Even infantry techs are not a no brainer

  • We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

Darkath

Scholar-Official
93 Badges
Apr 9, 2012
3.439
4.372
  • 500k Club
  • Europa Universalis IV
  • Europa Universalis 4: Emperor
  • Humble Paradox Bundle
  • Crusader Kings III: Royal Edition
  • Crusader Kings III
  • Crusader Kings III Referal
  • Crusader Kings II
  • Hearts of Iron IV Sign-up
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Cadet
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Stellaris
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Pre-order
  • Prison Architect
  • Shadowrun: Hong Kong
  • Shadowrun: Dragonfall
  • Shadowrun Returns
  • Cities: Skylines Deluxe Edition
  • Cities: Skylines
  • Europa Universalis III Complete
  • Europa Universalis III: Chronicles
  • Europa Universalis III
  • Teleglitch: Die More Edition
  • Tyranny: Archon Edition
  • Age of Wonders III
  • Victoria 2
  • Pillars of Eternity
  • Hearts of Iron III
  • Magicka
  • Magicka 2
  • Mount & Blade: Warband
Switching equipments also mean you're going to sit on a pile of unused old stuff, and even if you're not using them, that minor nation which has some manpower but no industry might be happy to get them. That applies for tanks and planes as well. Japan will be pissed if they see tanks popping up in china, no matter how bad they are it's better to have some tanks rather than no tanks.

I'm actually looking forward doing some clever tricks by going Lord Of War and giving a bunch of old equipment to minor nations in my faction.
 
  • 2
Reactions:

Denkt

Left the forums permamently
42 Badges
May 28, 2010
15.763
6.369
If spending research on infantry equipment results in you having a worse army than not bothering spending the research, then that's a pretty serious balance failure.

I think it's far more likely that good quality infantry equipment will be one of the first things everybody prioritises, as shown in every WWW video so far.
You only have a very limited amount of research capacity so yes researching infantry equipment can give you a worse army because of opportunity cost. I doubt what we see in WWW will be all that common, like not developing a naval or air doctrine. And while there is advantages of developing and producing more advanced infantry equipment there is costs to that and that cost may not be worth it for many nations and that is why it is not a no brainer.

you are probably right on small fronts where you can break through with a few tank on certain points... but on large fornts such as the eastern front (as germany) your infantry may needs some offensive skills too...
I don't think front size have much importance on this choice. A cheap equipment I will allow you to train more infantry battalions or invest more resources into other stuff like tanks both which are very useful in a large front.

This is exactly what i was thinking. In every WWW video Daniel researches infantry equipment as soon as he can, so that would lead me to believe that it is going to certainly be worthwhile to do in terms of cost and benefit.
I would not be so sure about that, atleast you should think about what else you could have gotten.

Daniel does pretty much just spam infantry though. Whether that's a calculated strategy or just force of habit, we'll have to wait and see.

Personally, I'm fearful that infantry divisions are too efficient - tank divisions should be the superstars of WW2 land warfare, and we really haven't seen them shine in any of the WWWs.
And from what I have seen the infantry spam have not really been an effective strategy lately.
 
  • 1
  • 1
  • 1
Reactions:

Darkath

Scholar-Official
93 Badges
Apr 9, 2012
3.439
4.372
  • 500k Club
  • Europa Universalis IV
  • Europa Universalis 4: Emperor
  • Humble Paradox Bundle
  • Crusader Kings III: Royal Edition
  • Crusader Kings III
  • Crusader Kings III Referal
  • Crusader Kings II
  • Hearts of Iron IV Sign-up
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Cadet
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Stellaris
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Pre-order
  • Prison Architect
  • Shadowrun: Hong Kong
  • Shadowrun: Dragonfall
  • Shadowrun Returns
  • Cities: Skylines Deluxe Edition
  • Cities: Skylines
  • Europa Universalis III Complete
  • Europa Universalis III: Chronicles
  • Europa Universalis III
  • Teleglitch: Die More Edition
  • Tyranny: Archon Edition
  • Age of Wonders III
  • Victoria 2
  • Pillars of Eternity
  • Hearts of Iron III
  • Magicka
  • Magicka 2
  • Mount & Blade: Warband
Daniel does pretty much just spam infantry though. Whether that's a calculated strategy or just force of habit, we'll have to wait and see.

