Even infantry techs are not a no brainer

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Gort11

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Sure he may win but it will likely be extremely costly although it depend alot how the enemy will react to the fortifications.

I don't think we've actually seen him win with more casualties than his opponents. Crushing victories tend to look good after the fact.

Hopefully he wasn't sticking with infrantry because mobile forces are bugged in some way and he didn't want to show that. :S

I remember seeing him putting together a light tank/motorised division in the Hungary stream and it ended up with a speed of 3.5 km/h. I'm hoping it was just a display bug.
 

Denkt

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I don't think we've actually seen him win with more casualties than his opponents.
He have taken around the same casulties as his opponents which is not exactly good. It is probably possible to have casualty ratios like 4-1 so 1-1 is not good at all.

I remember seeing him putting together a light tank/motorised division in the Hungary stream and it ended up with a speed of 3.5 km/h. I'm hoping it was just a display bug.
Light tank have a speed of 10 km/h compared to infantry who have a speed of 4 km/h.
 
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Wing_008

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so if i play as japan, should i ignore infantry equipment for a few years?
because to me, it seems that if most of your war is through land warfare, infantry equipment should be vital
 
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Gort11

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He have taken around the same casulties as his opponents which is not exactly good.

No, his casualties were much less than the countries he fought, which is what tends to happen when your infantry blob crushes theirs.

Light tank have a speed of 10 km/h compared to infantry who have a speed of 4 km/h.

And yet the division appeared to have a speed of 3.5 km/h, which is why I mentioned it. I wouldn't have mentioned it if it didn't seem unusual.
 

mursolini

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The best strategy in HOI4 to defeat your enemies are to encircle them and this require the abilities of several different units. Infantry role is to hold the line. Artillery punch hole in the enemy line and armor or mechanized infantry exploit these holes to encircle the enemy. This don't really require good infantry equipment because the firepower of infantry is not that relevant then the artillery heavy divisions who may have 500 soft attack is what is used to break enemy lines.
But can you actually hold the front with very serious soft attack disadvantage? Your manpower and equipment could drain at very large rate. If you try to save industry poins on chaper equipment, and you have to hold 2000km front, you may suffer so much in infantry versus infantry combat, that your net savings of equipment would be negative. Not to mention other problems like larger army needeing even more equipment to train.

You may end up in situation in which Germans were late in war, where their divisions were so weak, they couldn`t hold the front, thus they needed firebrigades everywhere!
 

warith1000

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I think using the more advanced and expensive equipment is probably the best strat for the US as they have plenty of industry to spare. I plan on having the most advanced and well equipped infantry as the US even that means fielding smaller numbers at first.
 

DerekZ

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But can you actually hold the front with very serious soft attack disadvantage? Your manpower and equipment could drain at very large rate. If you try to save industry poins on chaper equipment, and you have to hold 2000km front, you may suffer so much in infantry versus infantry combat, that your net savings of equipment would be negative. Not to mention other problems like larger army needeing even more equipment to train.

You may end up in situation in which Germans were late in war, where their divisions were so weak, they couldn`t hold the front, thus they needed firebrigades everywhere!
I think the point is if your infantry has better equipment then they will inherently do better on the lines until the enemy intentionally tries to break it with artillery and mobile divisions
 

mursolini

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I think the point is if your infantry has better equipment then they will inherently do better on the lines until the enemy intentionally tries to break it with artillery and mobile divisions
Yes, but enemy will try to break somewhere in small region, they can't hold the front with artillery and armor, while the rest of the front is actually collapsing.

Nothing prevents player from counter swing in all places.of front where the advanced divisions are absent. Eventhough division can hold the line for as long as it has org, it still has to be reinforced with man and equipment after the fight, which can be problem if your front line divisions bleed too much equipment.
 

Bap

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Eventhough division can hold the line for as long as it has org, it still has to be reinforced with man and equipment after the fight, which can be problem if your front line divisions bleed too much equipment.
Precisely, by having cheaper lower-tier equipment it will be easier to replace losses. And those losses are more a function of the enemy`s attack stats than your own.
If you have larger numbers you will have more staying power because of extra total org.
This build strategy is similar to militia spam in previous games - very effective by the numbers alone and very good when coupled with artillery. I agree that Da9l would be better off not investing so much research and production on infantry.
 

KalZakath

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All we know about those is their intent. They still weren't enough to actually convince Daniel to focus on artillery in the Red France stream. He had what, seventeen factories building infantry equipment, while tanks and artillery got one apiece?

I think a lot of that was trying to catch up after the change over to Red France. Both players were lamenting how far behind the change/etc. put them in getting ready for Germany.

I want to see something new go into the later-game. Right now what we're seeing are lots of early game stuff - Japan, Hungary, Poland, now France.. My question is whether Da9l and others would continue spamming infantry if it were later in the game and they started to have the techs and had the capability to build in some armor. How much would they build? How would they use it?

To this point, the recent WWWs have been infantry spams a lot because Da9l gets the quick advantage and then uses the infantry to take that advantage before the target can build up at all. When he ran up against a much better prepared Romania, he struggled - maybe he was wishing for some armor there. Of cours

Production seems to be very very almost 'finicky' in early game - where in early game you really don't have that many options as to what you can do because of limitations. I want to see once those early game limitations start to be taken off (whether it's from building more factories or getting enough of all the right resources, etc.) what he would build.
 
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Gort11

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My question is whether Da9l and others would continue spamming infantry if it were later in the game and they started to have the techs and had the capability to build in some armor.

We have the original Daniel vs Johan Germany vs UK streams for that. Daniel spammed infantry for the entire thing and won.
 

mursolini

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Precisely, by having cheaper lower-tier equipment it will be easier to replace losses. And those losses are more a function of the enemy`s attack stats than your own.
If you have larger numbers you will have more staying power because of extra total org.
This build strategy is similar to militia spam in previous games - very effective by the numbers alone and very good when coupled with artillery. I agree that Da9l would be better off not investing so much research and production on infantry.
You will also lose more equipment, so, I`m not convinced in the slightest. You will have extra org, but you will lose it faster, and you will take more equipment casualties, so we don`t know if the strategy is efficient or not, just yet.

One can go different routes. First, what some of you suggest, largely is "German" method of relatively "poorly equipped" front line divisions that hold the front, while there are well-equipped armour and motorised divisions, supported by decent air force.

But we have no idea how such build would fare against a build that emphases modern infantry, while cutting tanks in favour of just motorised, and bombers in favour of pure fighters, while being on par in artillery. It is quite possible that it`s not infantry quality you must cut if you have resource shortage.
 
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KalZakath

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We have the original Daniel vs Johan Germany vs UK streams for that. Daniel spammed infantry for the entire thing and won.

Yes, but that was prior to the arty being 'fixed', and a lot of weird things happening (USSR getting Trotskied, etc.) so that he had the advantage over just about anyone without having to worry about armor or artillery. Want to see it on one of the newer builds where things have changed a great deal from then. Since then, all we've had is small countries who couldn't afford to build the armor, or couldn't take the time to do so.
 

Gort11

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Since then, all we've had is small countries who couldn't afford to build the armor, or couldn't take the time to do so.

If the only time it's worth building tanks is if you have tons of industry and are not in a hurry, I don't think we're going to see much of them in this game. They shouldn't be white elephants, they should be efficient war-fighting machines.
 

mursolini

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If the only time it's worth building tanks is if you have tons of industry and are not in a hurry, I don't think we're going to see much of them in this game. They shouldn't be white elephants, they should be efficient war-fighting machines.
Only Soviets, USA, Germany and Japan(arguably due to Chinese catastrophic lack of artillery of any kind) had efficient tank forces. Might add in France and Italy if you want to, but neither really demonstrated proficiency with their armor force.

That, is exactly the case, unless you have large industry, you will probably find tanks too much of a burden for industry.
 

Gort11

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Well, we've seen Germany, Japan and France played in WWWs so far. In every case tanks were very much a minority unit. Just looking at one of the videos again, I see he has 82 factories making infantry equipment (with it set up so any future factories he acquires immediately get set to building more infantry equipment) and 5 factories building tanks.

I think in the current France game there's a single tank factory and like 17 infantry equipment factories on the go. It just smacks of "experienced player has found the right unit to spam".
 

Ksyr

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If it is OP then it will hopefully be balanced before release.

About that 3.5km/h. Did you see the speed in the division builder or in the field? Could be a terrain penalty. Mountain+snowstorm or something.
 

Gort11

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If it is OP then it will hopefully be balanced before release.

About that 3.5km/h. Did you see the speed in the division builder or in the field? Could be a terrain penalty. Mountain+snowstorm or something.

Division builder. I'll see if I can find the exact spot in the video.

djf7kyV.png


Huh, 1.5 km/h - worse than I remember. I notice the division isn't fully equipped yet, maybe that's why.
 
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