Hopefully he wasn't sticking with infrantry because mobile forces are bugged in some way and he didn't want to show that. :S
Sure he may win but it will likely be extremely costly although it depend alot how the enemy will react to the fortifications.
Hopefully he wasn't sticking with infrantry because mobile forces are bugged in some way and he didn't want to show that. :S
He have taken around the same casulties as his opponents which is not exactly good. It is probably possible to have casualty ratios like 4-1 so 1-1 is not good at all.I don't think we've actually seen him win with more casualties than his opponents.
Light tank have a speed of 10 km/h compared to infantry who have a speed of 4 km/h.I remember seeing him putting together a light tank/motorised division in the Hungary stream and it ended up with a speed of 3.5 km/h. I'm hoping it was just a display bug.
He have taken around the same casulties as his opponents which is not exactly good.
Light tank have a speed of 10 km/h compared to infantry who have a speed of 4 km/h.
But can you actually hold the front with very serious soft attack disadvantage? Your manpower and equipment could drain at very large rate. If you try to save industry poins on chaper equipment, and you have to hold 2000km front, you may suffer so much in infantry versus infantry combat, that your net savings of equipment would be negative. Not to mention other problems like larger army needeing even more equipment to train.The best strategy in HOI4 to defeat your enemies are to encircle them and this require the abilities of several different units. Infantry role is to hold the line. Artillery punch hole in the enemy line and armor or mechanized infantry exploit these holes to encircle the enemy. This don't really require good infantry equipment because the firepower of infantry is not that relevant then the artillery heavy divisions who may have 500 soft attack is what is used to break enemy lines.
I think the point is if your infantry has better equipment then they will inherently do better on the lines until the enemy intentionally tries to break it with artillery and mobile divisionsBut can you actually hold the front with very serious soft attack disadvantage? Your manpower and equipment could drain at very large rate. If you try to save industry poins on chaper equipment, and you have to hold 2000km front, you may suffer so much in infantry versus infantry combat, that your net savings of equipment would be negative. Not to mention other problems like larger army needeing even more equipment to train.
You may end up in situation in which Germans were late in war, where their divisions were so weak, they couldn`t hold the front, thus they needed firebrigades everywhere!
Yes, but enemy will try to break somewhere in small region, they can't hold the front with artillery and armor, while the rest of the front is actually collapsing.I think the point is if your infantry has better equipment then they will inherently do better on the lines until the enemy intentionally tries to break it with artillery and mobile divisions
Precisely, by having cheaper lower-tier equipment it will be easier to replace losses. And those losses are more a function of the enemy`s attack stats than your own.Eventhough division can hold the line for as long as it has org, it still has to be reinforced with man and equipment after the fight, which can be problem if your front line divisions bleed too much equipment.
All we know about those is their intent. They still weren't enough to actually convince Daniel to focus on artillery in the Red France stream. He had what, seventeen factories building infantry equipment, while tanks and artillery got one apiece?
My question is whether Da9l and others would continue spamming infantry if it were later in the game and they started to have the techs and had the capability to build in some armor.
You will also lose more equipment, so, I`m not convinced in the slightest. You will have extra org, but you will lose it faster, and you will take more equipment casualties, so we don`t know if the strategy is efficient or not, just yet.Precisely, by having cheaper lower-tier equipment it will be easier to replace losses. And those losses are more a function of the enemy`s attack stats than your own.
If you have larger numbers you will have more staying power because of extra total org.
This build strategy is similar to militia spam in previous games - very effective by the numbers alone and very good when coupled with artillery. I agree that Da9l would be better off not investing so much research and production on infantry.
We have the original Daniel vs Johan Germany vs UK streams for that. Daniel spammed infantry for the entire thing and won.
Since then, all we've had is small countries who couldn't afford to build the armor, or couldn't take the time to do so.
Only Soviets, USA, Germany and Japan(arguably due to Chinese catastrophic lack of artillery of any kind) had efficient tank forces. Might add in France and Italy if you want to, but neither really demonstrated proficiency with their armor force.If the only time it's worth building tanks is if you have tons of industry and are not in a hurry, I don't think we're going to see much of them in this game. They shouldn't be white elephants, they should be efficient war-fighting machines.
If it is OP then it will hopefully be balanced before release.
About that 3.5km/h. Did you see the speed in the division builder or in the field? Could be a terrain penalty. Mountain+snowstorm or something.