Personally, I'm fearful that infantry divisions are too efficient - tank divisions should be the superstars of WW2 land warfare, and we really haven't seen them shine in any of the WWWs.

The issue is that tanks cost Oil upfront which pretty much kills tank making for any nation without oil.
 
  • 1
Reactions:

jalapen0

Unterkommando
80 Badges
Feb 16, 2007
1.485
692
  • Crusader Kings II: Horse Lords
  • Europa Universalis: Rome
  • Semper Fi
  • Supreme Ruler: Cold War
  • Victoria 2
  • 500k Club
  • Cities: Skylines
  • Crusader Kings II: Holy Knight (pre-order)
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Pre-order
  • Crusader Kings II: Way of Life
  • Pillars of Eternity
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: Res Publica
  • Cities: Skylines - After Dark
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Stellaris
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Hearts of Iron IV Sign-up
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Field Marshal
  • Crusader Kings II: Reapers Due
  • Europa Universalis 4: Emperor
  • Europa Universalis IV
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sword of Islam
  • Darkest Hour
  • Deus Vult
  • Europa Universalis III
  • Divine Wind
  • Hearts of Iron II: Armageddon
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III Collection
  • Heir to the Throne
  • Europa Universalis III Complete
I agree that using older equipment for your line infantry is a sound strategy to save resources but situation applies here. What if you are Germany and using old equipment and you invest everything into your mobile forces while the Soviets upgrade the shite out of their line infantry? It's going to be much more difficult to encircle while your entire line is being pushed back into Poland.
 

Denkt

Left the forums permamently
42 Badges
May 28, 2010
15.763
6.369
Infantry have rather low soft attack so while they may push your infantry, your mobile forces will quickly encircle and destroy parts of the Soviet army and the Soviet who lack mobile forces have little to no way to encircle your army.

Germany can just concentrate on massing artillery at few locations and massed artillery can put up maybe 500 soft attack which will destroy infantry org in a very short time and then the tanks role in and it is over for the Soviets.
 
  • 2
Reactions:

Sparrow

Magnagati
103 Badges
Sep 10, 2002
1.211
441
  • Crusader Kings III: Royal Edition
  • Hearts of Iron IV: By Blood Alone
  • Hearts of Iron IV: No Step Back
  • Europa Universalis IV
  • Victoria 2
  • Hearts of Iron IV: Field Marshal
  • Victoria 2: Heart of Darkness
  • Victoria: Revolutions
Leg infantry is very economical for an unbroken front. It would be interesting to see how the mobility of a motorized division/army group pierce the line and cause havoc.
 

jalapen0

Unterkommando
80 Badges
Feb 16, 2007
1.485
692
  • Crusader Kings II: Horse Lords
  • Europa Universalis: Rome
  • Semper Fi
  • Supreme Ruler: Cold War
  • Victoria 2
  • 500k Club
  • Cities: Skylines
  • Crusader Kings II: Holy Knight (pre-order)
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Pre-order
  • Crusader Kings II: Way of Life
  • Pillars of Eternity
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: Res Publica
  • Cities: Skylines - After Dark
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Stellaris
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Hearts of Iron IV Sign-up
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Field Marshal
  • Crusader Kings II: Reapers Due
  • Europa Universalis 4: Emperor
  • Europa Universalis IV
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sword of Islam
  • Darkest Hour
  • Deus Vult
  • Europa Universalis III
  • Divine Wind
  • Hearts of Iron II: Armageddon
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III Collection
  • Heir to the Throne
  • Europa Universalis III Complete
Infantry have rather low soft attack so while they may push your infantry, your mobile forces will quickly encircle and destroy parts of the Soviet army and the Soviet who lack mobile forces have little to no way to encircle your army.

Infantry and AT then. :D

Actually, I can't wait to try USSR. They were so big in previous HOIs that I was always too intimidated to try it. But with some AI help, I think I could pull it off in HOI4.
 
  • 6
Reactions:

rutger9

Captain
92 Badges
May 28, 2013
395
467
  • Crusader Kings II: Reapers Due
  • Stellaris: Galaxy Edition
  • Europa Universalis IV: Mare Nostrum
  • Magicka 2
  • Stellaris: Galaxy Edition
  • Magicka: Wizard Wars Founder Wizard
  • Crusader Kings II: Way of Life
  • Pillars of Eternity
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Cities: Skylines - After Dark
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Cities: Skylines - Snowfall
  • Stellaris
  • Stellaris: Synthetic Dawn
  • Hearts of Iron IV Sign-up
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Field Marshal
  • Europa Universalis IV: Rights of Man
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Cities: Skylines - Natural Disasters
  • Europa Universalis IV: Golden Century
  • Imperator: Rome
  • Cities: Skylines - Green Cities
  • Stellaris: Humanoids Species Pack
  • Hearts of Iron IV: No Step Back
  • Europa Universalis IV: Rule Britannia
  • Stellaris: Distant Stars
  • Europa Universalis IV: Dharma
  • Shadowrun: Dragonfall
  • Darkest Hour
  • Europa Universalis IV
  • Cities: Skylines Industries
  • Stellaris: Megacorp
  • Imperator: Rome Sign Up
  • Europa Universalis IV: Cradle of Civilization
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: Expansion Pass
  • Prison Architect
  • Europa Universalis IV: Mandate of Heaven
  • Steel Division: Normand 44 Sign-up
  • Hearts of Iron IV: Death or Dishonor
  • Victoria 2
  • Cities: Skylines - Mass Transit
  • Steel Division: Normandy 44
  • War of the Roses
  • Cities: Skylines
This is exactly what i was thinking. In every WWW video Daniel researches infantry equipment as soon as he can, so that would lead me to believe that it is going to certainly be worthwhile to do in terms of cost and benefit.
What we should consider though is that that was in relation to infantry weapons 2
I'm more curious about if say the real late game infantry weapons are worth it as that would mean switching a production line over to a more expensive piece of equipment right in the middle of the war instead of just before you start (at which point you will probably already have a stockpile to lean on).
 
  • 2
Reactions:

Ariakus Fordring

Second Lieutenant
18 Badges
Oct 2, 2015
134
208
  • Mount & Blade: With Fire and Sword
  • Imperator: Rome
  • Cities: Skylines - Parklife
  • Age of Wonders III
  • Hearts of Iron IV: Cadet
  • Stellaris Sign-up
  • Hearts of Iron IV Sign-up
  • Stellaris
  • Magicka 2
  • Magicka: Wizard Wars Founder Wizard
  • Cities: Skylines
  • War of the Roses
  • Rome: Vae Victis
  • Europa Universalis IV
  • Cities in Motion 2
  • Rome Gold
  • Majesty 2 Collection
  • Crusader Kings II
Infantry is workhorse/backbone of armies.In an example of self sufficient (enough production to cover equipment losses) nation,gaining land (thus new factories) allow more production capacity to modernize infantry's equipment. This nation can choose not to modernize but increase number of forces and still use older equipment.But what happens if manpower is scarce?For example Daniel's Hungary will benefit more from better equipment than pure quantity.
 
  • 2
Reactions:

z4uberelefant

Private
31 Badges
Jul 14, 2015
24
37
  • Europa Universalis IV
  • Cities: Skylines Deluxe Edition
  • Darkest Hour
  • Semper Fi
  • Europa Universalis IV: Res Publica
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III
  • For the Motherland
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Art of War
  • Battle for Bosporus
  • Hearts of Iron IV: La Resistance
  • Imperator: Rome Sign Up
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: Expansion Pass
  • Cities: Skylines - Parklife
  • Cities: Skylines - Parklife Pre-Order
  • Steel Division: Normandy 44 -  Back to Hell
  • Hearts of Iron IV: Expansion Pass
  • Steel Division: Normand 44 - Second Wave
  • Hearts of Iron IV: Death or Dishonor
  • Steel Division: Normandy 44
  • Hearts of Iron IV: Together for Victory
  • Europa Universalis IV: Rights of Man
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV Sign-up
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: El Dorado
  • Cities: Skylines
I don't think front size have much importance on this choice. A cheap equipment I will allow you to train more infantry battalions or invest more resources into other stuff like tanks both which are very useful in a large front.
You are right.
but i dont think the surplus of equipment and those few additional infanterie divisions can compensate the lack of good equipment. depending on your manpower you have to set a harsher conspription law, which deacreases your factory output.
 

Sic Domine

Second Lieutenant
5 Badges
Dec 28, 2013
104
131
  • Crusader Kings II
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Victoria 2
  • Hearts of Iron IV Sign-up
Question: Is it useful to use hindsight and do not produce any equipment I at all, fast-tech the techs to Infantry Equipment III or whatever, and as soon as you have Inf Equipment III(before 39 preferably) pump it out in masses? Since for Germany for example there will be no huge war until they start it, and until then their Division can be supplied with no inf equipment at all.
 

z4uberelefant

Private
31 Badges
Jul 14, 2015
24
37
  • Europa Universalis IV
  • Cities: Skylines Deluxe Edition
  • Darkest Hour
  • Semper Fi
  • Europa Universalis IV: Res Publica
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III
  • For the Motherland
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Art of War
  • Battle for Bosporus
  • Hearts of Iron IV: La Resistance
  • Imperator: Rome Sign Up
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: Expansion Pass
  • Cities: Skylines - Parklife
  • Cities: Skylines - Parklife Pre-Order
  • Steel Division: Normandy 44 -  Back to Hell
  • Hearts of Iron IV: Expansion Pass
  • Steel Division: Normand 44 - Second Wave
  • Hearts of Iron IV: Death or Dishonor
  • Steel Division: Normandy 44
  • Hearts of Iron IV: Together for Victory
  • Europa Universalis IV: Rights of Man
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV Sign-up
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: El Dorado
  • Cities: Skylines
Question: Is it useful to use hindsight and do not produce any equipment I at all, fast-tech the techs to Infantry Equipment III or whatever, and as soon as you have Inf Equipment III(before 39 preferably) pump it out in masses? Since for Germany for example there will be no huge war until they start it, and until then their Division can be supplied with no inf equipment at all.

i think the ahead of time penalty would be huge. maybe one year ahead... ?
 

Bridger15

Major
80 Badges
Feb 14, 2009
575
1.175
  • Crusader Kings II: Charlemagne
  • Europa Universalis IV: Third Rome
  • Cities: Skylines - Snowfall
  • Europa Universalis IV: Cossacks
  • Cities: Skylines - After Dark
  • Stellaris - Path to Destruction bundle
  • Europa Universalis IV: Pre-order
  • Crusader Kings II: Jade Dragon
  • Sword of the Stars II
  • Semper Fi
  • Europa Universalis IV: Res Publica
  • Magicka
  • Leviathan: Warships
  • Heir to the Throne
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III
  • Europa Universalis IV: Wealth of Nations
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Europa Universalis III
  • Europa Universalis III: Chronicles
  • Divine Wind
  • Crusader Kings II
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • For the Motherland
  • Cities: Skylines - Mass Transit
  • Steel Division: Normandy 44
  • Crusader Kings II: Monks and Mystics
  • Hearts of Iron IV: Together for Victory
  • Cities: Skylines - Natural Disasters
  • Stellaris: Leviathans Story Pack
  • Europa Universalis IV: Rights of Man
  • Europa Universalis IV: Mandate of Heaven
  • Crusader Kings II: Reapers Due
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV Sign-up
  • Stellaris: Nemesis
  • Crusader Kings II: Conclave
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Way of Life
  • Magicka: Wizard Wars Founder Wizard
  • Europa Universalis IV: El Dorado
  • 500k Club
i wouldn't expect Inf 3 to be distributed to your entire army unless you are doing really well or have a massive industrial complex (US/USSR?). Most factions would use Inf 3 on special elite divisions only, assuming the increased factory cost from 2 to 3 is similar to the 1 to 2.
 

KalZakath

Dread Emperor of all Mallorea
27 Badges
Oct 14, 2005
763
272
  • Europa Universalis IV: Common Sense
  • Battle for Bosporus
  • Hearts of Iron IV: La Resistance
  • Hearts of Iron IV: Expansion Pass
  • Europa Universalis IV: Rule Britannia
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: Death or Dishonor
  • Europa Universalis IV: Third Rome
  • Hearts of Iron IV: Field Marshal
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV Sign-up
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Cossacks
  • Europa Universalis III
  • Europa Universalis IV: El Dorado
  • 500k Club
  • Semper Fi
  • Europa Universalis IV: Res Publica
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III
  • For the Motherland
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Art of War
  • Europa Universalis IV
Going to have to wait and see just how much better the units equipped with the better equipment are.

I watched the Poland WWW and wondered if the ability for those surrounded German units in the east was due to equipment, doctrine, or some other reason why they held out so long while encircled. If it's doctrine, then ok. If it was equipment, that's another story all together. If it was equipment, then I certainly see the advantage in having a defensive line made of those units rather than the lower equipped ones, even if there is some price attached to it.
 
  • 1
Reactions:

Admiral Piett

Asia-Pacific War Specialist
18 Badges
Jan 30, 2012
576
741
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Semper Fi
  • Arsenal of Democracy
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: La Resistance
  • Hearts of Iron IV: Expansion Pass
  • Steel Division: Normand 44 - Second Wave
  • Hearts of Iron IV: Death or Dishonor
  • Steel Division: Normandy 44 Deluxe Edition
  • Steel Division: Normandy 44
  • Hearts of Iron IV: Field Marshal
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV Sign-up
  • 500k Club
  • Hearts of Iron IV: Expansion Pass
  • Darkest Hour
In HOI III, tanks were nice to have in Europe, but weren't all that useful in the Far East. Japan benefited from maybe a couple light tank divisions in HOI III, but anything beyond that and you started sacrificing a lot of capabilities on the air and naval power side. With the new division system that allows true integration between infantry and armour, a battalion of light tanks might be nice to have for the stronger island garrisons. I will have to experiment.
 

amalric de g.

Lt. General
85 Badges
Aug 24, 2011
1.373
664
  • Stellaris - Path to Destruction bundle
  • Stellaris: Galaxy Edition
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Third Rome
  • Tyranny: Gold Edition
  • Stellaris: Leviathans Story Pack
  • Victoria 2: A House Divided
  • Semper Fi
  • Europa Universalis IV: Res Publica
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III
  • For the Motherland
  • Europa Universalis IV: Wealth of Nations
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Call to arms event
  • Crusader Kings II: Monks and Mystics
  • Hearts of Iron IV: Together for Victory
  • Europa Universalis IV: Mandate of Heaven
  • Stellaris: Digital Anniversary Edition
  • Cities: Skylines - Mass Transit
  • Tyranny: Archon Edition
  • Tyranny: Archon Edition
  • Europa Universalis IV: Rights of Man
  • Crusader Kings II: Reapers Due
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Cadet
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV
  • Hearts of Iron IV: Death or Dishonor
  • Hearts of Iron IV: No Step Back
  • Victoria 2
  • Rome: Vae Victis
  • War of the Vikings
  • 500k Club
  • BATTLETECH
  • Stellaris: Galaxy Edition
  • Mount & Blade: Warband
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
Question: Is it useful to use hindsight and do not produce any equipment I at all, fast-tech the techs to Infantry Equipment III or whatever, and as soon as you have Inf Equipment III(before 39 preferably) pump it out in masses? Since for Germany for example there will be no huge war until they start it, and until then their Division can be supplied with no inf equipment at all.

If you have nearly no equipment, you can´t train your troops, starting the war with green or regular troops is not the smartest move.