred to you" in a previous beta patch. It wasn't fixed then so I presume Paradox aren't aware of it. I guess it's some system designed to stop children becoming lustful before adoloscence events making them such were introduced kicking in.

Ah, you're right. I forgot all about that when scripting them, though I was aware about it. Will do something about it.

GoblinCookie said:
Secondly there's a problem with the AI diplomacy system. In the ensuing chaos caused by the Seljuk invasion plenty of Byzantine vassals keep declaring independance before getting by Byzantium and their lands occupied. But the Byzantine AI doesn't seem to be able to simply force them to hand over everything (they have the right claims) and take the land back. I'm not sure if it applies to everyone or just to Byzantium but it is a major annoyance.

Not an event issue really. This is event issue / bug thread.

GoblinCookie said:
Plus the Muslims and Pagan's aren't breaking up as much as is needed to give them a reasonable number of vassals and keep demense size down, but not sure if this is a bug or design.

We can only break them up with ruler's death and male children are needed, so it's very difficult to have them break up as much as is needed.

Ambrox62 said:
Questions:
a) How for = random_enemy makes me sure that type = mercenaries_defect is applied to the right enemy (if more than one is eligible) ?

I doubt it is. It prolly only works as intended for sure when you have just one enemy.

Ambrox62 said:
b) What means mercenaries ? event effect.txt reports:
type = add_regiment strength = {..mil compos..) mercenaries = yes/no region = regionname culture = culturename techprov = prov tech use for this unit
I have seen that mercenaries = yes/no NEVER appears in event's script (like region = regionname); also I have seen an un-documented country = [TAG] appears in SMACK mod associated to type = add_regiment effect

I presume all event created troops count as mercenaries. It could also be that the regiment would need "mercenaries = yes" in it too, but then all mercenary events are bugged. :D
 

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Byakhiam said:
I presume all event created troops count as mercenaries. It could also be that the regiment would need "mercenaries = yes" in it too, but then all mercenary events are bugged. :D

Ok, I'll make some tests about.

Another question
Above in this thread we have spoken about random_vassal and its difference beetwen what event says and what game does after clicking event's choise.
The same is true for type = courtier_defect: event says char goes to A but he goes to B instead.
I suspect that it's true for every random conditions, and I hope this will be fix in the 1.05 release.
 

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1066 Campaign playing Poland and when I place my cursor over the Gold symbol near the middle top, it reports the demenses I can control based off my Intrigue number (and actually seems to work that way in practice since I control more provinces than my stewardship should allow with no penalty).

Clean install of 104a with june 3rd betapatch.
 

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Ah, ok. Not a camper of the forums here so I presume from your response that it's WAD for the Beta testing. Well, that'll make the ninja assassin guild types happy :rolleyes:
 

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Don't know if this is a bug associated with the betas or not, or if it's even a bug for that matter but here goes:

Playing as the King of Poland I married a greek orthodox woman. I make her my Steward and a bit later she gets pregnant. Then I get an event saying my Diocese Bishop has reported that the Church frowns on schismatics being in Catholic courts so I have a choice of what to do to her. Give her to the inquistitors, banish her, and 2 other options i can't recall what. Since she is pregnant with my child i decided to banish her and she leaves and goes to county of Opole which is one of my vassals.

About a month later she has the child and I go to look at the child stats and notice that my wife is now back in my court! I checked Opole's court and sure enough she is not there anymore.

So whatever i keep playing and a couple months later the same event comes up because i remader her my Steward. I choose the same option in the event and this time she goes to Kiev.. she was actually pregnant again as well but after she had the kid this time she stays in Kiev... but she is also still my wife.

Since long distance relationships rarely work out I F12-died her and carried on with my game.
 

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WAD. You could have avoided that my not making her your steward (and long distance relations work perfectly in CK, at least for childbearing ;) ).
 

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Bastard event 8516, "Dynastic considerations", currently fires only if there is no male heir.

Wouldn't it make more sense if it fired if there are no non-bastard male heirs? (i.e. having a single bastard son currently prevents the event from firing, no matter how badly I might need it)

I would become (almost or) just as worried if I had only a bastard male heir as if I had no male son at all...
 

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The Phoenix said:
Bastard event 8516, "Dynastic considerations", currently fires only if there is no male heir.

Wouldn't it make more sense if it fired if there are no non-bastard male heirs? (i.e. having a single bastard son currently prevents the event from firing, no matter how badly I might need it)

I would become (almost or) just as worried if I had only a bastard male heir as if I had no male son at all...
On a related note with Bastard Events, it seems my court is impressed by the way I treat my bastard children. This is fairly odd, since on two different occasions, they were impressed with the way I treat my DEAD bastard children.

Both the prestige generating event and the piety generating event fired for what appears to be my dead bastards.
 

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Problem with dead bastards giving good events will be fixed in the next patch.

The improvement proposal to 8516 makes sense.

EDIT: And read that first post before posting people!
 
Last edited: