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unmerged(6777)

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Dec 10, 2001
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As you'll have noticed from the May 13th change log, I have spent most of the last week or two going through just about every single event in every single file with a fine toothed comb...optimising and tweaking triggers, tweaking mtth values, making changes and tweaks to modifiers, and also revising some of the effects (and scaling the vast majority of the very old events that were scripted before scaling was possible).

None of this precludes me having missed something that is either out of whack, or excessive, or too "mild" or is just plain not WAD, so this thread is where I would like you to report any issues that you have with any of the events.

I am already aware of the bug where some events are not correctly displaying the effects that actually occur when you read the roll-over for the action button, so you don't need to report that one to me. I am also aware of some people's desire to be able to turn off the message notification for some events -- and that isn't going to happen because the coding and event revisions necessary would be prohibitively time-consuming. Also please don't post reports about spelling errors or grammar erros in the event text -- that's a project that we'll get to once we have reached "event lockdown" and the files become static (i.e. won't change in the middle of us working on them). But anything else that you'd like me to revisit should be posted here.

When posting please (if at all possible) give me the event ID and the file in which it's located (I know, I could look it up but you'd be saving me a bunch of time). If you can't do that for some reason (i.e. you don't know how to find it or you're not sure) then please tell me exactly what the event capation text (not the action-button text, but the text at the top of the event box) says. And when I say "exactly", I mean exactly since I will copy your text and then look it up in the event_text.csv and extra_text.csv files. If you have even one letter, space, or punctuation mark (or typo :p) wrong then I won't be able to find it quickly.

DO NOT post the entire event code (which can be a pain to scroll through and takes long to load when I'm browsing if it's a long event). If you want to highlight some portion, just paste a few lines of code and I'll be able to find it quickly. Otherwise, give me a detailed description of what you want me to look at, or what was happening that makes you feel that the event is bugged (or should have some other restrictions, or whatever).

For each report that you post here and that contains the requested information, I will review the event. Once I have done so I will edit your post to add my response to it. I'll be using this colour text so it's easy to spot. That way you will know that I've seen and reviewed it, and also it will let other people know what the status is. That also means that I expect (well...request) that you read through this thread before posting so I won't have duplicate reports. Also, if you want to highlight something in colour, please don't use limegreen since it will get too confusing.

To make it easier for all of us, I will "process" these requests/reports in order, so whichever post has my most recent editted-in response is whatever issue I have finished with and the next one is the one that I will be working on next.

Please DO NOT use this thread for new event suggestions. This thread is only for fixes/tweaks to existing events. Also, please DO NOT report issues that you have experienced with an event in ANY previous beta patch. I will ONLY address issues with current patch reports since 90% of the events have been altered in some small way or another.

Thanks!

C.
 
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Ayeshteni

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I don't know if this is caused by the new patch or not, but...

As Byzantium I had an event called... 'A vassal of ours has established his won independent state to maintain better control those far-off lands and defend them in God's name!'

This (I don't know event ID or what file it is in, soz) granted the county independence (Ephesos in this case) and gave you 50 prestige and piety.

Ephesos was Greek and Orthodox and was within Byzantium and NOT some far-off territory, should this work like this (I would assume therefore it could kick for any county in the Empire, anytime is this WAD?)

sorry if this should not be posted here
yours
Ayeshteni


Event ID 6104 - Intrigue Events
Triggered by action_a of ID 6103 (same file)

Second condition of trigger in 6103 is:
Code:
		condition = { type = religion value = catholic }
So it is not possible that this event fired for your vassal unless he is Catholic so I think you must be mistaken about his religion.

On the other hand, I agree that perhaps the trigger might want to take into account the possibility of vassal and liege being of different religions and that a separate "vassal breaks free due to religious differences" type of event be scripted to cover that situation.

Staus: fixed for next patch.

MrT
 
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Pode

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Might the count of Ephesos have been catholic (allowing the event to fire), but Ephesos itself have been orthodox?
 

Ayeshteni

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Pode said:
Might the count of Ephesos have been catholic (allowing the event to fire), but Ephesos itself have been orthodox?

The province was Greek/Orthodox yes. The count 9 yrs later was orthodox, but I cannot be sure if it was the same count (looked the same :eek:o ). He was probably catholic, though that seems a bit strange to me. Will start game again (it was only in 1067) to see if he is/sucessor is. (that Byz game ended in 1077 anyway through plague-ridden dynasty :p )
yours
Ayeshteni

EDIT: Iaonnas Kantakusen (sp): the same guy at start as was in my game is Greek orthodox, so there is a problem here. Also, in the 1066 scenario selection screen for count of Ephesos he looks 'Muslim'!!!! I don't know if that helps you. But yes, there is a problem here.
yours
Ayeshteni
 
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Cuke

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In event "Life as a bastard child is often harsh but may also be character-building" id = 8522. Every percentile entry in the roll-over displays 'char dies' instead of "trigger blah-blah". I had this event about seven or eight times but the events with ability changes never fired, although the kid died once.


As per my original post:
MrT said:
I am already aware of the bug where some events are not correctly displaying the effects that actually occur when you read the roll-over for the action button, so you don't need to report that one to me.
So yeah...we know about that one but it may take some time to fix.

MrT
 
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unmerged(2456)

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Under heresy_events.txt

Event #7122
Code:
		condition = {
			type = not
			value = {
				type = or
				condition = { type = trait value = heretic }
				condition = { type = trait value = zealous }
				condition = { type = trait value = sceptical }
			}
		}
Should sceptical really be in there? This is suppose to be in the "should i or should i not..." type events and it seems someone who is sceptical about their current religious beliefs would be questioning this.
Of course action_d which adds heretic, should remove sceptical probably.

Event #7123
Should also exlude people who are excommunicated and anyone with negative piety. Or atleast be heavy modifiers against this since it adds zealous trait. I can't see someone who is hated by the chruch getting zealous about it.
Maybe then also make crusaders more likely.

Event #7124
I can't see crusaders being as likely as the next man to become sceptical. But i could be wrong...

Event #7127
It seems more fitting in the commands to change the education to martial_cleric rather than detatched_priest. I know the other similar events make them the latterl, but this just seems so much more appropriate.

Status: Still under consideration.
MrT



province_power_events.txt

Event #5400
Code:
	action_a = { #let us try to buy their temporary happiness
		effect = { type = ruler_gold scale = -0.75 }
		effect = { type = ruler_prestige scale = -1 }
		effect = {
			type = random
			chance = 25
			effect = { type = peasant_loyalty value = 0.05 }
		}
		effect = {
			type = random
			chance = 75
			effect = { type = peasant_loyalty value = -0.25 }
		}
	}
Considering the cost and the chance, its not really worth spending the money, especially considering the alternatives. Generally at most imo for this event and those similar, is to make it more even. Maybe a little bit negative, but not -20 and not pretty much guaranteed to go negative. Perhaps scaling the chances of postive and negative reaction with atleast a 1% base loyalty increase.

Same thing with 5409-5411, but with other powers.
Status: WAD but I've tweaked them for next patch to make action A a little more appealing.
MrT


Events 5412-5
All of the effects are too great:
Code:
	action_a = {
		effect = { type = peasant_power value = 0.1 }
		effect = { type = peasant_loyalty value = 0.2 }
	}
This happened in slow, gradual shifts, not fits and starts. 0.01 with 0.02 loyalty shift is appropriate. definatly not a wholesale 10% increase.
Status: WAD - but tweaked a little.
MrT


trait_events.txt
Events #1160-1
Code:
condition = { type = ruler }
Do to the new coding rules for bastards, is this still needed?
Status: Fixed for next patch.
MrT


Also at the very least #1161 should not fire for pregnant women.
Status: Fixed for next patch.
MrT


court_events.txt
Event #6232 should have chaplian as a postive modifer.
Status: Fixed for next patch.
MrT


Sorry for this last one, but i've tried looking everywhere and can't find it, yet it fired the other day. "Settling Old Scores" which kills a random courtier fired for my 2 year old child. He's not old enough to try that, let alone plot like that. Maybe when he's 3. :D
I think this is ID#5205 in regency_events.txt

If so, I think you're misunderstanding this event (so maybe the text needs fixing). It's not the child who's actually doing the killing, but rather that when the ruler is young and under a "regency" there is a chance that others will take this opportunity to settle an old score.

Status: WAD but event text revised.
MrT


Overall Status: Some parts still under consideration

MrT
 
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Grosshaus

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The way how I though about sceptical/heretic:

Sceptical means being sceptical to the established religion, being heretic means actively having a different version of the established religion. If you are heretic without sceptism you would be like the French when they had their own Pope, heretic with scepticism would be going Protestant.

Otherwise sounds reasonable with first glance.
 

unmerged(2456)

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Grosshaus said:
The way how I though about sceptical/heretic:

Sceptical means being sceptical to the established religion, being heretic means actively having a different version of the established religion. If you are heretic without sceptism you would be like the French when they had their own Pope, heretic with scepticism would be going Protestant.

Otherwise sounds reasonable with first glance.
You haveto look at it from the other angle as well though...what would a zealous heretic be?
 

Ayeshteni

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Jinnai said:
You haveto look at it from the other angle as well though...what would a zealous heretic be?

A devout believer in in the 'wrong' message? Many things considered 'heretical' in this time frame were not things that were counter to Christianity - just things which were not the favour of the day. A Pope would issue a bill changing a certain practice of the faith, those who followed the 'old' view (which was perfectly fine with the papacy before the new bill) would be considered 'heretical'.

You could still be a zealous Christian, but some of your....theology....could be 'off message'.

yours
Ayeshteni
 

Grosshaus

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Jinnai said:
You haveto look at it from the other angle as well though...what would a zealous heretic be?

OK, let me rephrase:

scepticism+excommunicated = attempt to change the religion and form a new one a´la reformation
scepticism = just doesn´t really like all in the church, go see Kingdom of Heaven for more info:D
excommunicated = banned by the church but not really anti-church, perhaps like that English king who split the Anglican church but had it remain as it was
excommunicated+zealous = French dudes during the Avignon era who went on a crusade
 

Cuke

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Life as a bastard child...

I'll try to be more precise:
effect = { type = random chance = 20
effect = { type = trigger for = this value = 8523 } #not good
}
effect = { type = random chance = 40
effect = { type = trigger for = this value = 8524 } #okay if he survives
}
effect = { type = random chance = 20
effect = { type = trigger for = this value = 8525 } #good if he survives
}
effect = { type = random chance = 10
effect = { type = trigger for = this value = 8526 } #very good if he survives
}
effect = { type = random chance = 5
effect = { type = death } #he didn't survive
}

In one case the bastard died. In other 5 or 6 cases, events 8523-6 didn't fire (or at least didn't give notification).

This turns out to be an error in the coding of the "this" target. It's now on the "ugent" Johan list and (I hope) will be fixed for the next patch. The actual roll-over text may remain broken a little longer than the effects do though (i.e. it should do what it's supposed to do as of the next patch, but the in game drop-down for the action will probably still say multiple chances of dying until Johan can adress that (seperate) issue.)

Status: awaiting code fix

MrT
 
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JG1Beck

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Diocese Bishop/Pagan in the Court

Pagan in your court: the diocese bishop event where no matter what you choose its bad. Theproblem is when you take a province from a pagan, you get stuck with the pagan courtiers; nothing can be done. So basically you are getting penalized by the event for something that can't be controlled. I would suggest being able to expel pagan/heretic/schismatic courtiers as soon as you gain a province, probably via event. Then if I decide to keep them around, I can pay the possible price.

As an aside, In an earlier game, I had taken a muslimprovince and gotten the events to expel them at the Pope's request, or force conversion (can't remember the name of the event). Maybe this should fire for pagans as well?

I'm not sure which event you're refering to. As per the instructions in the first post of the thread, I need either the event ID or the exact[/u] text that appears in game. Otherwise I'll have to waste a lot of time searching.

Status: pending feedback

MrT
 
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event #6303 in law_events.txt
check is made for feudal_contract_law, but action_a set traditional_custom_law. Bug or WAD?

event #4900 in illness_events.txt
(a) My capital has both plague_immunity.
(b) Inside my court plague spreads A LOT due these trigger conditions:
... (logical OR) ...
condition = { type = and
condition = { type = ruler }
condition = { type = kingdom }
condition = { type = court value = 14 }
}
condition = { type = and
condition = { type = not value = { type = ruler } }
condition = { type = ruler_csc
condition = { type = and
condition = { type = kingdom }
condition = { type = court value = 14 }
}
}
}
... (logical AND) ...
condition = { type = any_demesne_province
condition = {
type = or
condition = { type = has_province_effect value = { bubonic_plague = yes } }
condition = { type = has_province_effect value = { pneumonic_plague = yes } }
}
}

I think that due (a) this is a non-sense, but, if it's WAD, mtth would be greater then now in this case, because this event is A LOT frequent.


Issue #1: I think you meant to reference ID #6603.
That's an error in the event.
Status: fixed for next patch.

Issue #2: Was initially WAD but after some consideration I've re-scripted the trigger conditions in that event set so I think it will now work a bit more in the way you'd like it to.
Status: fixed for next patch.

MrT
 
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law_events.txt
id = 6503
Code:
		condition = {
			type = any_child
			condition = {type = stewardship value = 1 }
		}
Should probably make sure its any male child.

6500-5 should be exempt for mongols. They should have a fracuring one similar to 6504, but in this era, they are still quite close to Ghenghis Khan's time and he made sure his empire would not be divided between children or others and disentigrate. Only when it became to big to rule effectively were parts devided. So i'm just saying the semisalic gavelkind law shouldn't be used here.


I agree. Hordes should be exempt from this set.
Status: fixed for next patch.

MrT
 
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Jinnai said:
Events 5412-5
All of the effects are too great:
Code:
	action_a = {
		effect = { type = peasant_power value = 0.1 }
		effect = { type = peasant_loyalty value = 0.2 }
	}
This happened in slow, gradual shifts, not fits and starts. 0.01 with 0.02 loyalty shift is appropriate. definatly not a wholesale 10% increase.

While I might agree with you in theory, in practice it would mean that to receive same effect, we would need to have those events fire ten times as much, which is kinda adverse to the goal of reducing event spam.
 

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Byakhiam said:
While I might agree with you in theory, in practice it would mean that to receive same effect, we would need to have those events fire ten times as much, which is kinda adverse to the goal of reducing event spam.
Well right now its firing and changing more than I would be able to in 1 click that I would be able to do myself. That should not be the case by any stretch. At the most it should be 4%.

Really Johan should make buildings affect province power like he does province loyalty.
 

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Jinnai said:
Well right now its firing and changing more than I would be able to in 1 click that I would be able to do myself. That should not be the case by any stretch. At the most it should be 4%.

I disagree, less than 10% would be nearly meaningless.

Jinnai said:
Really Johan should make buildings affect province power like he does province loyalty.

Maybe CK2.
 

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Byakhiam said:
I disagree, less than 10% would be nearly meaningless.
Well i think we're at a deadlock because imo 10% is not a sign of gradual shift, but a huge bump in the road. 10% growth over night is not something to ignore, which is what this event should be, a sign of slow shifts that go relatively ignored.



While in some respects I agree, the problem is that to induce a gradual shift would require having the event fire many many times over moderately short periods of time. I would rather have an event that gives a hard bump than script them to spam the player (which will undoubtedly result in a lot of complaints about the event firing too often, not to mention that it increases CPU load.

Status: Won't fix.

MrT
 
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Alexandre

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Suggestions for improving Conversion and Assimilation

This is a copy and past from another thread at Mr. T's request.

Catholic religion (spreading) id = 1084
1) theologians should have greater influence on Orthodox than non-Christian provinces

conversion to Islam (religion only) id = 9000
1) I don't think that same culture should have so large an impact. Instead of 0.5, put it at 0.8
2) martial_cleric should have a larger impact -- conversion by the sword and all that.
3) excommunicated: can Moslems even be excommunicated in game?
4) grand_palace: I'd give it a negative impact on conversion to Islam since the great moslem cities were usually heterogenous.
5) Lustfull shouldn't have an impact. After all, a lustful character's got a socially acceptable outlet in his harem.

pagan conversion (culture and religion) id = 9001
1) I don't think that any clerical traits (with the possible exception of martial) should give a bonus to conversion.
2) grand_palace should decrease the chances of conversion.

Orthodox religion only (spreading) id = 9006
1) theologians should have greater influence on Catholic than non-Christian provinces

PROVINCE CULTURAL CONVERSION SERIES id = 9007
1) Why does the source province need to be part of the realm? I'd let it flow (at a slower rate) across the rather porus state borders.
2) I wouldn't require religious conformity -- after all Christian Arabs adopted a new culture, not a new religion, as did the once-sizable Turkish Christian community.
3) Religion of the overlords shouldn't be a condition.
4) culture of the target province's lord should give a bonus if the assimilation is to his culture.
5) War shouldn't be part of the equation.
6) heresy and excommunication should have a negative impact on assimilation, not be a bar to it.
7) Churches should definitely be a bonus to assimilation for Orthodox countries. The Bulgarians, for example, wanted their own patriarch because the Byzantines were using the church to Hellenize Bulgaria.
8) Inquisition shouldn't have an influence. It's focused on religion, not culture.
9) Clergy power should give Orthodox assimilation a bonus (see 7 above)
10) I can't see any historical reason why Greek culture should be twice as slow to spread as any other. Was this put in for game play reasons?
11) I can't see any historical reason why Frankish, German or Italian culture should be twice as resistant to assimilation as others. Was this put in for game play reasons?

#Your Diocese Bishop petitions you for permission to try to convert the heathen masses - Catholic id = 9025
1) zealous should not be a bar.
2) atwar shouldn't be such a high negative.

#Your Diocese Bishop petitions you for permission to try to convert the heathen masses - Orthodox id = 9026
1) zealous should not be a bar.
2) atwar shouldn't be such a high negative.

#Your Diocese Bishop says he is close to converting the heathen masses - Orthodox id = 9032
1) clerical_celibacy should be a non-issue. After all, Orthodoxy accepts a married clergy.
2) critical_bible_interpretations should help converstion. Unlike Catholicism, Orthodoxy historically favoured Bible study.
3) bible_translations should help Orthodox more than Catholics. After all, Catholicism resisted the vernacular until the 20th century, while Orthodoxy accepted the vernacular back in the CK period.

# The clergy feel that the time is ripe to spread the word of God in this province
1) I find the idea of religion spreading at different speeds in different areas interesting. I'd slow down the spread of Catholicism in Russia a tad. id = 9050
2) I'd allow Orthodoxy to spread somewhat faster in Italy -- maybe 1.5 instead of the current 2 -- and in Iberia. id = 9051


Status: Made quite a few changes or tweaks per some of the above suggestions. A few are still under consideration and a couple are WAD (i.e. the zealous trigger condition thingy).
MrT
 
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Better uses for intrigue skill.....

Mr T also asked that I like to my suggestion that intrique should provide a plus in being choosen in elective law jurisdictions. The thread is here: http://forum.paradoxplaza.com/forum/showthread.php?t=196975&highlight=elective

Alexandre


Has been added as a strong recommendation to Johan's "to do" list.
Status: will probably appear in a future patch.

MrT
 
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